Betting Rules
RULES
Main Terms and Conditions
Bet. A wager which constitutes an agreement between the Customer and Betting Company that the Customer places their bets via the Betting Company on an unknown outcome of a future event and gets a prize (win) according to the outcome. The size of the prize is calculated based on the amount wagered and the odds defined by the Bookmaker.
Betting Company. A legal entity that carries out betting operations within the legal framework and requirements.
Betting Operations. Provision of services related to betting and betting pools (including services which use telecommunication networks). Betting operations include creating a list of events that will take place in the future, accepting bets for these events, storing bets, tracking event results, and determining and delivering prizes (wins).
Betting markets. A list of events and corresponding outcomes with winning odds offered by the Betting Company for betting.
Customer (player). A natural person, party to the agreement, who places bets with the Betting Company.
Handicap. The advantage or lag of the participant in the competition, expressed in goals / points / sets, etc., which is provided by the Betting Company to the participant depending on bets on him. The result of the event, taking into account the handicap, is determined in this way. The handicap given to the participant is added to the corresponding result shown by the participant in the competition. If the result thus obtained is in favor of the selected participant, he is considered the winner, and the bets on his victory, taking into account the handicap, win. Payments are made with a winning odds specified in the bet description. If the result is in favor of the opponent, the bets are lost. If the result obtained taking into account the handicap is a tie, then the winning odds for such a result will be 1 (return of the bet).
Jackpot. The maximum cumulative prize (win), the size of which is set by the Betting Company or determined by the total value of bets placed by Players.
Odds. The value assigned by the Betting Company to an outcome in the Sportsbook. Odds are multiplied by the Player’s stake to calculate the prize (win).
Outcome. The result of the event on which a Player has placed a bet.
Prize (win). The funds, goods or ownership rights voluntarily transferred to the Player in the case of a win, in accordance with the gambling Terms and Conditions.
Stake. The funds transferred to the Betting Company as payment from the Customer for participation in betting. The amount constitutes a participation fee and is used to determine the prize (win).
Total. The number of goals, points or games scored by participants or participants in events.
Line — a list of events and related outcomes with win ratios offered by the betting company for betting.
TYPES OF BETS
MOJABET offers the following types of bets:
1. Single. A bet on the outcome for one market. Winnings from a single bet are calculated as the product of a stake and the odds set for the selected outcome.
2. Multiple. A bet on the outcomes for several independent markets. Losing one outcome means losing the entire bet. The winning ratio of the bet is calculated by multiplying the winning odds of all the events included in the bet.
The following chains cannot be combined in multiple bets:
1)Match – Match intervals – Shots on goal – Players
2)Corner intervals – Corners in the match
3)Yellow card intervals – Yellow cards in the match
MOJABET reserves the exclusive right to determine whether outcomes are interconnected.
3. System. A complex of multiples of the same size, formed using a number of outcomes chosen by the Customer. Winnings for a system bet are calculated as the sum of the winnings for all multiples included in the system bet. Winnings for each multiple within the system bet are calculated separately.
BETTING RULES
1. All bets are accepted by the Betting Company based on the betting markets published on the MOJABET website on the date of the bet placement.
2. Bets are accepted on regular time of the match (excluding overtime), unless otherwise stated in the MOJABET Sports rules.
3. Only the amount confirmed and registered by the Company and not exceeding the current balance on the Customer’s account can be accepted as the stake.
4. Bets are accepted before the start of the event, with the exception of bets accepted by the Betting Company during the course of the event (Live bets). By placing a bet the Customer confirms that they do not know the outcome of the event they are betting on. All claims regarding the decisions of the Company are accepted by MOJABET no later than five days after the Customer has been notified about the final decision. A scanned copy of all the pages of the Customer’s ID (passport) used at registration must be attached to the claim.
5. The date and time specified on the Website next to the event are the date and time at which betting on the event stops and do not necessarily match the actual date and time of the start of the event. The start time of the event, for bet settlement purposes, is the actual time when the event started, confirmed by the official documents of the organisation conducting the competition.
6. The Company can make changes to the betting markets (in the odds, parameters of handicaps and totals, restrictions on accumulators and the maximum stake, etc.) at any time. The terms of the bets placed by the Customer before the amendments were made, remain unchanged.
7. In the list of events, the home team appears first, if the location is not specified. All the details provided in the header of a specific sport section are for information purposes only. Possible errors in those details cannot be regarded as a reason for refunding of bets.
8. In the case that important details relating to the team are not mentioned, such as the age group (under 18/under 21/youth teams), gender (women), or the status of the team (reserve), which effectively means that a different team is stated in the betting markets instead of the declared one, all bets on the match will be refunded. In other cases, when team names are not stated in full or there are grammatical mistakes in the betting markets, all bets shall stand. If the gender of teams is not specified on the MOJABET website, it is considered male. In the case of a match between women's teams, the gender must be specified on the Website, otherwise the bets on this match will be void.
9. In the MOJABET betting markets the home team is stated first (marked "1"), and the away team is stated second (marked "2"). In other cases (tennis, table tennis, badminton competitions, motorsports, boxing, chess matches, etc.) the numbering of the competitors is arbitrary and venue details are for information purposes only.
10. When betting on the statistics of a round/matchday (total goals, wins, losses, draws, corners, yellow cards, etc.) only the matches listed in the betting markets on the Website count. If bets on any match from a specific round/matchday are declared void, bets on all markets related to that round/matchday are refunded and are excluded from accumulator and system bets.
11. In football and ice hockey it is forbidden to include more than one outcome on the “HT-FT” and score-related markets per match in accumulators and systems.
12. In cup events, bets on qualifying for the next round are offered.
13. If a match venue is changed, bets shall stand, unless the match is moved to the away team's ground, in which case bets shall be refunded and excluded from accumulator and system bets. If both teams are from the same city, in the case of any change of venue, all bets shall stand. For international events, in the case of a venue change, bets shall be refunded only if the match is moved to the opponent country (the away team).
14. If in the betting markets one or more match participants are stated with mistakes (with the exception of translation errors), i.e. when a different team/player is stated, instead of the actual one, all bets on this event shall be declared void and refunds shall be made (bets will be paid out with odds of 1.00). MOJABET reserves the right to determine which category any given mistake pertains to.
15. If the result of the match that is already finished was cancelled or changed by the competition’s governing body (and the changes were published in the official documents) later than the cutoff point specified in MOJABET’s Rules, irrespective of reasons, the cancellation or change shall not be taken into account and bets shall be settled according to the initial result. If match protocols available on the official websites contain contradicting information, a decision shall be made based on the video recording. If the match was abandoned and not finished within 25 hours after its start, bets shall be refunded and excluded from accumulator and system bets. Bets on the outcomes which have been unconditionally determined by the moment when the match was abandoned (e.g. first half result, first goal and its time etc.) shall stand. There are exceptions in the betting terms for certain sports competitions. More details can be found in the “Sports” section.
16. MOJABET does not provide any services and does not accept bets on a credit basis. All bets must be placed using available funds on the Player’s account. If, as a result of a technical fault, there were insufficient funds on the account and the bet was placed anyway, the bet will be declared void.
17. The minimum and maximum stakes on all sports events are defined by the Betting Company and are subject to change without prior written notice. Furthermore, MOJABET reserves the right to implement special limits on particular Player accounts.
18. Any bet (including Live bets) placed on an event, the outcome of which is already known at the moment when the bet is placed, is considered invalid and will be refunded. It will also be excluded from system and accumulator bets. If MOJABET suspects that a winning bet might have been placed by the Customer knowingly after the event has started, the Betting Company reserves the right to refund the bet within three days following the beginning of the sporting event.
19. Bets are accepted only from Customers who agree with these Rules established by the Company. By placing a bet, the Customer confirms that they have read the Rules and agree with them. Accepted bets cannot be changed or cancelled, except for the cases referred to in these Rules. Therefore, the Customer placing a bet is solely responsible for the accuracy of its details.
20. Bets are not accepted from Customers who:
- have not reached either the minimum age required for participation in gambling activities according to the legal system of the country where they reside, or 18 years of age, whichever is higher;
- participate in the events on which they are betting (athletes, coaches, referees, etc.) or act in agreement with the event participants;
- are representing the interests of other betting companies or are affiliated with other bookmakers;
- are trying to gain or have managed to gain an unfair advantage over the Betting Company, for example, by placing repeated bets with the purpose of exceeding the maximum stake limit set by the Company;
- are under influence of drugs or alcohol, or are incapacitated and unable to make their own decisions;
- are partially incapacitated according to their country’s legislation;
- have refused to provide their personal and identification details.
The above cases cannot be the basis for cancellation or refunds of accepted bets.
21. A bet is considered to be accepted as soon as the Company confirms the bet. All accepted bets are displayed in the Bet History menu. Sometimes bets can take a while to appear in the Bet History. In the case of possible disputes, the time when the bet was registered in the Company system is considered the most accurate. If the Customer has not received a confirmation of their bet, the bet is considered accepted if it is displayed in the Bet History. In any case, when placing a bet, downloading the MOJABET application, regardless of the resource used (via the Internet or mobile services), opening an account, using an existing account, participating in any games, or accepting any prize, the Customer confirms their consent with the current version of the Rules and acts according to these Rules.
22. The Customer is obliged to bet only on their own behalf. Repeated bets containing identical selections by one or several Customers can be declared void by MOJABET. In the case where the Company is confident that there was collusion between Customers or if suspicious bets were placed by one or more Customers within a short period of time, such bets can be declared void and cancelled even after the official settlement of the bets.
23. The Customer is the only person who is responsible for their bets. The Customer is obliged to make sure that the details of their bet are correct. As soon as the bet is placed and confirmed as accepted, it cannot be changed or cancelled by the Customer. Before any bet is accepted it is clearly displayed on the screen and the Customer’s password is requested as proof that they agree with the terms of the bet. After the bet is accepted, it is impossible to make amendments. MOJABET does not provide any guarantees regarding "lost" or "duplicate" bets placed by Customers.
24. If the Player intends to demand that their lost bets be made void and refunded by the Company, claiming that those bets were placed after the actual start of an event, except for Live bets, such requests must be presented within a three-day period from the actual start of the event and supported by documents (the Player must present an official document which confirms the actual start time of the event on which the bet was placed).
25. In the case of disputes concerning the start time of an event, if the official regulators of the corresponding tournament/event cannot provide (or do not have) the relevant information, MOJABET’s information about the start time of the event is considered to be correct for bet settlement purposes.
26. Communication failures or other technical failures on the Customer’s side are not considered the basis for bet cancellation if the bet is registered on the Company server.
27. Loss of a password cannot be the basis for the cancellation of bets or the cancellation of money withdrawal requests.
28. MOJABET reserves the right to deny the Customer access to the account if automatic robot betting is detected.
29. The Company has the right to decline bets by any Customers without giving any reasons, as well as by those who violate the Rules, and reserves the right to close or temporarily block accounts of specific Customers without prior notice.
30. The Сompany does everything in its power to attain information from official sources (during an event or after it is finished). If for any reason this information is inaccessible or the official sources contain obvious errors, bets will be settled on the basis of other open alternative sources, for example, a video recording, etc.
31. In the case of any claims or disputes from Customers and their representatives, the obligations of the Company are limited to the size of the Customer’s stake and/or their possible winnings.
32. In the case of any disputes or claims, the MOJABET database has priority over any other data.
33. More detailed information about bets on specific sports is presented in the “Sports” section of these Rules.
34. It is forbidden to include different markets/outcomes relating to the same match or the same player within one tournament (for example, “to win the tournament” and “to win the match”) in accumulator and system bets, even if the outcomes are not directly related to each other. If the Customer includes more than one bet of any type on the same match in an accumulator or system, the accumulator or system will be void even if the computer program for accepting the bet did not block the bet when accepting it. When determining the final winning odds for all the above-mentioned types of bets, the following factors are taken into account: the rules of odds calculation for specific outcomes (hitting the spread on the handicap or total, etc.), cancellation of events or postponing of events for the period specified in these Rules. Bets on events that were cancelled or postponed (for the time period specified in these Rules) will be settled at odds of 1.00.
35. When betting on teams to get through the group stage of a tournament, bets on only one team per group are permitted within a multiple or system bet. If bets on more than one team in a group getting through the group stage are included in the same multiple or system bet, such bets will be void even if they were not blocked at the time of bet acceptance by the computer system.
36. When determining the final winning odds for all the above-mentioned types of bets, the following factors are taken into account: the rules of odds calculation for specific outcomes (hitting the spread on the handicap or total, etc.), cancellation of events or postponing of events for the period specified in these Rules. Bets on events that were cancelled or postponed (for the time period specified in these Rules) will be settled at odds of 1.00.
37. The Website Administration does not recommend that two or more Players place bets using the same IP address (the same computer or the same local area network), in order to avoid the suspicion of collusion (fraud). The Administration has the right to block the Players’ accounts in these cases, and ask them to send proof of identity. If two or more Customers intend to use the same IP address, they must inform the Administration beforehand, explaining the reasons for doing so and get the Administration’s approval.
38. Total type is “Total of three outcomes”, which can be applied to all sports according to their specific rules. In Total of three outcomes, players must predict the number of goals, pucks, points or games scored (thrown, earned or played) by teams or participants of the event. To win, players have to predict whether the goals/points scored/earned/played will be over or under the goals/points specified in the total markets, or whether they will be exactly as specified. If the outcome matches the markets offered by the Betting Operator under Total of three outcomes, bets placed on over and under will be deemed lost and bets on equal to are deemed to be won.
LIVE BETTING
1. Live betting is offered by MOJABET whereby customers place bets during a match or other live event on outcomes which have not yet been determined. Bets that are received by the Company for any reason after the respective result has been determined are considered invalid and will be void (paid out at odds of 1).
2. Odds on bets in Live mode are constantly changing according to events that unfold during a match. Updates to information and results during a live event should be used as a guide only. Intermediary results of an event that are displayed incorrectly do not constitute grounds for bet cancellation.
3. When betting on Live events, the Player can choose one of the following options to determine whether their bets will be accepted if the odds change while placing a bet, or only if the odds are increased: «Accept all changes in odds» or «Accept only higher odds».
4. Live bets are settled according to outcomes which are known by the end of the event/competition. No subsequent changes affect the settlement of Live bets. MOJABET settles Live bets according to their own match statistics and data about the run of play available to the Company. Unless specified otherwise, all bets on athletes who do not take part in the competition are void in Live betting. If outcomes for certain markets become known during the match, bets on such markets are settled, if possible, immediately, as soon as the outcome becomes known.
5. All bets for which the outcome is determined in Live mode will stand and will be settled even if the tournament or event is interrupted. Examples: bets on who will score the next goal, who will receive a yellow card, who will win a certain part of the match, and bets where total «over» is reached.
6. Claims regarding bets placed on a Live event must be lodged within 24 hours of the start of the event.
7. If a match is interrupted and not finished within 25 hours, bets that have already been settled will not be refunded. For outcomes that had not been determined at the time of abandonment, payouts will be calculated at odds of 1.
8. The Company reserves the right to correct obvious errors (even after the end of an event) arising when odds are entered or payouts are calculated (e.g., mistakes in handicaps, totals, odds), and to void respective bets (in this case payouts will be made with odds of 1).
9. Bets placed in Live mode are considered invalid and will be voided (paid out at odds of 1) in case of the following technical errors:
- Obvious and technical errors. The company doesn't bear any responsibility for errors of input, transfer or settlement of bets. In particular, MOJABET reserves the right to correct obvious errors arising when odds are entered and/or bets are settled (e.g., mistakes in odds values, team or event names), or to void such bets even after the end of an event. In the case of obvious errors being corrected, stakes are refunded.
- Common technical errors: Errors when odds are entered – when odds (or handicaps/totals, etc.) are displayed without a separating character (point) or with an extra digit. Example: odds are displayed as 18 instead of 1.8, 23 instead of 2, or 30 instead of 3, etc.
- Mirror errors – when odds on players are displayed in reverse order. In this case the match favourite (including the current favourite in a Live event) would be displayed with higher odds than the current underdog. Example: Basketball. Barcelona-Unicaja. Match winner. Odds are displayed as 4 1.2 instead of 1.2 4.
- Errors in display order – when all odds are specified correctly but the teams are displayed in the wrong order (a variation of a “mirror” error). Example: Displayed as “Basketball. Unicaja-Barcelona. Match winner. 1.2 4” instead of “Basketball. Barcelona-Unicaja. Match winner. 1.2 4”.
The following factors are indicators of obvious errors:
- large discrepancy in odds between MOJABET and other bookmakers;
- odds which are unrealistic considering the current situation in the match.
MOJABET alone has the right to determine whether an obvious or technical error has taken place in each specific case. MOJABET reserves the right to void bets that involve obvious errors including those placed with odds that are clearly incorrect. The Customer will be informed immediately about changes made to their account balance. The company reserves the right to void bets even after an event ends if these bets are won as a result of a technical failure or obvious error.
In cases where, due to technical problems, bets are placed when the Customer does not have enough funds in their account, these bets are considered invalid.
The user may be held accountable for any damage to the Company caused by intentionally taking advantage of technical or administrative errors when depositing or receiving funds into their account.
10. MOJABET is not responsible for the accuracy of results during Live events. For the most reliable and up-to-date information concerning the results of sporting events when betting Live, it is recommended that alternative sources of information are used.
MINIMUM AND MAXIMUM BETS
1. The minimum stake for bets on Live markets, regular markets (not Live) and for each option within a system bet is equivalent to 0.25 ZMW (in the currency of the Customer’s account). The maximum overall odds for an accumulator bet are x100.000. Accumulators with overall odds exceeding this will be settled at odds of x100.000. The highest odds for each option within a system bet is 300. Options with odds exceeding this will be settled at odds of 300.
2. The maximum pay out per bet slip cannot exceed 25,000 USD or equivalent in the account currency, as of the date of pay out.
3. The maximum stake varies according to the sport and event and is determined by MOJABET for each event and bet type. The maximum stake may be changed without prior written notice. MOJABET reserves the right to cap the maximum stake for specific events and to enforce or remove special limitations on certain Customer accounts without prior notice or explanation.
4. All financial limitations are applicable to every colluding Customer/group of Customers placing bets on the same outcomes. If the Customer places a number of bets on the same outcomes, the total pay-out may be limited to one maximum pay-out, according to the limitation in place.
MAIN MARKETS
1. The following bets can be placed on matches without handicap, if corresponding odds are offered:
- Home team to win – outcome displayed as 1.
- Draw – outcome displayed as X.
- Away team to win – outcome displayed as 2.
- Home team to win or Draw (Home team not to lose) – outcome displayed as 1X. For this bet to win, Team 1 must win or the match must be drawn.
- Home or away team to win (No draw) – outcome displayed as 12. For this bet to win, Team 1 or Team 2 must win, i.e. the match must not be drawn.
- Away team to win or Draw (Away team not to lose) – outcome displayed as X2. For this bet to win, Team 2 must win or the match must be drawn.
2. The following handicap bets can be placed on the match winner:
Handicap is an advantage or disadvantage assigned to a team (player) by the Betting Company and expressed in goals, points, sets, etc. The outcome of a handicap market is determined by adding the handicap value to the team’s (player’s) result. If the resulting score represents a win for the selected team (player), the handicap bet is deemed to be won. Winnings will be paid out based on the odds offered for the bet. If, after adding the handicap value, the resulting score represents a win for the opponent, the handicap bet is deemed to be lost. If the resulting score is a draw, the winnings will be paid out with the odds of 1.00 (refund).
Example:
Team 1 Liverpool Handicap 1 (-1.5) 2.25 - Team 2 Manchester United 2 (+1.5) 1.9
- Let’s assume we are betting on Manchester United to win with a handicap. The handicap assigned to Manchester United (Handicap 2) is equal to +1.5. For the +1.5 handicap bet to win, Manchester United must not lose with a difference of more than 1 goal, as the +1.5 handicap will be added to Manchester United’s goals. The following outcomes are possible:
- Manchester United wins, or the match ends in a draw, or Manchester United loses by 1 goal. For example, the final score is 2:1. After the +1.5 handicap is added, the score becomes 2:2.5 to Manchester United (Liverpool’s handicap is not taken into account, as we are betting on Manchester United). The bet wins.
- Manchester United loses by more than 1 goal. For example, the final score is 2:0. After the +1.5 handicap is added, the score becomes 2:1.5 to Liverpool. In this case +1.5 handicap bet on Manchester United will be lost.
3. Bets on Total (Over/Under). These are bets on the total number of goals (points, games, etc.) scored (earned, played) by teams or players. To win this bet, the Customer must predict whether the number of goals (points, games etc) scored (earned, played etc.) will be above, below or equal to a specific number. For bets on team totals (individual totals), only goals scored by one side count. If the total number of goals (points) exactly matches the number specified by the Betting Company, the winnings on “over/under” will be paid out at odds of 1.00.
Example:
The total specified by the Bookmaker for a football match is 4, and bets are offered on the total number of goals being over or under 4.
- If fewer than 4 goals are scored in the match (the final score is 0:0, 1:0, 0:1, 1:1 etc.), bets on “under 4” will win, and bets on “over 4” will lose.
- If more than 4 goals are scored in the match (the final score is 4:1, 4:2, 3:2 etc.) bets on “under 4” will lose and bets on “over 4” will win.
- If exactly 4 goals are scored in the match (the final score is 3:1, 4:0, 2:2, 1:3, 0:4) all bets on “over 4” and “under 4” will be refunded.
4. Total and handicap values, as well as the odds stated in the current list of markets, can change after a bet has been placed. However, the terms of the bets which have already been accepted will remain unchanged, except in cases where obvious or technical errors have occurred.
5. Correct score in match/set. You need to predict the correct final score of the match/set.
6. HT/FT. In this bet you must predict the result at half-time and at the final whistle. Outcomes within this market are displayed as W for “Win” and X for “Draw”. The result of the first half is displayed first and the full match result is displayed second. It is forbidden to add more than one HT/FT outcome into accumulators and systems.
7. Bets on the winner of the competition and qualification for the next round of the tournament. If a declared player fails to take part in the competition for any reason, bets on that player will be refunded. If two or more participants take joint first place in the competition, winnings on each of them will be paid out according to the following formula: Odds = (IO-1)/N+1, where IO is the initial odds on the participant and N is the number of winners.
8. Bets on the statistics of a round or match day. If at least one match in a round of a competition fails to take place, all bets on the statistics of that round will be refunded, except for the bets on the results which have been unconditionally determined (for example, “will there be a 0:0 draw”, etc.). The Betting Company reserves the right to void all bets on the statistics of a round or match day, if any match is cancelled before the start of the round and information about that appears in official sources.
9. Bets on the total number of goals or points in the match being odd/even. The 0:0 score is considered even.
10. Bets on the time of an event in a match (for example, time of the first goal, time of the first yellow card etc.). In this case the Customer must predict the specific time (the minute of the match) that the event will take place. When determining the exact time for bet settlement purposes, seconds are not included (for example, if the time of the first yellow card is 44 min. 30 sec., it will be considered as the 45th minute when settling bets).
11. To win from behind. The Customer must predict whether a team will win the match, having trailed during the match.
12. The Betting Company can also offer any number of other markets.
13. More information about markets and outcomes can be found in the sections dedicated to specific sports.
BET SETTLEMENT
1. Bets will be settled and pay-outs will be made only for valid bets placed on the markets available on the Website according to the MOJABET Rules. Bets must be accepted and confirmed by MOJABET.
2. Results are declared valid based on information from official governing bodies and also alternative sources (including video recordings of the event) after the event ends. Bets are settled according to the results published in the “Results” section on https:// https://mojabet.cd/. The results in the "Advanced Version" section are an unofficial information service provided by third parties and do not have any effect on the settlement of bets. In case of discrepancies in the results from various sources, or if there are obvious errors, MOJABET will make the final decision for bet settlement purposes.
3. Bets are settled after the end of an event within the following time intervals:
- for pre-match bets - immediately after obtaining information from the official sources, but no later than three days after the end of the event;
- for Live bets - within 20 minutes of the match finishing; in force majeure circumstances – no later than three hours after the event ends.
4. The winnings are credited to the Customer’s MOJABET account after the bets are settled, but no later than 10 minutes after bet settlement is completed.
5. All the Customer requests regarding the accuracy of the results on https://mojabet.cd/ must be based only on the data from the official information sources (websites of the governing bodies of specific tournaments/championships), given in the Appendix to these Rules. Information from other sources cannot be a reason for reviewing/re-settling the bets.
6. The start date and time of events are provided for information purposes only. An incorrect date or time of the event is not a reason for bet cancellation. If the event took place earlier than the initially declared date, the result is considered valid, and the bets are subject to settlement if they were placed before the start of the event. In case the event is postponed for no longer than 25 hours from the start date and time stated on MOJABET’s website, all bets on this event shall stand. If the event is postponed by more than 25 hours, bets on the event shall become void and shall be excluded from accumulator and system bets (with the exception of cases mentioned in the relevant sports rules sections). The countdown starts from the moment of the expected start of the event. Bets placed after the actual start of the event, except for Live bets, shall be refunded. Exceptions are:
- basketball, hockey and baseball matches in North American leagues. For these leagues bets shall be void if the match failed to start and was postponed by more than 10 hours after the time stated on https://mojabet.cd/.
- tennis matches. Bets on tennis matches remain valid until the end of the tournament of which those matches are part;
- athletics, skiing and mountain skiing competitions. Bets on these shall stand if an event is postponed until later on the same date according to the time zone at the venue (date as stated on the MOJABET website) and the venue is not changed;
- athletics, water sports and winter sports (except for ice hockey). The results declared on the basis of official protocols after the end of the event are considered valid.
7. In the case of a refund a bet is regarded as “won” with odds of 1.00. If the Customer placed a single bet, the stake is refunded in full. If the Customer placed an accumulator or system bet, the overall odds of the bet will be changed accordingly (the refunded selection will be settled at odds of 1.00, the odds for the other selections will remain unchanged, and the overall odds will be calculated as normal for multiple bets, with one of the multipliers being “1”).
8. All bets shall be settled according to the result announced on the date of the match, unless this contradicts the special rules for particular sports. Any possible changes in the result, caused by the intervention of a governing body or team disciplinary sanctions, are not taken into consideration and do not have any influence on the settlement of bets. If there is the suspicion of a breach of sports integrity (a "fixed match”), the Company has the right to suspend pay-outs of bets placed on this event or to cancel bets. The same applies to long-term bets: changes in players’ rankings which took place later than 25 hours following the end of the tournament are not taken into consideration and do not have any influence on the settlement of bets.
9. The event is considered abandoned if it lasted less than the mandatory time stipulated in the rules of the tournament, even if the result at the time when the event was interrupted is later announced as the final result.
10. For abandoned events, bets on comparative performance in halves (periods etc.) shall be refunded.
11. If a match continues from the moment it was abandoned earlier and it is not reflected on the MOJABET Website, bets are made void.
12. If the format of a sports event (a match, a half, etc.) is changed, all bets on the outcomes that are unconditionally determined shall stand and shall be settled (W1, W2, X, 1X, X2, 12 etc). All other bets shall be void. Should the format change, MOJABET shall notify Players that bets are accepted on the event with the changed format by posting the relevant information on the Website https://mojabet.cd/, information boards etc. For example, in the 4th and 5th Davis Cup matches, the 5-set match format can be changed to the 3-set format).
13. If a time period of a sports event with the changed format has finished before changes have occurred and does not contradict the MOJABET rules on sports (e.g.: one football half – 45 min., one tennis set – first to 6 games, one hockey period - 20 min., one basketball quarter – 12 min.), bets on such a period shall stand and shall be settled.
14. If a match is cancelled, all bets on this match shall be refunded within 25 hours following the moment the information appears in the official sources.
15. If an outcome is cancelled or amended (as a result of a protest, a doping test, etc.), the initially announced result will be used for bet settlement purposes.
16. When betting on a team/player to qualify for the next round of a tournament, if the match is postponed to a different date or the venue changes (to a neutral venue), all bets shall be considered valid. If the team that wins through to the next round then have their progress rescinded for any reason, the change is not taken into account and bets shall be settled based on the results of the matches played. If the second match did not take place, or it was interrupted and not completed within 25 hours following the time specified on the Website, then all bets on that match, including the bets on the team to qualify for the next round, shall be refunded and excluded from accumulator and system bets. If none of the matches took place, all bets shall be refunded and shall be excluded from accumulator and system bets.
17. If, for any reason, an athlete/team on which the Customer has placed a bet cannot continue with the match/game on which a bet was placed, the bet shall still be considered valid and shall be settled as lost, if that does not contradict special MOJABET rules for particular sports. Exceptions may be made in the following cases:
- The event/tournament has been cancelled;
- The event/tournament has been officially proclaimed as not having taken place;
- The location of the event/tournament has changed;
- The event/tournament was interrupted/rescheduled and failed to resume/take place within 25 hours following the original start time. This exception does not apply to bets on Live events.
18. Bet winnings are paid out only within the limits set by the Company. If a Customer has placed a bet and the winnings exceed the allowed maximum, the Company shall only pay the maximum allowed amount.
19. There may be additional details of bet settlement for specific sports. The details are given in the relevant sections on sports in these Rules.
20. Should a dispute regarding the settlement of specific bets without precedent arise, the final decision shall be made by MOJABET.
SPECIAL BETS
Bet Acceptance Rules
1. Bets are accepted up until the start of the first event, as indicated in the list of markets.
2. The event start time and date indicated in the list of markets is when bet acceptance stops, even if the actual start date/time of the event is different. Bets are settled based on the actual start time of the event, which is established according to the official documents (protocols) of the organisation responsible for holding the event.
3. The Bookmaker may change the winning odds at any time. The terms of the bets placed by the Customer before the changes were made will remain unchanged.
Bet Settlement
4. Calculation and payment of winnings will be carried out for valid bets which have been placed in accordance with the current list of markets and on the basis of the MOJABET Rules. The bets must be accepted and confirmed by the Bookmaker.
5. Bets will be settled after all the events end, in accordance with the Rules of bet settlement.
6. If at least one of the selections in a special bet is settled with odds of 1.00, the whole bet will be settled at odds of 1.00 regardless of the outcomes of the other selections.
7. If at least one of the selections in a special bet loses, the whole bet will lose, regardless of the outcomes of the other selections.
PLAYER VS PLAYER COMPARISON
Player vs Player comparison is a special betting proposition from MOJABET. The Customer has the option to place a bet on which of the two players performs better, i.e. scores more goals.
1. Bets on “Player vs Player” markets are accepted before the start of the match.
2. The event start time and date indicated in the list of markets is when bet acceptance stops, even if the actual start date/time of the event is different. Bets are settled based on the actual start time of the event, which is established according to the official documents (protocols) of the organisation responsible for holding the event.
3. The Bookmaker may change the winning odds at any time. The terms of the bets placed by the Customer before the changes were made will remain unchanged.
4. Bets will be accepted on regular time of the match, unless the betting rules for the specific sport state otherwise.
Acceptance and settlement of bets on “Player vs Player” markets. This proposition includes three outcomes: Player 1, Draw, Player 2.
- The “Player 1” bet will win if Player 1 scores more goals than Player 2.
- The “Player 2” bet will win if Player 2 scores more goals than Player 1.
- The “Draw” bet will win if there is an equal number of goals.
- Only goals scored against the opposing team will count (own goals are not included).
- In order for the bet to be valid, both players must appear on the pitch in the starting line-up. If one of the players does not appear in the starting lineup, the bet will be settled with odds of 1.00.
- If the player is substituted or sent off during the match, bets on that player will stand.
PLAYER VS TEAM COMPARISON
Player vs Team comparison is a special betting proposition from MOJABET. The Customer has the option to place a bet on who will score more goals: a player or the whole opposing team.
1. Bets on “Player vs Team” markets are accepted before the start of the match.
2. The event start time and date indicated in the list of markets is when bet acceptance stops, even if the actual start date/time of the event is different. Bets are settled based on the actual start time of the event, which is established according to the official documents (protocols) of the organisation responsible for holding the event.
3. The Bookmaker may change the winning odds at any time. The terms of the bets placed by the Customer before the changes were made will remain unchanged.
4. Bets will be accepted on regular time of the match, unless the betting rules for the specific sport state otherwise. Acceptance and settlement of bets on “Player vs Team” markets. This proposition includes three outcomes: Player, Draw, Team.
- For a bet on "Player" to win, the player must score more goals than the opposing team. For example, Zlatan Ibrahimovic vs Swansea: 2:0. Ibrahimovic scored 2 goals and Swansea scored none. Bets on “Player” win.
- For a bet on "Draw" to win, both the player and the opposing team must score an equal number of goals. For example, Ibrahimovic vs Swansea: 2:2. Ibrahimovic scored 2 goals and Swansea scored 2 goals. Bets on "Draw" win.
- For a bet on "Team" to win, the opposing team must score more goals than the player. For example, Ibrahimovic vs Swansea: 0:2. Ibrahimovic scored no goals and Swansea scored 2. Bets on "Team" win.
- In order for the bet to be valid, the player must appear on the pitch in the starting lineup. If the player does not appear in the starting lineup, the bet will be settled with odds of 1.00.
- If the player is substituted or sent off during the match, bets on that player will stand.
SPORTS
American FootbalL
1. The Company offers bets on match winner and handicap bets. If, after the handicap is applied, the result of the match is a draw, the bet will be void.
2. The Company also offers bets on the total number of points scored (“Total”) in a match. If the result is equal to the designated total, the bet will be void.
3. We also offer bets on the total number of points scored by a team. If the result is equal to the designated total for that team, the bet will be void.
4. Head-to-Head. When placing such bets, customers need to predict which team, from two teams with an equal handicap, will finish the match with a higher points margin. If both teams’ points margins are the same, the bet will be void.
5.Who will score more? When placing such bets, customers need to choose two matches with both an equal total and odds on that total and specify in which match more points will be scored. If the total number of points scored in both matches is the same, the bet will be void.
6. Overtime is included in all bets on American football, unless stated otherwise. Exceptions to this include: bets on “first half/match", "winning margin" and bets on the fourth quarter.
7. It is forbidden to include different markets/outcomes related to the same match in multiples and system bets, even if they are not directly interrelated. If two or more such markets/outcomes are included in a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software.
8.All bets include overtime in case of a draw in regular time, unless otherwise specified in the betting line.
9.If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
10.If a match is not played on the originally scheduled date for any reason, all bets will be void.
11.Handicaps and totals are given in points unless otherwise specified in the betting line.
12.If the home and away teams are mistakenly swapped, all bets will be void — unless the match is played at a neutral venue.
13.If the Mercy Rule is applied during the match, all bets will be settled based on the official result at the moment the rule was enforced.
Market Rules
Match Winner (2-Way)
Bets are settled based on the official result of the regular time, including overtimes.
If overtime is not played and the match ends in a draw, bets will be void.
Match Winner (3-Way)
Bets are settled based on the official result of the regular time. Overtime is not included.
Quarter Winner (3-Way)
Half Winner (3-Way)
Bets are settled based on the official result of the respective quarter or half.
Half Time / Regular Time Combinations
Bets are settled based on the result of the first half and regular time, excluding overtime.
Total Match Points
Team1 Total Points
Team2 Total Points
Total Match Points (Odd/Even)
Total Quarter Points
Total Quarter Points (Odd/Even)
Total First Half Points
Bets are settled based on the official result of the regular time, including overtimes.
If the total number of points is exactly equal to the specified total, the bet will be settled as void.
Match Winner Margin
Handicap Regular Time
Handicap Quarter
Handicap 1st Half
Bets are settled based on the official result of the regular time, including overtimes.
If the result after applying the handicap is a draw, the bet will be settled as void.
Highest Scoring Quarter
Bets are settled based on the official result of each quarter.
If two or more quarters are equally the most productive, the outcome “2 and more” will be the winner.
Statistics
All bets on statistical markets are settled based on the official results published on the tournament’s official website.
- Touchdowns – A touchdown (TD) is a type of scoring by which the team scores the maximum possible 6 points.
- Field Goals – A field goal (FG) is worth three points and is scored by kicking the ball over the crossbar and between the goalposts.
- Attack Yards – The number of yards gained by a player during an offensive play (or plays) while they possess the ball.
- Pass Yards – The number of yards gained by the offensive team on completed passes — measured from the original line of scrimmage to the point where the receiver is tackled, goes out of bounds, or enters the touchdown zone.
- Caught Passes – Only completed passes in which the ball is caught by another attacking player are counted.
Each of the above statistical categories may include the following markets:
Winner (3-Way)
Double Chance
Handicap
Total
ARCHERY
The Company offers bets on the match (series) winner, the match (series) total, the match (series) handicap, and who will be the first to win “n” points in a match (series).
Head-to-Head. When placing such bets, customers need to predict which athlete will get the best result in a given round of the competition.
All bets placed on an outright winner remain valid. In the event that a match was started but wasn’t finished for any reason, outcomes resolved before a stoppage of play are used for bet settling, whereas other bets are void.
Handicap and Total bets are settled using points awarded in a shooting round.
If a declared match participant is replaced before the start of the match (series), bets on this match are void.
ATHLETICS
1. Only results from official records and other official sources published after the end of an event are deemed to be valid. Results which have either been rendered void or overturned at a later date due to protests, doping investigations etc., are not deemed to be grounds to reconsider settled bets.
2. Head-to-Head (which of the two given athletes is better). Customers need to predict which athlete will finish highest in an event. If both participants either have no recorded result or fail to complete an event, bets will be void. If both participants are eliminated from the competition at an earlier stage (i.e. before the final), the athlete who finished higher is considered to be the winner. If there is no difference in two athletes’ final standing, bets are void.
3. Athletes’ final standings are determined by official records published immediately after an event. The Company does not take into consideration disqualifications of athletes or teams or other subsequent changes to results made at a later date.
4. It is forbidden to include interrelated markets/outcomes on the same race in multiples and system bets. If two or more interrelated markets/outcomes are included in either a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software.
AFL (AUSTRALIAN FOOTBALL LEAGUE)
1. When settling all bets on matches, overtime is taken into account, unless otherwise stated. Bets placed on the second half of the match also include overtime. The only exception to this are bets on a match winner with a ‘draw’ option, for which only regular time is taken into consideration.
2. If a match is interrupted before the end of regular time and not resumed within 25 hours, all bets on the outcomes which have not been determined when play is stopped will be void. All bets on outcomes which have been determined when play is stopped stand. With regards to live betting, if a match is interrupted, then only bets on outcomes determined before stoppage of play are settled and all other bets are void.
3. If a match is postponed for a period of more than 25 hours, then all bets placed on this match are void. If this is not the case, bets stand.
4. In the event of a change of venue, bets which have already been placed on the match will be valid, provided that the home team is still designated as such.
5. The Company offers the following markets on AFL (Australian Football League):
- Winner. Customers need to predict the outcome of a match. If the market includes the following options: ‘Team 1’, ‘Team 2’ and a ‘Draw’, only regular time is taken into account for betting purposes. If this is not the case, overtime is included.
- Total. If the total number of points in a match is equal to the designated bet total, bets are void. The same applies to the individual total of a team or a player.
- Handicap. If the score/result is a draw after the handicap is applied, all bets are void (irrespective of which time period bets are placed on).
- Individual Total (Team Total). When placing ‘Individual Total’ (‘Team Total’) bets, customers need to predict whether the number of points scored by a chosen team will be over or under a given amount. If the total number of points scored by the team is equal to the designated bet total, bets are void.
- Which half will have more points scored? Overtime is taken into account for calculating the points total of the second half. Regular time must be played in full in order for bets to be valid.
- Which quarter will have more points scored? All four quarters of the match must be played in full for bets to be settled. Overtime is taken into account to settle bets placed on the 4th quarter.
- What will the margin of victory be? If the match is abandoned and not finished within 25 hours, all bets on this market will be void.
- Odd/Even Total. Customers need to predict whether the total number of points in either the entire match or a given period of a match (i.e. quarter/half/the whole match) will be an even or an odd number.
- To Qualify
Bets are settled based on the official result of the team qualifying into the next stage of the tournament, as published on the tournament’s official website.
To qualify, a team may be required to play either one match or several matches.
BADMINTON
- If a match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
- If the match is interrupted and one of the players or teams retires or is disqualified:
- If at least one set is fully completed:
• All bets on the match winner will stand. The winner of the match is determined according to the referee’s decision.
• All previously settled bets will also stand. - If the first set is not completed:
• Only bets with already determined outcomes will stand.
• All remaining bets will be void. - Example:
The match was interrupted in the second set with a score of 1:0 (21:15, 19:20). One team retired.
• Bet “2nd set total over (39.5)” – win
• Bet “2nd set total under (39.5)” – loss
• Bet “2nd set total over (40.5)” – void
• Bet “2nd team to win” – loss
• Bet “1st team’s handicap in the match (-5.5)” – void
- If at least one set is fully completed:
- If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined before the interruption will be void.
- Handicaps and totals are given in points unless otherwise specified in the betting line.
- In doubles competitions, if one or more players are replaced for any reason, all bets will be void.
Market Rules
Match Winner (2-Way)
Set Winner (2-Way)
Bets are settled based on the official result of the match or set.
If at least one set is completed and a player retires or is disqualified, the bet will stand.
If no sets are completed, the bet will be void.
If the match is officially declared interrupted and not finished, all bets will be void.
Handicap Match
Handicap Set
Winning Margin
Bets are settled based on the official result of the match or set.
If a player retires or is disqualified, all unsettled bets on markets, whose outcomes were not determined prior to the interruption will be void.
Total Match Points
Team1 Total Points
Team2 Total Points
Total Match Points (Odd/Even)
Total Set Points
Bets are settled based on the official result of the match.
If a player retires or is disqualified, all unsettled bets on markets, whose outcomes were not determined prior to the interruption will be void.
Correct Score Match
Bets are settled based on the official result of the match.
If a player retires or is disqualified, all unsettled bets on markets, whose outcomes were not determined prior to the interruption will be void.
Race to N Points
Bets are settled based on which player will be the first to score N points in a given set.
If a player retires or is disqualified, all unsettled bets on markets, whose outcomes were not determined prior to the interruption will be void.
To Win Point N
Bets are settled based on the official information on which player scores point number N in the set.
If the point was not scored by any player, the bet will be void.
Bandy
General Rules
All bets are settled in accordance with the official result of the regular time without extra time unless otherwise specified in the betting line.
If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
If a match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
If the home and away teams are mistakenly swapped, all bets will be void — unless the match is played at a neutral venue.
Market Rules
Match Winner (3-Way)
Double Chance
Bets are settled based on the official result of the regular time.
Goals scored in extra time are not counted.
If the regulation of the match was changed, bets will be void.
Handicap
Bets are settled based on the official result of the regular time.
If the result after applying the handicap is a draw, the bet will be settled as void.
If the regulation of the match was changed, bets will be void.
Total Regular Time
Total (Odd/Even)
Team1 Total Regular Time
Team2 Total Regular Time
Bets are settled based on the official result of the regular time.
If the total number of goals is exactly equal to the specified number, the bet will be settled as void.
The score 0–0 is counted as Even.
If the regulation of the match was changed, bets will be void.
If the match regulations were changed, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
BASEBALL
General Rules
- All bets are accepted with extra innings included if the regular time of the match ends in a draw.
- Handicaps and totals are given in points unless otherwise specified in the betting line.
- Bets on Match Winner will stand if at least 5 innings have been played, except in cases where the team batting second is ahead after 4.5 innings.
- Bets on Totals and Handicaps will stand if at least 7 innings have been played, except in cases where the team batting second is ahead after 6.5 innings.
- If a match is not completed for any reason (rain, weather conditions or other external factors), the winner is determined according to the score at the moment of the interruption, if this score is confirmed as final by the official tournament website. If not confirmed, all bets will be void.
- If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
- If a match is postponed or delayed for more than 12 hours from the originally scheduled match time, all bets will be void.
- In case of a pitcher change before the match starts, all bets will stand.
- If the home and away teams are mistakenly swapped, all bets will be void – unless the match is played at a neutral venue.
- If the Mercy Rule is applied during the match, all bets will be settled based on the official result at the moment the rule was enforced.
Market Rules
Match Winner (2-Way)
Bets are settled based on the official result of the regular time including extra innings.
If less than 5 innings are played, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void, except in cases where the team batting second is ahead after 4.5 innings.
If the match is officially declared a draw, bets will be void.
Inning Winner (3-Way)
Winner First 5 Innings (3-Way)
The specified inning must be completed for bets to stand, unless the result has already been determined.
Bets for the first 5 innings are settled based on the official result after 5 full innings, except in cases where the team batting second is ahead after 4.5 innings.
Handicap Regular Time
Handicap First 5 Innings
Handicap Nth Inning
Match Winner Margin
Bets are settled based on the official result of the regular time including extra innings.
If less than 7 innings are played, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void, except in cases where the team batting second is ahead after 6.5 innings.
If the match is officially declared a draw, bets will be settled according to the official result.
Match Total
Total (Odd/Even)
Team1 Match Total
Team2 Match Total
Innings Number N Total
Inning Team1 Total
Inning Team2 Total
Total First 5 Innings
Bets are settled based on the official result of the regular time including extra innings.
If less than 7 innings are played, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void, except in cases where the team batting second is ahead after 6.5 innings.
If the match is officially declared a draw, bets will be settled according to the official result.
Extra Innings to Be Played
Bets are settled based on the official result if extra innings are played.
If no extra innings are played and the match ends in a draw, bets will be void.
To Qualify
Bets are settled based on the official result of the team qualifying to the next stage of the tournament, as published on the tournament’s official website.
To qualify, the team may be required to play one or several matches.
Statistics
All bets on statistical markets are settled based on the official results published on the tournament’s official website.
- Hits (H) — the act of safely reaching first base after batting the ball into fair territory.
- Runs (R) — a run is scored when a player advances around first, second and third base and returns safely to home plate, touching the bases in that order, before three outs are recorded and all obligations to reach base safely on batted balls are met or assured.
- Errors (E) — a fielder’s misplay which allows a batter or baserunner to reach one or more additional bases, in the judgment of the official scorer, that advance could have been prevented by ordinary effort. An error is also charged when a fielder fails to catch a foul fly ball that could have been caught with ordinary effort.
- Strikeouts (SO) — recorded when a batter accumulates three strikes during a time at-bat.
- At Bats (AB) — a batter’s official turn facing a pitcher.
- Double Plays (DP) — when two outs are recorded during the same continuous play.
- Stolen Bases (SB) — when a runner successfully advances to the next base while the pitcher is delivering the ball.
- Home Runs (HR) — is scored when the ball is hit in such a way that the batter is able to circle the bases and reach home plate to home plate safely in one play without any errors being committed by the defensive team.
- Earned Run Average (ERA) — is the mean of earned runs given up by a pitcher per nine innings pitched. It is determined by dividing the number of earned runs allowed by the number of innings pitched and multiplying by nine.
Bets are accepted on the total combined value, as well as on individual totals for Team 1 and Team 2, for each of the following statistical categories:
- Hits, Runs, Errors;
- Strikeouts;
- At Bats;
- Double Plays;
- Errors;
- Stolen Bases;
- Home Runs;
In some cases, bets are accepted not only on team totals, but also on individual player totals.
Tournament
Tournament Winner
To Reach Final
Bets are settled based on the official results published by the respective Federation or League.
If the tournament has not been played, all bets are void, except when official final results are declared.
If the winner has not been determined, bets are void.
BASKETBALL
General Rules
- All basketball bets are accepted with overtime included in case of a draw in the regular time of the match, unless otherwise stated in the betting line.
- Bets on Match Winner (3-Way) are settled based on the official result of the regular time. Overtime is not included.
- If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
- If a match is postponed or delayed for more than 36 hours of the originally scheduled match time, all bets will be void.
- If the home and away teams are mistakenly swapped, all bets will be void — unless the match is played at a neutral venue.
- If the Mercy Rule is applied during the match, all bets will be settled based on the official result at the moment the rule was enforced.
- In basketball tournaments that include two-legged knockout play-off rounds, a match may end in a draw without overtime. In such cases, overtime is only considered for bets placed on the team to qualify for the next round.
- Example 1: Match play-offs. The tournament rules state that the winner is determined by the total points over two games.
First match: 79–71 (no OT), second match: 80–80 (no OT).
The total score is 159–151, so the first team qualifies. Overtime is not played. - Example 2: First match: 85–80 (no OT), second match: 91–96 (no OT).
The total score is 176–176. Overtime is played in the second match to determine which team qualifies. This OT is not used for match betting markets, only for the market "To Qualify".
- Example 1: Match play-offs. The tournament rules state that the winner is determined by the total points over two games.
Market Rules
To Win Including Overtime
Bets are settled based on the official result including overtimes.
Overtime to Be Played
Bets are settled based on the official result of the match if at least one overtime is played.
If no overtime is played and the match ends in a draw, bets will be void.
Match Winner (3-Way)
Quarter Winner (3-Way)
Half Winner (3-Way)
Bets are settled based on the official result of the regular time. Overtime is not included.
Handicap Regular Time
Handicap Quarter
Handicap 1st Half
Match Winner Margin
Bets are settled based on the official result of the regular time including overtimes. If the result after applying the handicap is a draw, the bet will be settled as void.
Total Match Points
Team1 Total Points
Team2 Total Points
Total Match Points (Odd/Even)
Total Quarter Points
Team1 Total Quarter Points
Team2 Total Quarter Points
Total First Half Points
Team1 Total 1st Points
Team2 Total 1st Points
Bets are settled based on the official result of the regular time including overtimes. If the total number of points is exactly equal to the specified number, the bet will be settled as void.
Race to N Points
To determine the bet result, the outcome is based on which team will be the first to score N points in a specific quarter. If the quarter is not completed, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
Team1 Wins All Quarters
Team2 Wins All Quarters
Bets are settled based on the official result of each quarter in the match.
Highest Scoring Half
Bets are settled based on the total number of points scored in each half. Overtime is not included.
To Qualify
Bets are settled based on the official result of the team qualifying into the next stage of the tournament, as published on the tournament's official website. To qualify, a team may be required to play one or several matches.
Statistics
All bets on statistical markets are settled based on the official results published on the tournament’s official website. Overtime counts.
Only statistics based on individual players are included in the settlement of statistical bets. Team statistics (such as team rebounds) are not considered unless otherwise stated.
- Rebounds - Only rebounds grabbed by players are counted. Team rebounds do not count;
- Three Pointers;
- Steals;
- Assists;
- Two Pointers;
- Block Shots;
- Turnovers;
- Personal Fouls;
Each of the above statistical categories may include the following markets:
To Win (3-Way)
Double Chance
Handicap
Total
Team1 Total
Team2 Total
Total (Odd/Even)
Player Totals (Points, Rebounds, Assists, Turnovers, Block Shots, Three Pointers, Steals, Personal Fouls)
For the bet to stand, a player must participate in the match for more than one second. If a player does not take part in the match, all related bets will be void.
The Performance market only includes Points, Rebounds, and Assists.
Steals and Block Shots are not included in the Performance market.
Players Duel – To Compare Players’ Statistical Data
For the bet to stand, each player must participate in the match for more than one second. If one of the players does not take part in the match, all bets on that player and the overall comparison market will be void.
Player to Perform a Double Double
A Double-Double is counted if a player records 10 or more in two of the following statistical categories: points, rebounds, assists, steals, block shots.
Tournament
Tournament Winner
To Reach Final
Bets are settled based on the official results published by the respective Federation or League.
If the tournament has not been played, all bets are void, except when official final results are declared.
If the winner has not been determined, bets are void.
Beach Football
General Rules
- All bets are accepted based on the official result of the regular time, without extra time.
- If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
- If a match is postponed or delayed for more than 36 hours of the originally scheduled match time, all bets will be void.
Market Rules
Match Winner (3-Way)
Double Chance Regular Time
Bets are settled based on the official result of the regular time. Goals scored in extra time are not counted.
Handicap Regular Time
Winning Margin Team
Bets are settled based on the official result of the regular time without extra time.
If the result after applying the handicap is a draw, the bet will be settled as void.
Total Regular Time
Total (Odd/Even)
Team1 Total Regular Time
Team2 Total Regular Time
Bets are settled based on the official result of the regular time without extra time.
If the total number of goals is exactly equal to the specified number, the bet will be settled as void.
The score 0–0 is counted as Even.
Team to Score Goal Number N
Bets are settled based on the official result of which team scores the Nth goal in the regular time of the match.
Race to N Goals
Bets are settled based on which team will be the first to score N goals in the match.
Correct Score
Bets are settled based on the official result of the regular time without extra time.
BEACH HANDBALL
1. Bets on a match only include regulation time, excluding overtime, unless stated otherwise. Overtime has no bearing on the results of the second period and does not count towards the settlement of bets on the second period.
2. All outcomes are determined according to the statistics of the official sites of each league or tournament and are verified by the records of games which are streamed live. If the Company’s statistics (based on live streaming) do not correspond to the statistics of the official site of the relevant league or tournament, bets will be settled according to the Company’s results records.
3. If a match is interrupted and not completed within 25 hours, all bets on this match, except for bets where outcomes have been determined when play is stopped, will be void.
4. If a match start time is postponed for less than 25 hours, bets on this match stand. Otherwise, bets on this match will be void.
Customers may bet on the following Beach Handball markets:
- Winner. Customers need to predict a match winner. Bets only include regulation time and overtime is not taken into account for bet settling purposes.
- Total. If the total number of goals scored in the match is equal to the designated total, bets will be void. The same applies to the individual total of a team or a player.
- Individual Total (Team Total). If the number of goals scored by a team in the match is equal to the designated individual total, bets will be void.
- Handicap. If, after the handicap is applied, the result of the match is a draw, the bet will be void (irrespective of which time period bets are placed on.)
- Which team will score first? Customers need to predict which team will score the first goal. If a team scores an own goal, this goal is deemed to have been scored by the opposing team. If a match ends in a goalless draw (0-0), bets on the first goal lose.
- Which team will score the last goal? Customers need to predict which team will score the last goal in a match. Bets only include regulation time. Overtime is not taken into account.
- Who will be the first to score 5 (10/15/20) goals in the match? Customers need to predict which team will be the first to score a specified number of goals. If the specified number of goals is not scored by the end of the match, all bets on this market will be void.
- Double Chance. The following outcomes are possible for this market:
- 1X – if a match ends in either a home team win or a draw, bets on this outcome win.
- X2 – if a match ends in either an away team win or a draw, bets on this outcome win.
12 – if a match ends in an away or a home team win, bets on this outcome win.
- Period/Match. Customers need to predict the result of the first half and the final result of the match. The following letters are used to indicate results in the period/match markets: W – win, X – draw. For such bets, the result of the first half is stated first and is followed by the final result of the match. Customers are not allowed to include more than one ‘period/match’ result in multiple or system bets.
- In which half will more goals be scored? If an equal number of goals are scored in each half, bets on this market are void.
- Odd/Even Total. Also includes Odd/Even Team 1 (Team 2) Total. If the total score is 0, the total is deemed to be ‘even.’
BEACH VOLLEYBALL
- If a match is postponed or delayed for more than 36 hours of the originally scheduled match time, all bets will be void.
- If the match is interrupted and one of the players or teams retires or is disqualified:
- If at least one set is fully completed:
• All bets on the match winner will stand. The winner of the match is determined according to the referee’s decision.
• All previously settled bets will also stand. - If the first set is not completed:
• Only bets with already determined outcomes will stand.
• All remaining bets will be void. - Example:
The match was interrupted in the second set with a score of 1:0 (21:15, 19:20). One team retired.
• Bet “2nd set total over (39.5)” – win
• Bet “2nd set total under (39.5)” – loss
• Bet “2nd set total over (40.5)” – void
• Bet “2nd team to win” – loss
• Bet “1st team’s handicap in the match (-5.5)” – void
- If at least one set is fully completed:
- If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined before the interruption will be void.
- Handicaps and totals are given in points unless otherwise specified in the betting line.
- In doubles competitions, if one or more players are replaced for any reason, all bets will be void.
Market Rules
Match Winner (2-Way)
Set Winner (2-Way)
Bets are settled based on the official result of the match.
If one of the players refuses to continue the match or is disqualified, and at least one set is fully completed, bets on the match winner will be settled according to the result. In other cases, bets will be void.
Handicap Match Points
Handicap Set Points
Winning Margin
Bets are settled based on the official result of the match. Handicaps are given in points unless otherwise specified in the betting line.
If one of the players refuses to continue the match or is disqualified, all unsettled bets on markets whose outcomes were not determined at the moment of match interruption will be void.
Total Match Points
Total Set Points
Total Match Points (Odd/Even)
Bets are settled based on the official result of the match. Totals are given in points unless otherwise specified in the betting line.
If one of the players refuses to continue the match or is disqualified, all unsettled bets on markets whose outcomes were not determined at the moment of match interruption will be void.
Correct Score Match
Bets are settled based on the official result of the match.
If one of the players refuses to continue the match or is disqualified, all unsettled bets on markets whose outcomes were not determined at the moment of match interruption will be void.
Race to N Points
Bets are settled based on the official result of which team will be the first to reach N points in a set.
If one of the players refuses to continue the match or is disqualified, all unsettled bets on markets whose outcomes were not determined at the moment of match interruption will be void.
Will Be Additional Points
Bets are settled based on the official result of the match. The 22nd point in a set played to 21 points (or the 16th point in a set played to 15) is considered an additional point.
Who Will Score Point Number N
Bets are settled based on the official result of which team scores point number N in the set. If the point is not scored by either team, the bet will be void.
Biathlon
General Rules
- The final results are determined by the official race protocol published immediately after the race ends.
Further disqualifications or any other changes in the final protocol after the race are not considered. - The regulation of the race is defined by the Tournament Federation and noted in the betting line.
If the regulations of the race were changed, all bets will be void. - If the tournament was officially cancelled or not finished, all bets will be void.
- If there is more than one winner, all bets on these participants will be void.
- If the declared competitor has not started the race, all bets on this competitor will be void.
- If the declared competitor started the race but has not finished it, bets will be settled according to the official race protocol.
- In team competitions, if one or more competitors are replaced, all bets will stand.
Market Rules
Race Winner
Winning Competitor
Bets are settled based on the official final race protocol.
The participant listed as the winner in the official protocol is considered the race winner.
If there is more than one winner, all bets on these participants will be void.
If the declared participant did not start the race, all bets on that participant will be void.
If the participant started the race but did not finish, bets will be settled according to the final race protocol.
Will Take N Place
Will Take N–Y Places
Bets are settled based on the official final race protocol.
If the declared participant did not start the race, all bets on that participant will be void.
If the participant started the race but did not finish, bets will be settled according to the final race protocol.
Match-Up
Bets are settled based on the official final race protocol.
The settlement is based on which of the two participants (or teams, in relay races) occupies the better position in the final protocol.
If both participants retired or did not start, bets will be void.
If both participants finished with the same position in the final protocol, bets will be void.
BOWLS
1. If one of the declared participants is replaced before the start of a match, bets on this event will be void.
2. If a match is rescheduled or interrupted, all bets, except where outcomes have been determined when play is stopped (in the event of an interrupted match), will be void. If a match is interrupted due to an injury or disqualification that results in a participant progressing to the next round, bets on a participant progressing to the next round stand.
If a match is postponed for more than 25 hours, all bets on this match will be void.
The following markets are offered for betting on bowls:
- Match winner. Customers need to predict the winner of a match. Bets on the match winner are accepted on the understanding that the player in question will take part in the match. If a player forfeits before the match, all match winner bets will be void. If a player either forfeits or is disqualified during the match, all match winner bets stand.
- End Winner. Customers need to predict the winner of an end. If the end starts, but is interrupted due to a player forfeiting/being disqualified, end winner bets stand. Bets on the outcomes of any remaining ends which have not been played will be void.
BOXING/MMA
Boxing
General Rules
- All bets are settled based on the initial official result.
Further changes after the fight is finished (such as protests, doping cases, etc.) are not considered. - If the number of rounds in the fight is changed, bets on the result of the fight and the winning method will stand.
Bets on the number of rounds will be void — except in cases where the outcome was already determined before the change. - If the fight is cancelled, all bets will be void.
- If the fight is declared as “No contest”, all bets will be void — except for those where the outcome was already determined.
- If the fight is postponed or delayed for more than 36 hours of the originally scheduled fight time, all bets will be void.
Market Rules
Fight Winner (3-Way)
Bets are settled based on the official result of the fight.
The result can be defined by Judge’s Decision (DEC), Knock-Out (KO), Technical Knock-Out (TKO), Technical Decision (TD), Disqualification (DQ), or refusal of an opponent.
Rounds Total
Bets are settled based on the official result of the fight.
Total 0.5 is settled as over if the round is fully completed.
Fighter 1 to Win Inside the Distance
Fighter 2 to Win Inside the Distance
To Win Inside the Distance
Bets are settled based on the official result of the fight.
A win inside the distance means KO, TKO, TD, DQ, or refusal of the opponent.
Winning Method
Bets are settled based on win by points, inside the distance, draw.
A win inside the distance means KO, TKO, TD, DQ, or refusal of the opponent.
A win by points includes Unanimous, Split, or Majority Decision.
A draw includes:
- Unanimous Draw (all three judges score the fight as a draw).
- Majority Draw (two judges score the fight as a draw, one judge scores it in favor of either fighter).
- Split Draw (one judge scores it as a draw, the other two judges score the fight in favor of different fighters).
- Technical Draw (declared when the fight is stopped due to an accidental injury or other unforeseen event before a certain number of rounds is completed).
Number of Completed Rounds
Bets are settled based on the number of fully completed rounds.
If the fight ends between rounds or mid-round, the last completed round is considered final.
The End of the Fight
Bets are settled based on the round in which the fight ends.
If the fight ends between rounds, the round that just ended is counted.
If all rounds are finished, the Full Fight is settled as a win.
In case of Technical Draw or DQ, the last completed round is counted.
Winner by Points
Bets are settled based on the official result of the fight.
Bets are settled based on a Judge’s Decision (Unanimous, Split, or Majority).
In the case of a draw, bets are lost.
Fighter1 to Win in Round
Fighter2 to Win in Round
To Win in Round
Bets are settled based on the exact round the fight ends.
If the fight ends between rounds, the round that just ended is counted.
The win by points after all rounds were finished doesn’t equal a win in the last round.
In case of Technical Draw or DQ, the last completed round is counted.
The End of the Fight (2 Rounds Interval)
Fighter1 to Win in Rounds (2 Rounds Interval)
Fighter2 to Win in Rounds (2 Rounds Interval)
The End of the Fight (3 Rounds Interval)
Fighter1 to Win in Rounds (3 Rounds Interval)
Fighter2 to Win in Rounds (3 Rounds Interval)
The End of the Fight (4 Rounds Interval)
Fighter1 to Win in Rounds (4 Rounds Interval)
Fighter2 to Win in Rounds (4 Rounds Interval)
The End of the Fight (6 Rounds Interval)
Fighter1 to Win in Rounds (6 Rounds Interval)
Fighter2 to Win in Rounds (6 Rounds Interval)
Bets are settled based on the exact round the fight ends.
If the fight ends between rounds, the round that just ended is counted.
The win by points after all rounds were finished doesn’t equal a win in the last round.
In case of Technical Draw or DQ, the last completed round is counted.
Minute of Fight End
Bets are settled based on the exact round the fight ends.
If the fight ends between rounds, the last minute of the last round that just ended is counted.
The win by points after all rounds were finished doesn’t equal a win in the last round.
In case of Technical Draw or DQ, the last completed round is counted.
Fighter 1 Way of Fight End
Fighter 2 Way of Fight End
Way of Fight End
Bets are settled based on official result:
- Judge’s Decision (Unanimous decision, Split decision or Majority decision);
- Disqualification (DQ);
- Technical Knock-Out (TKO);
- Knock-Out (KO);
- Technical Decision (TD).
In case of draw or refusal, bets are settled as lost.
Knockdown in Round
Who Will Be in Knockdown
Fighter 1 Knockdown
Fighter 2 Knockdown
Both Knockdown
Fighter1 Knockdown and Win
Fighter2 Knockdown and Win
Who Will Be in Knockdown and Win Fight
Bets are settled based on official results. Knockdown is when:
- Fighter touches the ring (except legs);
- Fighter held by ropes;
- Fighter hangs on/over ropes;
- Fighter unable to defend or continue.
Fighter1 to Win in First N Seconds
Fighter2 to Win in First N Seconds
To Win in First N Seconds
Will Be Knockdown in First N Seconds
Bets are settled based on the result of the 1st round.
KO or KD in 1st Round
KO in 1st Round
KD in 1st Round
Bets are settled based on the official result of the 1st round.
CHESS
General Rules
In chess games, bets are accepted on one game unless otherwise stated in the betting line.
All bets on the match are valid until the end of the tournament. If the tournament is cancelled or interrupted and not finished, all bets will be void.
If multiple games are played on the same day between the same players, bets may be placed on each game individually or on the sum of the games. Each game has a different timeline.
If one of the players is disqualified, all bets will be void.
The type of time control is determined by the rules of the tournament, unless otherwise stated in the betting line.
Market Rules
Match Winner (3-Way)
Double Chance
Bets are settled based on the official result of the game or match.
In chess, bets are accepted on one game unless otherwise stated in the betting line.
If the result of a multi-game match is determined before all games are played, bets will be settled according to that result.
Handicap
Bets are settled based on the official result of the game or match.
In chess, bets are accepted on one game unless otherwise stated in the betting line.
If the result after applying the handicap is a draw, the bet will be settled as void.
In multi-game matches, if the result is determined before all games are played, bets will be settled accordingly.
Moves Total
Bets are settled based on the official result of the number of moves made in the game.
To Qualify
Bets are settled based on the official result of the team or player qualifying to the next stage of the tournament, as published on the tournament’s official website.
To qualify, a player or team may be required to play one or several matches.
CRICKET
- If a match is not completed within 48 hours of the originally scheduled match time due to external factors, all bets will be void — except when the outcome has already been determined in accordance with the official competition rules.
- If the match is cancelled or postponed for more than 48 hours of the originally scheduled match time, all bets will be void.
- Bets on the match winner will be settled in accordance with the official competition rules.
In matches affected by adverse weather, settlement will be based on the official result.
If no official result is declared, all bets will be void.
In the event of a tie, if the official rules do not determine a winner, dead-heat rules will apply.
If a bowl-off or super over is used to determine the winner, bets will be settled accordingly.
If the match is decided by a coin toss, all bets will be void. - In limited overs matches, for bets on totals to stand, at least 80% of the scheduled overs in each innings must be bowled — unless the outcome has already been determined.
In first-class or Test matches, the entire match counts. In the case of a draw, at least 200 overs must be bowled for bets to stand. - In limited overs matches, for bets on top batters or bowlers to stand, at least 40% of the scheduled overs in each innings must be bowled — unless the team is all out or has reached its target before this threshold. Otherwise, bets will be void.
Market Rules
Match Winner (2-Way)
Match Result (3-Way)
All bets are settled according to the official competition rules.
If the match is affected by adverse weather, bets will be settled based on the official result. If no official result is declared, all bets will be void.
In the case of a tie:
- If the official competition rules do not specify a winner, the dead-heat rule will apply.
- If the winner is determined by a bowl off or super over, bets will be settled based on the official result.
- If the winner is decided by a coin toss, all bets will be void.
For First Class Matches:
If the official result is a tie, bets will be settled as a dead-heat between the teams.
If the Draw option was offered, bets on Draw will be settled as lost in the case of a tie.
If the match is abandoned due to external factors, all bets will be void unless a winner is declared under the official rules.
If the match is cancelled and not replayed or restarted within 48 hours of the scheduled start time, all bets will be void.
If either team is changed from those originally advertised, all bets will be void.
Double Chance
All bets are settled according to the official competition rules.
If no official result is declared, all bets will be void.
Tied Match
Bets are settled based on the official result at the end of the match, excluding super overs, bowl-offs, or any other method used to determine a winner in the event of a tie. An official match result is required for bets to stand.
If the match is abandoned or no official result is declared, all bets will be void.
In First Class matches, a tie occurs when the match reaches a natural conclusion with all innings completed and the final scores are equal. If all innings are not completed in full, the official result at the end of the match will still stand. A declared innings is considered a completed innings.
Toss Winner
If the toss does not take place, all bets will be void.
Bets will be settled based on the official result. If no official result is available, settlement will be based on our own statistics.
Toss and Match Winner
The selected team must win both the toss and the match.
If the match is affected by adverse weather, bets will be settled according to the official match result as per competition rules.
If the match is cancelled and not replayed within 48 hours of the originally scheduled start time, all bets will be void.
Bets will also be void if there is a change in the teams from those originally advertised.
Toss Result and Total Runs 0.5 on the First Delivery
The selected team must win the toss and score at least 1 run from the first delivery of the opening over.
Each Team Will Score
Both teams must score over or under the stated total.
In limited overs matches, at least 80% of the scheduled overs in both innings must be available to be bowled, otherwise all bets will be void — unless settlement is already determined.
If either innings is reduced below this threshold, all bets will be void.
In First Class or Test matches, at least 200 overs must be bowled for bets to stand — unless settlement has already been determined.
Most Fours
Most Sixes
In limited overs matches, at least 80% of the scheduled overs must be bowled in each innings for bets to stand — unless settlement is already determined.
In First Class matches, if the match ends in a draw, at least 200 overs must be bowled for bets to stand — unless settlement is already determined.
Only boundaries scored directly from the bat count. Overthrows, all run fours/sixes, and extras do not count.
Boundaries scored in a super over do not count.
In First Class and Test matches, only first innings boundaries are included.
If there is no further play after the bet is placed, the bet will be void.
Most Extras
In limited overs matches, at least 80% of the scheduled overs must be bowled in both innings for bets to stand — unless: the result is already determined, or the match reaches its natural conclusion without either innings being shortened below 80%.
Bets will stand if innings are shortened due to reaching a natural conclusion.
In drawn First Class matches, at least 200 overs must be bowled for bets to stand — unless settlement is already determined.
Extras include: Wide deliveries, no balls, byes, leg byes, and penalty runs.
If extras and runs off the bat occur in the same delivery, only extras count.
Extras in a super over do not count.
In First Class matches, only first innings extras are included.
Most Run Outs
In limited overs matches, if either innings is reduced to less than 80% of the originally scheduled overs, all bets will be void — unless the outcome has already been determined.|
Run outs in a super over do not count.
In First Class or Test matches, the entire match counts, but if the match is drawn, at least 200 overs must be bowled for bets to stand — unless settlement is already determined.
If there is no further play after the bet is placed, all bets will be void.
Most Catches
Keeper Catches
In limited overs matches, bets will be void if it’s not possible to complete at least 80% of the scheduled overs in either innings due to external factors (e.g., bad weather), unless the result has already been determined or the match reaches its natural conclusion without either innings being shortened below the required threshold.
Bets will stand if an innings is shortened due to reaching a natural conclusion.
In drawn First Class matches, bets will be void unless at least 200 overs have been bowled, unless settlement has already been determined.
Catches in a super over do not count.
In First Class matches, only first innings catches are included.
Most Keeper Stumpings
In limited overs matches, bets will be void if fewer than 80% of the scheduled overs are completed in either innings due to external factors (e.g., bad weather), unless the result has already been determined or the match ends with a natural conclusion without either innings being shortened below the threshold.
Bets will stand if either innings is shortened due to reaching a natural conclusion.
In drawn First Class matches, bets will be void unless at least 200 overs have been bowled, unless the result has already been determined.
Stumpings in a super over do not count.
In First Class matches, only first innings keeper stumpings are included.
3-Way Betting. Runs in Over #
Both teams must bowl the specified number of overs in full unless the outcome has already been determined.
In limited overs matches, if the second innings is shortened for any reason after the first over of the first innings has been bowled, all bets will be void.
In First Class or Test matches, only the first over of the first innings is considered for settlement.
The total score at the end of the over, including penalty runs, will be used for settlement.
Highest Score in First 5/6/10/12/15/20 Overs
If the specified number of overs is not completed in both innings, all bets will be void — unless the outcome has already been determined.
In limited overs matches, if the match is shortened due to external factors after the start of the first innings, all bets will be void.
In First Class matches, this market applies only to each team's first innings.
If the innings reaches a natural conclusion within the specified number of overs (i.e. the team is all out or the target is reached), bets will stand and be settled based on the final innings score.
Settlement will be based on the official result.
The Best Result of the First Partnership
Highest Score at 1st Dismissal
Bets are settled based on the score at the fall of the first wicket for each team, regardless of whether a batsman retires hurt.
A retired hurt player does not count as a dismissal for settlement purposes.
If a team does not lose a wicket by the end of its allotted overs, the final score will be used for settlement.
Total Fours
Total Sixes
Total Boundary
Only boundary fours and sixes scored directly from the bat will count.
Overthrows, run fours/sixes, and extras do not count.
In limited overs matches, at least 80% of the originally scheduled overs in each innings must be bowled, unless the outcome has already been determined.
Fours and sixes in a super over do not count.
In First Class or Test matches, the entire match counts. However, in the event of a drawn match, at least 200 overs must be bowled for bets to stand.
Wickets Total
In limited overs matches, at least 80% of the originally scheduled overs in each innings must be bowled for bets to stand, unless the outcome is already determined.
Wickets taken in a super over do not count.
In First Class or Test matches, the entire match counts. However, if the match ends in a draw, at least 200 overs must be bowled for bets to stand, unless settlement has already occurred.
Total Runs
Bets are settled based on the total number of runs scored in the match.
In limited overs matches, at least 80% of the originally scheduled overs in each innings must be bowled for bets to stand, unless the outcome is already determined.
Runs scored in a super over do not count.
In First Class or Test matches, the entire match counts. However, if the match ends in a draw, a minimum of 200 overs must be bowled for bets to stand, unless the settlement has already occurred.
Penalty runs are included in the total only if awarded before the end of the inning. Penalty runs added retrospectively will not be counted.
Total Ducks
Bets are settled based on the number of ducks (players dismissed without scoring a run) in the match.
In limited overs matches, at least 80% of the scheduled overs in each innings must be bowled for bets to stand, unless the outcome is already determined.
In drawn First Class matches, at least 200 overs must be bowled for bets to stand, unless settlement has already occurred.
Ducks scored in a super over do not count.
Total Extras
Extras include: wides, no balls, byes, leg byes, and penalty runs.
If a delivery results in both runs off the bat and an extra (e.g., wide or no ball), only the extra counts toward the total extras.
In limited overs matches, at least 80% of the originally scheduled overs in each innings must be bowled for bets to stand, unless the outcome is already determined.
Extras in a super over do not count.
In First Class or Test matches, the entire match counts, but in case of a drawn match, at least 200 overs must be bowled unless the bet has already been settled.
If no further play occurs after the bet is placed, the bet will be void.
Total Run Outs
In limited overs matches, at least 80% of the scheduled overs in each innings must be bowled for bets to stand, unless the outcome has already been determined.
Run outs in a super over do not count.
In First Class or Test matches, the entire match is considered. However, in the case of a drawn match, a minimum of 200 overs must be bowled for bets to stand unless already settled.
Total in Highest Scoring Over
Bets are settled based on the highest scoring over of the match.
Penalty runs will be included in the total only if they were officially attributed at the time of scoring. Retrospective adjustments will not be considered.
In limited overs matches, if either innings is reduced to less than 80% of the scheduled overs, all bets will be void, regardless of whether a settlement had already been determined.
First Boundary
For the market to be settled, a boundary must be scored from the bat.
Only boundaries accredited to a batsman will count. Byes, leg byes, and wides do not count.
A boundary scored from a no-ball will count only if it is credited to the batsman.
The market will be settled as long as a valid boundary is scored in the match, regardless of any reduction in match length.
Total Maidens
In limited overs matches, bets will be void if fewer than 80% of the originally scheduled overs are bowled.
In drawn Test or First Class matches, at least 200 overs must be bowled in the match for bets to stand.
Top Batter
In limited overs matches, at least 40% of the originally allotted overs in each innings must be bowled for bets to stand — unless a team is all out or reaches its target earlier.
If a batter does not bat, all bets on them will be void.
If two or more players finish the innings with the same number of runs, dead-heat rules apply.
In First Class and Test matches, bets apply to the 1st innings only (unless otherwise stated), and at least 60 overs must be bowled unless the team is all out or declared.
Top Bowler
In limited overs matches, at least 40% of the originally allotted overs in each innings must be bowled for bets to stand — unless a team is all out or reaches its target earlier.
If a bowler does not bowl, all bets on them will be void.
If two or more bowlers take the same number of wickets, the one who conceded fewer runs will be deemed the winner.
If there is still no clear winner, dead-heat rules apply.
In First Class or Test matches, the market applies to the 1st innings only (unless otherwise specified), and at least 60 overs must be bowled unless the team is all out or declared.
Player of the Match
Bets will be settled based on the officially declared Player of the Match.
If two or more players share the award, dead-heat rules will apply.
If no Player of the Match is officially announced, all bets will be void.
First Ball of Match
Second Ball of Match
Third Ball of Match
The named delivery must be bowled for bets to stand.
There may be more than six deliveries in an over due to wides or no balls.
Bets are settled only on the specific delivery. For example, in the sequence:
wide, wide, dot, one, four, wicket, two, three — the dot ball is the third delivery, even though it is the first legal one.
Where there are multiple outcomes on a single delivery, settlement follows this priority hierarchy:
- Wicket
- No Ball
- Wide
- Bye / Leg Bye
- Runs (including dot ball)
Example: If a No Ball is hit for four runs, No Ball is the outcome.
If a delivery results in 2 runs and a Run Out, the bet is settled as a Wicket.
Total Wide Balls
In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in each innings are completed due to external factors (e.g. bad weather), unless settlement has already been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement has already been determined.
Wides in a super over do not count.
Total Runs in Delivery
Only runs accredited to the named delivery — whether legal or illegal — will count.
Illegal balls, such as wides, are considered individual deliveries. For example, an over that includes two wides will consist of 8 deliveries instead of the usual 6 legal balls.
If a wide is followed by a four, these will be settled as two separate delivery markets: the wide counts as 1, and the subsequent delivery counts as 4.
If the named delivery does not take place for any reason, all bets on that delivery will be void.
Total Runs in Over #
The over must be completed in full unless the batting team is all out, declares, or reaches its target within the over — unless the result of the market has already been determined.
Penalty runs will only count if they are awarded to a specific delivery within that over.
Wicket in Over #
The over must be completed in full unless the batting team is all out, declares, or reaches its target within the over — unless the result of the market has already been determined.
Boundary Four in Over #
Only fours credited to the batsman will count. Byes, leg byes, and wides are excluded.
Fours scored off a no ball will count if the boundary is credited to the batsman.
Overthrows do not count toward the batsman and are excluded from this market.
The over must be completed in full unless the batting team is all out, declares, or reaches its target — unless the result has already been determined.
Boundary Six in Over #
Only sixes hit by a batsman will count.
The over must be completed in full unless the batting team is all out, declares, or reaches its target — unless the result of this market is already determined.
If six runs are scored from a single delivery, but it is not a six hit by a batsman (e.g. due to overthrows), it will not count for this market.
Exact Runs Scored Off Over #
The over must be completed in full unless the batting team is all out, declares, or reaches its target within the over — unless the outcome of the market has already been determined.
Exact Runs Off Delivery #
Only runs scored on the specified delivery will count. Legal and illegal deliveries (such as wides) are both valid for settlement.
A wide counts as a standalone delivery. For example, an over with two wides will contain eight deliveries rather than six.
If a wide is bowled followed by a four, these will be treated as separate delivery markets: the first settled as 1 run (wide), the second as 4 runs (legal delivery).
If the specified delivery does not take place for any reason, all bets on that delivery will be void.
Total Runs in Over (Odd/Even)
Bets are settled based on whether the total number of runs scored in the specified over is odd or even.
The over must be completed in full unless the batting team is all out, declares, or reaches its target within the over.
Penalty runs will only count if they are accredited to a specific delivery within that over.
A total of zero runs will be considered an even number.
Match Total Runs (Odd/Even)
Bets are settled based on whether the total number of runs scored in the match is odd or even.
In limited overs matches, at least 80% of the originally allotted overs in each innings must be bowled unless the outcome has already been determined.
Runs scored in a super over do not count.
In First Class or Test matches, the entire match is considered; however, in the case of a drawn match, at least 200 overs must be bowled for bets to stand.
Penalty runs will be included for settlement purposes only if they were officially attributed to the total at the time of play, not if added retrospectively.
First 5/6/10/15/20 Overs Total
The specified number of overs must be completed in full for bets to stand, unless the outcome has already been determined.
If the innings reaches a natural conclusion within the specified number of overs (e.g. the team is all out or the target is reached), bets will be settled based on the final innings score.
Penalty runs will be included in the total only if they were officially attributed to the total at the time of play. Retrospective adjustments will not count.
In the event of an abandoned match, bets will be void unless the result has already been determined.
Total Dismissals at First 5/10/15 Overs
Bets will be void if the specified number of overs are not completed, unless the batting team is all out, declares, reaches their target, or the result of the bet has already been determined.
For settlement purposes, if a batsman is timed out or retires out, the dismissal will be considered to have occurred on the previous delivery.
3-Way Betting. Innings
Bets will stand only if both teams complete their first innings.
Innings Runs
In limited overs matches, the team must have the opportunity to face at least 80% of the originally scheduled overs. Otherwise, bets will be void unless settlement has already been determined.
In First Class or Test matches, at least 60 overs must be bowled in the innings unless the named team is all out or has declared.
Penalty runs will be included in the final total if they were attributed before the end of the innings. Retrospectively added runs will not count.
Innings Dismissals Total
In limited overs matches, at least 80% of the originally allotted overs must be bowled for bets to stand, unless settlement has already been determined.
Wickets taken in a super over do not count.
In First Class or Test matches, at least 60 overs must be bowled in the innings unless the team is all out or has declared.
Innings Fours Total
Innings Sixes Total
Only boundary fours or sixes scored directly from the bat will count. Overthrows, all run fours, and extras are excluded.
In limited overs matches, at least 80% of the originally allotted overs must be bowled unless the outcome has already been determined.
Fours and sixes scored in a super over do not count.
In First Class or Test matches, at least 60 overs must be bowled in the innings unless the team is all out or has declared.
Innings Extras Total
Includes wides, no balls, byes, and leg byes. For no balls, any additional runs scored from the delivery do not count.
In limited overs matches, at least 80% of the originally allotted overs must be bowled unless the outcome has already been determined.
Extras recorded in a super over do not count.
In First Class or Test matches, at least 60 overs must be bowled in the innings unless the team is all out or has declared.
Innings Run Outs Total
In limited overs matches, at least 80% of the originally allotted overs must be bowled unless the outcome has already been determined.
Run outs occurring in a super over do not count.
In First Class or Test matches, at least 60 overs must be bowled in the innings unless the team is all out or has declared.
Innings Wide Balls Total
In limited overs matches, at least 80% of the originally scheduled overs must be bowled unless the outcome has already been determined.
Wides bowled in a super over do not count.
In First Class or Test matches, a minimum of 60 overs must be bowled in the innings unless the batting team is all out or declared.
Top Batter in Innings
This market is settled based on the batsman who achieves the highest individual score in a team’s innings.
In limited overs matches, at least 40% of the originally scheduled overs in each innings must be bowled for bets to stand, unless the team is all out or reaches its target before that point.
If a batsman does not bat, bets on that player will be void.
If two or more players score the same number of runs, dead-heat rules will apply.
Top Bowler in Innings
This market is settled on the bowler who takes the most wickets in a single innings.
In limited overs matches, at least 40% of the scheduled overs in each innings must be bowled for bets to stand, unless a team is all out or reaches its target earlier.
If a bowler does not bowl, bets on that player will be void.
If two or more bowlers take the same number of wickets, the one who has conceded fewer runs will be deemed the winner.
If there is still no winner, dead-heat rules apply.
Total Runs Player
Player to Score 10/25/50/75/100 Runs
Highest Individual Score
Top Batter Total
In limited overs matches, bets will be void if the innings is reduced by more than 20% from the originally scheduled number of overs at the time the bet was placed, unless the outcome has already been determined.
Any bets placed where no further play takes place after the bet is struck will be void.
If a batsman retires hurt and does not return, settlement will be based on the score at the time of retirement. If the batsman returns and scores additional runs, those will be added for settlement purposes.
In the case of a concussion substitute, the original player’s bets will be settled based on their final score (if they batted), or voided (if they did not bat). A new market will be created for the replacement player.
Bets placed after a batsman has faced their final ball will be void.
Live bets: the batsman must be at the crease when the ball is bowled for bets to stand.
Pre-Match bets: the batsman does not need to be at the crease, as long as their team had the opportunity to face at least 80% of the allocated overs at the time the bet was struck.
Top Batter’s Team
The same rules apply as for the Top Batter market.
In the event of a tie, dead-heat rules will apply.
Top Bowler’s Team
The same rules apply as for the Top Bowler market.
In the event of a tie, dead-heat rules will apply.
50 and Win
At least 80% of the originally scheduled overs must be available to the named batter’s team, or all bets will be void — unless the batter has already reached 50 runs.
To win the bet, the named batter must score at least 50 runs and their team must win the match, according to the official result.
If no official result is declared, all bets will be void regardless of whether the batter passed 50.
Will Score 50/100 Runs
Bets are settled on whether the selected batter scores at least 50 or 100 runs in the match.
For limited overs matches, bets will be void if the match is reduced to fewer than 80% of the originally scheduled overs — unless settlement has already been determined.
In Test and First Class matches that are drawn, at least 200 overs must be bowled in the game for bets to stand.
Player Total Fours
Player Total Sixes
Only boundary fours/sixes scored from the bat will count. Overthrows, all run fours, and extras do not count.
In limited overs matches, bets will be void if the innings is reduced by more than 20% from the scheduled overs at the time the bet was placed—unless settlement has already been determined.
Any bets placed where no further play occurs after the bet was struck, for any reason, will be void.
Live bets: the batsman must be at the crease when the ball is bowled for bets to stand.
Pre-Match bets: the batsman does not need to be at the crease, as long as their team had the opportunity to face at least 80% of the allocated overs at the time the bet was struck.
Fours/sixes scored in a super over do not count.
Dismissal Method (2-Way)
Dismissal Method (7-Way)
Dismissal Method (6-Way)
Player Dismissal Method
If the specified batsman is not out, all bets will be void.
Valid dismissal methods include: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket, and Timed Out.
If the specified batsman retires and does not return to bat later, all bets will be void. If the batsman returns and is dismissed, bets will stand.
If the specified wicket does not fall, all bets will be void.
In the 2-Way market, “Caught” includes fielder catch, keeper catch, and general catch. All other methods count as “Not Caught.”
Next Man Out
Both named batsmen must be at the crease when one of them is dismissed for bets to stand.
If one batsman retires (hurt or not out), all bets will be void and a new market will be formed.
If no further wicket falls for any reason, all bets will be void.
Team Total Before Dismissal #
The team score at the fall of the named wicket will be used for settlement purposes.
If a batsman retires hurt and is replaced, this does not count as a wicket. The market will not be settled until a wicket falls.
If the innings ends naturally (declaration or target reached), the final innings score will be used for settlement.
Bets placed where no further play occurs after placement will be void.
If play is curtailed by rain, bets placed before the interruption will be settled if the total has already been reached, or void if not and no further play occurs.
Penalty runs are included.
In the case of an abandoned match, bets will be void unless the outcome has already been determined.
Batters Match-up
Bets are settled based on the official scores of the specified batsmen in the innings.
If both batsmen score the same number of runs, the bet will be settled as a dead-heat.
In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (e.g. bad weather) after the bet was placed, unless the outcome is already determined.
Runs scored in a super over do not count.
Bowlers Match-up
Bets are settled based on the official scores for the specified bowler in the innings.
In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (e.g. bad weather) after the bet was placed, unless the outcome is already determined.
If both bowlers take the same number of wickets, the bet will be settled as a dead-heat.
Wickets taken in a super over do not count.
Series Winner
Bets on Series markets will stand as long as at least one scheduled match is completed, unless stated otherwise.
If no further play occurs in the Series after the bet is placed, all bets will be void.
If the Series ends in a draw and no draw option was offered, all bets will be void.
Series Winner After 2 Tests
Bets on Series markets will stand as long as at least two scheduled matches are completed, unless stated otherwise.
If no further play occurs in the Series after the bet is placed, all bets will be void.
Series Handicap
Bets will be void if the number of scheduled games (after bets are placed) is not completed, unless the settlement of bets has already been determined.
Team with Highest Innings Score
In the event of a tie, dead-heat rules will apply.
Series Correct Score
Bets will be void if the number of scheduled games are not played, unless the outcome is already determined.
Result of the 1st Match Test/Series
Bets on Series markets stand as long as at least one scheduled match is completed, unless stated otherwise.
If a Series is drawn and no draw option is offered, bets will be void.
Player of the Series
Any quoted player who takes no part in the specified series will be void.
Winner as declared by the ICC.
Dead-heat rules apply.
Double Chance
All match betting will be settled in accordance with official results.
If there is no official result, all bets will be void.
Series Toss Winner
Most toss wins in the series.
Bets will be void if the number of scheduled tosses are not held, unless settlement is already determined.
In the case of a tie in a series with an even number of matches, dead-heat rules will apply.
Series Total Runs
Settled on the total runs scored in all matches in the series.
In a series of limited overs matches, at least 90% of the originally allotted overs in all matches of the series must be bowled unless settlement is already determined.
Runs scored in a super over do not count.
In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match.
Series Total Fours
Series Total Sixes
Series Total Boundaries
Settled on the total fours/sixes/boundaries scored in all matches in the series.
In a series of limited overs matches, at least 90% of the originally allotted overs in all matches of the series must be bowled unless settlement is already determined.
Only fours/sixes scored from the bat will count. Overthrows, all run fours/sixes, and extras do not count.
Fours/sixes scored in a super over do not count.
In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match.
Series Most Fours
Series Most Sixes
Settled on the total number of fours/sixes scored by a team in all matches of the series.
In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement is already determined.
Only fours/sixes scored from the bat will count. Overthrows, all run fours/sixes, and extras do not count.
Fours/sixes scored in a super over do not count.
In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match.
Series Most Run Outs
Settled on the most run outs recorded across all matches in the series.
In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement is already determined.
Run outs in a super over do not count.
In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match.
If there is no more play after the bet has been struck, those bets will be void.
Series Total Wides
Series Total Extras
Includes wides, no balls, byes, leg byes, and penalty runs from all matches in the series.
In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement is already determined.
Wides/extras in a super over do not count.
In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match.
If there is no more play after the bet has been struck, those bets will be void.
Series Most Extras
Includes wides, no balls, byes, leg byes, and penalty runs from all matches in the series.
In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement is already determined.
Extras in a super over do not count.
In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match.
If there is no more play after the bet has been struck, those bets will be void.
Series Wickets Total
Settled on the total number of wickets fallen across all matches in the series.
In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement has already been determined.
Wickets that fall in a super over do not count.
In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match.
If there is no more play after the bet has been struck, those bets will be void.
Series Total Run Outs
Series Total Ducks
Settled on the total number of run outs or ducks recorded across all matches in the series.
In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement has already been determined.
Run outs and ducks in a super over do not count.
In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match.
If there is no more play after the bet has been struck, those bets will be void.
Series Each Team to Score
Both teams must score more or less than the named total in all matches of the series.
In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement has already been determined.
In First Class or Test matches, at least 60 overs must be bowled in each innings unless the named team is all out or declared.
Series Total Maidens
Settled on the total number of maiden overs bowled across all matches in the series.
In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement has already been determined.
Maidens bowled in a super over do not count.
In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match.
If there is no more play after the bet has been struck, those bets will be void.
Series Top Batter Total
Settled on the combined total of all top batter scores across all matches in the series.
In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement has already been determined.
In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match.
If there is no more play after the bet has been struck, those bets will be void.
Series Total in Highest Scoring Over
Settled on the combined total of all highest scoring overs across all matches in the series.
In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement has already been determined.
In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match.
If there is no more play after the bet has been struck, those bets will be void.
Total Wickets Caught
Total number of wickets caught by players during the match. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (including weather) after the bet is placed, unless the outcome has already been determined.
Catches made in a Super Over do not count.
Team Total Wickets Caught (settled for bowling team)
Total number of wickets caught by players per innings. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (including bad weather) after the bet is placed, unless the outcome has already been determined.
Team markets are settled from the bowling team’s perspective. Catches made in a Super Over do not count.
Team Total Dot Balls (incl. byes, leg byes)
Total number of dot balls for each team per innings. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (including bad weather) after the bet is placed, unless the outcome has already been determined.
Dot balls in a Super Over do not count.
Mankading in the Match
Refers to the act of running out a non-striking batter by the bowler if the batter leaves their crease before the ball is released.
One of the Teams Will Score Exactly Nelson (111 Runs)
The bet wins if either team finishes their innings with exactly 111 runs. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (including bad weather) after the bet is placed, unless the outcome has already been determined.
Double Nelson (222) and Triple Nelson (333) do not count.
Any Opening Batsman Will Reach the End of the Innings
The bet wins if at least one of the two opening batsmen remains not out at the end of the innings. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (including bad weather) after the bet is placed, unless the outcome has already been determined.
Runs % from Boundaries
The percentage of runs scored from boundaries relative to the total number of runs in the match. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (including bad weather) after the bet is placed, unless the outcome has already been determined.
Runs and boundaries in a Super Over do not count.
Team Runs % from Boundaries
The percentage of a team's runs scored from boundaries relative to the total number of runs in the innings. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (including bad weather) after the bet is placed, unless the outcome has already been determined.
Runs and boundaries in a Super Over do not count.
Powerplay Total Runs (Both Teams)
Bets on this market are settled based on the total number of runs scored during the Powerplay overs by both teams combined. In T20 matches, the Powerplay refers to the first 6 overs of each team’s innings. In ODI matches, it refers to the first 10 overs of each team’s innings.
Even if the match is reduced due to external factors (e.g. rain), this market will be settled based on the full 6 overs (T20) or 10 overs (ODI) for each team. The specified number of overs must be bowled in full unless the outcome has already been determined; otherwise, bets will be void.
If the Powerplay ends naturally within the specified overs (e.g. the team is all out or the target is reached), bets will stand and be settled based on the final innings score.
Extras and penalty runs will be included in the final total for settlement purposes if they are officially attributed to the total at the time of play, but not if added retrospectively.
Player Batting Time
Bets on this market are settled based on the total amount of time (in minutes) the named player spends at the crease during their innings — from the moment they face their first legal delivery until they are dismissed or the innings ends, whichever comes first.
Time is measured in real minutes, not in balls or overs. If the player does not bat, bets will be void. If the player is retired out or not out, the time until that moment is counted.
In the event of a rain delay or other interruption, the clock stops and resumes when play continues.
Official timing is primarily determined using the ESPNcricinfo scorecard. If the match is abandoned before the player gets the chance to bat, all bets will be void.
We reserve the right to use our own judgment to settle the market if ESPNcricinfo provides incomplete or clearly incorrect information.
Time spent in a Super Over does not count.
The Bat Will Be Broken
Bets on this market are settled based on whether a bat is visibly and clearly broken during the match, either due to impact with the ball or through regular use.
A bat is considered broken if it splits, cracks visibly, or if any part of it detaches (e.g. blade, handle).
Cosmetic damage or minor cracks do not count. Only incidents occurring during live play — not during warm-ups or post-match — are considered.
This market is settled based on our internal sources and review of official broadcast footage. External websites or third-party reports are not used for settlement. Our decision is final, especially in cases where no official confirmation is available.
Outright Rules
Non-runner allocations are applied for outright markets, these are as follows:
Market |
T10 |
T20 |
One Day |
Test |
Sixes |
13 |
12 |
8 |
8 |
Fours |
17 |
26 |
42 |
117 |
Fifties |
2 |
2 |
3 |
8 |
Centuries |
0 |
0 |
1 |
3 |
Wickets |
9 |
12 |
14 |
33 |
Run outs |
1 |
1 |
1 |
1 |
Ducks |
1 |
1 |
2 |
4 |
Runs |
- |
325 |
465 |
- |
Caught |
- |
12 |
- |
- |
Fielder Catches |
- |
8 |
- |
- |
Keeper Catches |
- |
2 |
- |
- |
Caught and Bowled |
- |
0 |
- |
- |
Stumped |
- |
0 |
- |
- |
Bowled |
- |
3 |
- |
- |
LBW |
- |
0 |
- |
- |
Retired Outs |
- |
0 |
- |
- |
Retired Hurts |
- |
0 |
- |
- |
Hits Wicket |
- |
0 |
- |
- |
Non-Runner Allocation
The non-runner allocation applies only to matches abandoned where there is no official result.
This allocation will not be included in a reduced match if there is an official match result.
In the event of an abandoned match, a specific number will be added to the outright markets.
These values for the different formats are highlighted in the chart above.
Tournament Winner
This market will be settled as per the official tournament result.
In the event of a shared tournament, dead-heat rules will apply.
If a tournament is abandoned, then bets will be void.
Tournament Runs
This market will be settled after the completion of the tournament.
If a tournament is abandoned, then bets will be void.
In the event of an abandoned match/matches, the non-runner allocation will be applied to this market for settlement purposes.
The non-runner allocation will only apply to completely abandoned matches and not to reduced matches.
Tournament Sixes
This market will be settled after the completion of the tournament.
If a tournament is abandoned, then bets will be void.
In the event of an abandoned match/matches, the non-runner allocation will be applied to this market for settlement purposes.
The non-runner allocation will only apply to completely abandoned matches and not to reduced matches.
Tournament Fours
This market will be settled after the completion of the tournament.
If a tournament is abandoned, then bets will be void.
In the event of an abandoned match/matches, the non-runner allocation will be applied to this market for settlement purposes.
The non-runner allocation will only apply to completely abandoned matches and not to reduced matches.
Tournament Wickets
This market will be settled after the completion of the tournament.
If a tournament is abandoned, then bets will be void.
In the event of an abandoned match, the non-runner allocation will be applied to this market for settlement purposes.
The non-runner allocation will only apply to completely abandoned matches and not to reduced matches.
Tournament Ducks
This market will be settled after the completion of the tournament.
If a tournament is abandoned, then bets will be void.
In the event of an abandoned match, the non-runner allocation will be applied to this market for settlement purposes.
The non-runner allocation will only apply to completely abandoned matches and not to reduced matches.
Tournament Top Batsman
This market is the player with the most runs in the tournament.
Settlement is based on the official result, after the completion of the tournament.
If a tournament is abandoned, then bets will be void.
Tournament Top Bowler
This market is the player with the most wickets in the tournament.
Settlement is based on the official result, after the completion of the tournament.
If a tournament is abandoned, then bets will be void.
Tournament Top Team Batsman
This market is the player with the most runs in the named team in the tournament.
Settlement is based on the official result, after the completion of the tournament.
If a tournament is abandoned, then bets will be void.
Tournament Top Team Bowler
This market is the player with the most wickets in the named team in the tournament.
Settlement is based on the official result, after the completion of the tournament.
If a tournament is abandoned, then bets will be void.
Tournament Most Toss Wins
Settled on the most toss wins in the tournament.
In the case of a tie, dead-heat rules will apply.
Tournament Most Runs
Settled on the team with the most runs in the tournament, according to the official result after the tournament's completion.
If a tournament is abandoned, all bets will be void.
In the case of a tie, dead-heat rules will apply.
Tournament Most Sixes
Settled on the team with the most sixes in the tournament, according to the official result after the tournament's completion.
If a tournament is abandoned, all bets will be void.
In the case of a tie, dead-heat rules will apply.
Tournament Most Fours
Settled on the team with the most fours in the tournament, based on the official result after the tournament is completed.
If the tournament is abandoned, all bets will be void.
In the case of a tie, dead-heat rules will apply.
Tournament Player’s Total Sixes
Settled on the total number of sixes hit by the specified player in the tournament, based on the official result after the tournament is completed.
If the tournament is abandoned, all bets will be void.
In the case of a tie, dead-heat rules will apply.
Tournament Player’s Total Fours
Settled on the total number of fours hit by the specified player in the tournament, based on the official result after the tournament is completed.
If the tournament is abandoned, all bets will be void.
In the case of a tie, dead-heat rules will apply.
Tournament Player to Hit Most Sixes
Settled on the player with the most sixes in the tournament, based on the official result after the tournament concludes.
If the tournament is abandoned, all bets will be void.
In the case of a tie, dead-heat rules will apply.
Tournament Player to Hit Most Fours
Settled on the player with the most fours in the tournament, based on the official result after the tournament concludes.
If the tournament is abandoned, all bets will be void.
In the case of a tie, dead-heat rules will apply.
Daily Batters Comparison
Compares the named players' stats (runs/fours/sixes) in today’s matches and is settled based on the official result.
If one of the matches is abandoned, all bets will be void.
In the case of a tie, dead-heat rules will apply.
The "Winner" market is settled based on the players' total runs.
Daily Bowlers Comparison
Compares the named players' wickets in today’s matches and is settled based on the official result.
If one of the matches is abandoned, all bets will be void.
In the case of a tie, dead-heat rules will apply.
The “Winner” market is settled based on the players' total wickets.
Tournament Total Caught
Fielder Catches
Keeper Catches
Caught and Bowled
Stumped
Bowled
LBW
Retired Outs
Retired Hurts
Hits Wicket
Run Outs
These markets will be settled after the completion of the tournament.
If a tournament is abandoned, then bets will be void.
In the event of an abandoned match/matches, the non-runner allocation will be applied to this market for settlement purposes.
The non-runner allocation will only apply to completely abandoned matches and not to reduced matches.
Tournament Fifties
Centuries
Double Centuries
These markets will be settled after the completion of the tournament.
If a tournament is abandoned, then bets will be void.
In the event of an abandoned match/matches, the non-runner allocation will be applied to this market for settlement purposes.
The non-runner allocation will only apply to completely abandoned matches and not to reduced matches.
Tournament Highest Over Innings
Opening Partnership
Individual Score in the Match
Fours in a Match
Sixes in a Match
This market is the highest number of runs/fours/sixes scored in any over/innings/match during the tournament.
Will be settled as per the official result, after the completion of the tournament.
If a tournament is abandoned, then bets will be void.
Tournament Total Overs with Six 6s
The Over must be bowled in its entirety unless the batting team is All Out, Declares, or reaches its target within the Over.
Only sixes scored from the bat count – overthrows, all run sixes, and extras do not count.
Sixes scored in a super over do not count.
Tournament Economy Rate
Only matches played by the player are taken into account.
A minimum of 20 overs must be bowled for the T20 format.
A minimum of 30 overs must be bowled for the ODI format.
Team# to Win Match & Win Opening Partnership
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void.
In the event of a tie in the Opening Partnership, the market will be settled as a loss.
In the event of the match being tied, the market will be void.
Team# to Win Match & Win Toss & Win Opening Partnership
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void.
In the event of a tie in the Opening Partnership, the market will be settled as a loss.
In the event of the match being tied, the market will be void.
If there was no toss, the market will be void.
Team# to Win Match & Total Run Outs in Match Over 1.5
In the event of the match being tied, the market will be void.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.
Team# to Win Match & Total Ducks in Match Over 1.5
In the event of the match being tied, the market will be void.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.
Team# to Win Match & Team# Score Most Sixes
Sixes scored from the bat only to count – overthrows, all run sixes and extras do not.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void.
Sixes scored in a super over do not count.
In the event of a tie in the most sixes, the market will be settled as a loss.
In the event of the match being tied, the market will be void.
Team# to Win Match & Team# Score Most Fours
Fours scored from the bat only to count – overthrows, all run fours and extras do not.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void.
Fours scored in a super over do not count.
In the event of a tie in the most fours, the market will be settled as a loss.
In the event of the match being tied, the market will be void.
Team# to Win Match & Win Toss & Player’s Total Runs Over
If at least one of the mentioned options does not happen, the bets will be void.
In the event of the match being tied, the market will be void.
All Four Openers to Score Over # Runs Each
Opener means one of the two batters who are in at the start of the innings.
All four openers must come to the pitch for the bet to be settled.
Boundary to Be Hit From All 6 Deliveries in One Over
Boundary fours/sixes scored from the bat only will count.
Overthrows, all run fours, and extras do not count.
Super-over deliveries do not count.
Both Teams to Have a Run Out
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed—unless settlement has already been determined.
Each Team to Score Over # Runs in Their 1st Over
Bets are settled on the total runs scored in the specified overs.
The Over in its entirety must be bowled unless the batting team is All Out, Declares or reaches its target within the Over.
Penalty Runs will count only where they are accredited to a particular delivery within that Over.
Each Team to Score Over 59.5 Runs in Their First 6 Overs
Bets are settled on the total runs scored in the specified overs.
The Overs in their entirety must be bowled unless the batting team is All Out, Declares or reaches its target within the Over.
Each Team to Hit Over # Fours
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
Fours scored in a super over do not count.
Each Team to Hit Over # Sixes
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
Sixes scored in a super over do not count.
Team# Total Boundaries Over #
Boundary fours/sixes scored from the bat only will count – overthrows, all run fours and extras do not.
Bets are settled on the total boundaries scored in the specified overs.
The Over in its entirety must be bowled unless the batting team is All Out, Declares, or reaches its target within the Over.
Penalty Runs will count only where they are accredited to a particular delivery within that Over.
Over # Sixes & Over # Fours & Over # Wides
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed, unless settlement has already been determined.
Over # Sixes & # Wickets
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed, unless settlement has already been determined.
All Team to Be Bowled Out Till the End of 1st Innings of Match
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Matches of 20 overs and below (including 100 ball competitions) – the full allocation of overs for each team must be scheduled.
One Day Matches – at least 40 overs for each team must be scheduled.
Bowled, Caught, LBW, Run Out, Stumped in One Innings
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Matches of 20 overs and below (including 100 ball competitions) – the full allocation of overs for each team must be scheduled.
One Day Matches – at least 40 overs for each team must be scheduled.
Either Team to Win by 10 Wickets
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Matches of 20 overs and below (including 100 ball competitions) – the full allocation of overs for each team must be scheduled.
One Day Matches – at least 40 overs for each team must be scheduled.
All 20 Wickets to Fall
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Matches of 20 overs and below (including 100 ball competitions) – the full allocation of overs for each team must be scheduled.
One Day Matches – at least 40 overs for each team must be scheduled.
Hat-Trick in Match
Bets will be settled as "Yes" if a hat-trick (defined as a bowler dismissing three batters with consecutive deliveries in the same match) is officially recorded during the match.
Wicket to Be Broken in Each of First # Overs of the Match|The over must be completed in its entirety unless the batting team is all out, declares, or reaches its target within the over—unless the result of this market is already determined.
The Highest Match Scoring Over to Be in the Team # Innings
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed—unless settlement has already been determined.
Over 8.5 Deliveries (Legal+Illegal) in One Over
The Over in its entirety must be bowled unless the batting team is All Out, Declares, or reaches its target within the Over.
One of the Team Captains – Player of the Match
One of the team captains must be officially named as the Player of the Match for bets to be settled as winners.
Player’s Strike Rate
Minimum criteria must be met for Strike Rate bets to stand.
- T20: 8 balls faced or 15 runs scored.
- ODI: 15 balls faced or 20 runs scored.
- Test: 20 balls faced or 20 runs scored.
Player’s Economy
Minimum overs bowled by the player for bets to be applicable:
- T20: 2 overs
- ODI: 3 overs
- Test: 5 overs
What Will Happen First?
The market will be settled based on which of the two specified events occurs first. For settlement, at least one of the two options must happen.
Any Opening Batsman Will Reach the End of the Innings
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
Caught & Bowled Dismissal Method in the Match
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
Golden Duck in the Match
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
Platinum Duck is also settled as Golden Duck.
Retired Hurt
Retired Out in the Match
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
Series Score by Toss
Bets will be void if the number of scheduled tosses are not held, unless settlement has already been determined.
Total No Balls
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
Total Dot Balls
Wickets, byes, leg byes also count.
Fast Markets
Dismissal Off Ball
The named ball must be bowled or all bets will be void.
Any wicket credited to that named ball will count.
Retired outs and timed outs will not count.
Example: if the over starts wide, wicket, wide, dot ball – then there will have been a wicket on the first legal ball of the over, but not the second legal ball.
Extra in Over
Will there be an extra in the specified Over?
The Over in its entirety must be bowled unless the batting team is All Out, Declares, or reaches its target within the Over, unless the result of this market is already determined.
Wides, byes, leg-byes, no balls, and penalty runs count as extras, if accredited to a particular delivery within that Over.
Over Mayhem
The Over in its entirety must be bowled unless the batting team is All Out, Declares, or reaches its target within the Over.
Settlement:
- 1 point per run scored in the Over
- 2 bonus points per boundary hit
- 10 points for every wicket taken
Over Booster
The Over in its entirety must be bowled unless the batting team is All Out, Declares, or reaches its target within the Over.
Settlement: 1 point per run scored in the Over × runs scored from the last ball.
If the final ball is not bowled due to the team being All Out, Declaring, or reaching the target — the last bowled ball will count as the “last ball of the Over”.
If the final ball is not bowled for any other reason, all bets will be void.
Over Lottery
Bets are settled on matching three specific ball outcomes within an Over.
The Over must be bowled in its entirety, unless the Batting team is All Out, Declares, or reaches its target within the Over.
The named ball is defined as the legal delivery from which the selection occurred.
Example: If the over begins with Wide, Wide, Single, the first legal delivery is the Single, and it will be settled as 3 runs (2 wides + 1 run).
Each Over outcome corresponds to one of the predefined combinations listed below.
The operator's decision is final.
Over Combination:
1, 2, 13, 24, 35, 46 |
Dot Ball, Single, Boundary Four |
3, 14, 25, 36, 47 |
Wicket, Boundary Six |
4, 15, 26, 37, 48 |
Two, Boundary Four, Boundary Six |
5, 16, 27, 38, 49 |
Dot Ball, Two, Four |
6, 17, 28, 39 |
Single, Four, Six |
7, 18, 29, 40 |
Three, Four |
8, 19, 30, 41 |
Dot Ball, Single, Two |
9, 20, 31, 42 |
Single, Two, Three |
10, 21, 32, 43 |
Two, Six |
11, 22, 33, 44 |
Two, Three, Boundary Four |
12, 23, 34, 45 |
Wicket, Single, Two |
Will Dismissal Be a Golden Duck
This market refers to a batsman being dismissed on the very first delivery they face.
A dismissal on the first ball of the batter’s innings is termed a Golden Duck.
A Platinum Duck (dismissal without facing a delivery) is also settled as a Golden Duck.
Bets are settled as ‘Yes’ if such a dismissal is officially recorded during the match.
Total Balls Before Dismissal
Settlement is based on the number of legally completed balls faced by the named wicket, as recorded on the official scorecard.
Only completed legal deliveries count.
If a batter retires hurt and is replaced by another player, this does not count as a dismissal. The market will not be settled until a wicket falls.
If the innings ends naturally (declaration or the team reaches the target), the final number of balls faced will be settled only if it was possible to exceed the traded totals. Otherwise, bets will be void.
Any bet placed where no further play occurs after placement will be void unless already determined.
If play is curtailed due to rain:
- Bets will be settled if the total has already been passed.
- Bets will be void if the result is not yet determined and no further play occurs.
Dismissal Off Delivery
Will a wicket be taken from the named delivery? Only a wicket officially accredited to the named delivery will count — whether the delivery is legal or illegal.
An illegal delivery (e.g. wide ball) counts as a delivery in its own right.
Example: An over with 2 wides will consist of 8 deliveries instead of 6 legal balls.
If the named delivery does not take place, for any reason, bets on that delivery will be void.
Dismissal or Boundary Off Delivery
Will a wicket or a boundary be taken from the named delivery? Only a wicket or boundary officially accredited to the named delivery will count — whether the delivery is legal or illegal.
An illegal delivery (e.g. wide ball) counts as a delivery in its own right.
Example: An over with 2 wides will consist of 8 deliveries instead of 6 legal balls.
If the named delivery does not take place, for any reason, bets on that delivery will be void.
Genuine boundaries off the bat only to count — overthrows or all-run fours/sixes do not count.
Extra Off Delivery
Will an extra be scored from the named delivery?
Wides, byes, leg-byes, no balls, and penalty runs count as extras.
Only an extra officially accredited to the named delivery will count — whether the delivery is legal or illegal.
An illegal ball (e.g. wide ball) is considered a delivery in its own right.
Example: An over with 2 wides will consist of 8 deliveries, not 6 legal balls.
If the named delivery does not take place, for any reason, bets on that delivery will be void.
First Impact Off Delivery
What will the first impact be after the bowler has bowled the named delivery?
Will it be with the bat, the batsman, the stumps, or other (i.e. none of these)?
If it is impossible to determine the first impact (e.g. contact with both bat and pad simultaneously), bets will be void.
The operator's decision is final.
The delivery does not need to be legal — illegal balls (e.g. wide balls) count as deliveries.
An over with 2 wides will consist of 8 deliveries, not 6 legal ones.
If the named delivery does not take place, for any reason, bets on that delivery will be void.
Boundary in Over
Only boundaries accredited to the batsman will count.
Byes, leg byes, or wides do not count.
A boundary hit from a No Ball will count only if accredited to the batsman.
The Over must be bowled in its entirety unless the batting team is All Out, Declares, or reaches its target within the Over, unless the result is already determined.
Overthrows do not count towards the batsman and therefore do not count for the purposes of this market.
First Scoring Shot
How many runs off the bat will be scored from the first scoring shot of the over?
1, 2, 3, 4, 6 or Other.
Only runs accredited to the batsman will count.
If the first score in the over is a wide, and then a 4 is hit on the next delivery — the market will settle as 4.
If a No Ball is bowled and hit for runs — only the value accredited to the batsman will count.
There must be a delivery with runs credited to the batsman, otherwise bets will be void.
Overthrows will count as long as they are credited to the batsman.
Example: if the batsman runs 1 and 4 overthrows are thrown, he is accredited with 5 runs, and the market will be settled as ‘Other’.
Boundary Scorer
Will the named player score the next boundary?
Only genuine boundaries off the bat will count.
Overthrows, all-run fours, and sixes do not count.
If no further boundary is scored after the bet is placed, bets will be void.
The named player does not need to be at the crease when the next boundary is scored — as long as a subsequent boundary is hit.
Next Boundary: 4 or 6
Will the next boundary be a 4 or a 6?
Only genuine boundaries off the bat will count.
Overthrows, all-run fours, and sixes do not count.
If no further boundary is hit after the bet is placed, bets will be void.
Boundary Side
Will the next boundary be hit on the off side or the leg side of the pitch?
Only genuine boundaries off the bat will count.
Overthrows, all-run fours, and sixes do not count.
Off/leg side will be judged based on the batsman’s stance at the moment the bowler runs in.
Switch hits or reverse sweeps do not alter the side determination.
If it is impossible to determine which side the boundary was hit to, bets will be void.
The operator's decision is final.
Method of Extra
What will be the next Extra Type conceded by the bowling team?
Possible outcomes: Wide, No Ball, Leg Bye, Bye, or Penalty Runs.
If no further extras are conceded, bets will be void.
If multiple types of extras occur on the same delivery, the first to occur chronologically will determine the result.
Example: If a No Ball is followed by Leg Byes, the result will be No Ball.
Player to Concede Extra
Which player will be bowling when the next extra is conceded?
Extras include: Wides, Byes, Leg-Byes, No Balls, and Penalty Runs.
Penalty Runs will count only if they are accredited to a specific delivery bowled by a named bowler.
If not accredited to a delivery, and penalty runs are the next extra, bets will be void.
If no further extras are conceded after the bet is struck, the bet will be void.
Method of Wide
Which side of the pitch will the next wide be bowled on?
Options: Off Side, Leg Side, or Other (Over Head Height).
Off Side and Leg Side are determined by the stance of the batsman as the bowler begins their run-up.
A switch hit or reverse shot does not affect this determination.
If it is impossible to determine the nature of the wide, the bet will be void.
The operator's decision is final.
Method of No Ball
What type of No Ball will the next No Ball be?
Options: Front Foot or Other.
If there is no further No Ball after the bet is struck, the bet will be void.
If it is not possible to determine whether the No Ball was Front Foot or Other, the bet will be void.
The operator's decision is final.
Person to Take Catch
Which type of player will take the next catch?
Options: Wicket Keeper, Bowler, or Fielder.
Sub fielders and impact players count in this market.
Settlement is based on the player’s role at the time of the catch.
Example: if a regular wicket keeper takes a catch as a standard fielder, 'Fielder' will be the winner.
If no catch is taken after the bet is placed, the bet will be void.
Balls at Point of Catch
How many legal balls will be bowled in the innings at the moment of the next catch?
Wides and no balls do not count toward the ball tally.
Example: if two wides are bowled in the over, it still counts as 6 legal balls.
If no catch occurs after the bet is placed, the bet will be void.
Player to Take Catch
Which named player will take the next catch?
Only named players count — if the catch is taken by a sub fielder or impact player, bets will be void.
If no catch is taken after the bet is placed, the bet will be void.
Boundary Off Balls
All named balls in the over must be bowled or bets will be void.
Only boundaries scored off the bat count — overthrows, all run fours, and extras do not count.
The named ball must be legal and completed, and a boundary must be scored from that ball for it to be a winning selection.
If there are extra deliveries (e.g., wide than four), it will count as a winner only if a boundary was hit off the bat on the legal ball.
Singles Off Balls
All named balls in the over must be bowled or bets will be void.
A single is defined as a legal delivery from which 1 run is scored off the bat and credited to the batsman — extras do not count.
The named ball must be legal and completed.
If there is a wide followed by a single, the ball will not count as a single (2 runs are credited).
If there is a wide followed by a dot, it will not count as a single, as the 1 run was not scored off the bat and credited to the batsman.
Dots from Balls
All named balls in the over must be bowled or bets will be void.
A dot is defined as a legal delivery from which no runs are scored, including extras.
The named ball must be legal and completed.
If there is a wide followed by a dot, the ball will not count as a dot — 1 run would be credited to that ball.
Total Runs Off Balls # to #
The specified numbers of Balls must be bowled in their entirety unless settlement is already determined, or bets will be void.
If the Innings reaches a natural conclusion within the specified number of Balls (team is all out or target reached) then bets will stand and settle at the final Innings score.
Penalty runs accrued will be included in the total if officially attributed at the time, but not if added retrospectively.
In the event of an abandoned match, bets will be void unless settlement has already been determined.
Total Runs Off Balls # to #
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers.
Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Team Total Runs in Innings #1 If Batting First
Settled based on the number of runs scored by the team only if they bat first. Bets will be void if the team bats second.
In limited overs matches, the team must have the opportunity to face at least 80% of the originally scheduled overs for bets to stand, unless settlement is already determined — otherwise, bets will be void.
In First Class or Test Matches, only the first innings of the named team counts. At least 60 overs must be bowled in the innings unless the team is all out or declared.
Penalty runs will be included in the final total for settlement purposes if they are attributed before the end of the innings, but not if added retrospectively.
In the case of a curtailed innings, any bets placed after the final delivery of the curtailed innings will be void.
CURLING
General Rules
- All bets are accepted with extra-ends included, in case of a draw in the regular time of the match.
- If the match is interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
- If the match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
- If the Mercy Rule is applied during the match, all bets will be settled based on the official result at the moment the rule was enforced.
- Handicaps and totals are given in points unless otherwise specified in the betting line.
Market Rules
Match Winner (2-Way)
All bets will be settled in accordance with the official result of the regular time including extra-ends.
If the match was officially ended in a draw, bets will be void.
Handicap Regular Time
All bets will be settled in accordance with the official result of the regular time including extra-ends.
If less than 10 ends are played in the match, bets will be settled according to the official result.
If the match was completely ended in a draw, bets will be settled according to the official result.
Match Total
Match Total (Odd/Even)
Team1 Total
Team2 Total
All bets will be settled in accordance with the official result of the regular time including extra-ends.
If less than 10 ends are played in the match, bets will be settled according to the official result.
If the match was completely ended in a draw, bets will be settled according to the official result.
Additional End to Be Played
All bets will be settled in accordance with the official result of the match, if there is one extra-end played.
If due to some reasons the extra-ends weren't played and the match was finished in a draw, bets will be void.
CYCLING
General Rules
- All bets on the race are valid until the end of the stage, regardless of the possible postponement of the start time and date. If the tournament was cancelled or interrupted due to some reasons and wasn't finished, bets will be void.
- The regulation of the race is defined by the Tournament Federation and noted in the betting-line. If the regulations of the race were changed, bets will be void.
- The race final result is determined by the official race protocol published immediately after the race finish. Further disqualifications of participants or any other changes in the final protocol after the race are not considered.
Market Rules
Race Winner
All bets will be settled in accordance with the official final race protocol.
The participant who occupied the first place in the official race protocol is determined as the winner of the race. If there is more than one winner, bets on these participants will be void.
If the racer hasn't started (DNS), bets will be void.
If the racer retired after the race had started (DNF), bets will be settled according to the final race protocol.
Match-Up
The bet settlement takes into account the official information about which racer will occupy a better position in the final race protocol.
If one of the racers hasn't started (DNS), bets will be void.
If both racers retired (DNF), the racer who passed more distance is the winner.
DARTS
1. If a match is interrupted or cut short, the participant who advances to the next round or is declared as a winner by the relevant governing body/organiser of the tournament is deemed to be the winner.
2. All bets on an outright winner stand. If a player forfeits before the start of a match, all bets placed on that player lose.
3. All match winner bets stand if at least one dart is thrown at the beginning of the first round of the match. Otherwise, all bets will be void.
4. If a match is not finished for any reason, bets on outcomes which have been unconditionally determined when play is stopped stand. All other bets will be void.
Darts
General Rules
- All bets on the match will stand until the end of the tournament. If the tournament was cancelled or interrupted for any reason and was not finished, bets will be void.
- The regulation of the match is defined by the Tournament Federation, unless otherwise stated in the betting-line.
- If the regulation of the match is changed, bets placed on the winner of the match will be settled at the accepted odds, while bets placed on handicaps or totals will be void, except in cases when the settlement of the bets had been determined before.
- If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete legs, and the bets will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets will be void.
Market Rules
Match Winner (2-Way)
Set Winner (2-Way)
Leg Winner (2-Way)
All bets will be settled in accordance with the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete legs, and the bets will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets will be void.
If the regulation of the match is changed, bets will be settled according to the result, except in cases when the match ends in a draw and bets will be void.
Handicap Regular Time
Sets Handicap
All bets will be settled in accordance with the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete legs, and the bets will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets will be void.
If the regulation of the match is changed, bets, the results of which were not determined by the start of interruption, will be void.
Match Total
Total (Odd/Even)
Player1 Match Total
Player2 Match Total
Sets Total
Legs Total
All bets will be settled in accordance with the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete legs, and the bets will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets will be void.
If the regulation of the match is changed, bets, the results of which were not determined by the start of interruption, will be void.
Correct Score
All bets will be settled in accordance with the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete legs, and the bets will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets will be void.
If the regulation of the match is changed, bets, the results of which were not determined by the start of interruption, will be void.
180 Points Total
Player1 180 Points Total
Player2 180 Points Total
Player to Commit More 180 Points
Player to Commit First 180 Points
All bets will be settled in accordance with the official result of the match.
180 is credited to the player who scored the maximum possible result (180 points) for 3 shots in one attempt.
If one of the players refuses to continue the match for any reason or is disqualified, bets, the results of which were not determined by the start of interruption, will be void.
If the regulation of the match is changed, bets, the results of which were not determined by the start of interruption, will be void.
To Qualify
All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament which is posted on the tournament's official website.
To qualify, a team needs to play one match or several matches.
ELECTIONS, CONTESTS, NOMINATIONS ETC.
1. Customers can place bets on the outcomes of elections, contests and other such events which take place in different countries.
Bets on the following markets may be placed in the ‘Political Events’ section of our website:
- Whether a political party will win a certain percentage of votes in an election.
- Whether a candidate will win a certain percentage of votes in an election.
- Head-to head comparison of the percentage of votes to be won by parties or candidates in an election.
Customers may also place bets on the following markets in the ‘Contests’ section of our website:
- Bets on the winner of a specific contest/award (e.g., ‘Miss Universe’ winner, Ballon d'Or winner etc.).
- Whether a nominee will win a certain percentage of votes in a contest or an award category.
- Head-to head comparison of the percentage of votes to be won by different nominees in a contest. Further information on additional markets for elections, contests and other such events can be found in the daily betting section.
E-sport
General Rules
- The advantage of one map before the start of an event: according to the referees/regulations decision in some cases, the winning of one of the teams can be "in absentia" awarded in 1 map. In outcomes with the total of maps or winning in a particular (in sequence) map, this "absentia" map isn't counted. That is, the first map in the betting-line is considered to be the first map played by the participants.
- The regulations of the game - Bo1, Bo2, Bo3, etc. (the total number of game maps), is defined by the Tournament rules and noted in the betting-line. If the regulations of the game were changed, bets would be void.
- If the team changed the name or was purchased by another organization but kept 50% of the line-up, the bets would remain valid.
- If 4 or more players from the line-up have been replaced before the game starts, bets would be void. If one or more players are eliminated during the game, but the team continues the game, the bets will be settled in accordance with the result.
- “Players Duel” market is counted in kills. For the bet to stand, each player must participate in the match. If one of the players does not take part in the match, all bets on that player and the overall comparison market will be void.
DOTA 2
- The final results are determined by the official data, fixed at the time of the victory of the team that destroyed the main building (Ancient or Throne) of the enemy or forced the enemy team to leave the game.
In case of the technical defeat in the map after the exit of creeps from the barracks on the line, bets will be settled in accordance with the result. - In case of the technical defeat in the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void.
- With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
Counter-Strike
- The final result is determined by the official data, fixed at the time of the victory of the team.
Winning on the map is achieved by victory at least in 13 rounds (or, in accordance with the tournament regulations). In case of a draw on the map (when the score by rounds is 12-12), the organizers may appoint additional 6 rounds, the so-called "overtime" (OT). Winning in overtime is awarded to the team that wins in 4 rounds (for example: when the score is 16-12). In case of a draw (15-15), referees appoint a second OT another 6 additional rounds. Overtimes are repeated until the winner is determined. - In case of the technical defeat on the map, bets, the results of which were not defined at the technical defeat, will be void.
- With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
League of Legends
- The final result is determined by the official data, fixed at the time of the victory of the team that destroyed the main building (Nexus) of the enemy.
- In case of the technical defeat on the map after the exit of minions from the barracks on the line, bets will be settled in accordance with the result.
- In case of the technical defeat on the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void.
- With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
Valorant
- The final result is determined by the official data, fixed at the time of the victory of the team.
Winning on the map is achieved by victory at least in 13 rounds (or, in accordance with the tournament regulations). In case of a draw on the map (when the score by rounds is 12-12), the organizers may appoint additional rounds, the so-called "overtime" (OT). Winning in overtime is awarded to the team that reaches the advantage with a gap of 2 rounds. Overtimes are repeated until the winner is determined. - In case of the technical defeat on the map, bets, the results of which were not defined at the technical defeat, will be void.
- With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
Starcraft 2
Starcraft
Call of Duty
Mobile Legends
Overwatch
Arena of Valor
King of Glory
Rainbow6
Hearthstone
World of Tanks
- The final result is determined by the official data, fixed at the time of the victory of the team.
- In case of the technical defeat on the map, bets, the results of which were not defined at the technical defeat, will be void.
- With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
PUBG
- The final result is determined by the official data, fixed as the round finishes.
Market Rules
DOTA 2
Match Winner (2-Way)
Map Winner (2-Way)
Double Chance
All bets will be settled in accordance with the official result of the game/map.
If the regulation of the game is changed, bets will be void.
Match Winner (3-Way)
All bets will be settled in accordance with the official result of the game.
If the regulation of the game is changed, bets will be void.
Kills Handicap Match
Kills Handicap Map
All bets will be settled in accordance with the official number of main Heroes kills on the map.
Total Kills Match
Total Kills Map
Team1 Total Kills Match
Team1 Total Kills Map
Team2 Total Kills Match
Team2 Total Kills Map
Total Kills (Odd/Even)
All bets will be settled in accordance with the official number of main Heroes kills on the map.
Maps Handicap
All bets will be settled in accordance with the official number of played maps in the game.
If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Maps Total
Maps Team1 Total
Maps Team2 Total
Maps Total (Even/Odd)
Exact Total Of Maps
All bets will be settled in accordance with the official number of played maps in the game.
If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Correct Score
Score After Second Map
All bets will be settled in accordance with the official result of the game.
If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
First Blood
All bets will be settled in accordance with the official result of the map.
The bet settlement takes into account the first kill of the game hero by the heroes of the opposing team. The first kill on the map by neutral units or creeps is not counted.
Race to N Kills
The bet settlement takes into account which team will be the first to take 10 kills of the opponent team.
1st Kill Roshan
Total of Roshan Killings
Roshan, sometimes also referred to as Roshan the Immortal, is a powerful neutral creep boss who easily outmatches almost every hero without the right equipment or level.
As time passes, Roshan continues to grow stronger throughout the match, and respawns endlessly when defeated.
First Team to Destroy Tower
Total of Broken Towers
Total Towers Destroyed
Towers are the main line of defense for both factions, attacking any non-neutral enemy unit that gets within their range. Both factions have all three lanes guarded by three towers each.
Additionally, each faction's Ancient has two towers as well, resulting in a total of 11 towers per faction.
First Team to Destroy Barrack
Total Destroyed Barracks
Barracks (commonly shortened to Rax or Racks) are buildings, defended by and located behind Towers (Tier 3) in each respective lane. Barracks do not have to be destroyed to make Towers (Tier 4) vulnerable.
There are two types of Barracks on each lane per faction, with a total of 6 Barracks per faction.
Godlike
The Godlike Streak is a series of nine or more kills of enemy heroes by a single player without death.
Megacreeps
When all enemy barracks are destroyed, mega creeps begin to spawn from all lanes and siege creeps gain additional damage.
Rampage
Rampage is the killing of five or more characters in Dota 2 in a row over a short period of time (The delay between enemy death should not exceed 18 seconds).
Counter-Strike
Match Winner (2-Way)
Map Winner (2-Way)
Double Chance
All bets will be settled in accordance with the official result of the game/map, including overtimes.
Match Winner (3-Way)
All bets will be settled in accordance with the official result of the game.
Map Winner Excluding Overtimes (3-Way)
All bets will be settled in accordance with the official result of the map, without overtimes.
Rounds Handicap Match
Rounds Handicap Map
Winning Margin Map
All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.
Total Rounds Match
Total Rounds Map
Team1 Total Rounds Match
Team1 Total Rounds Map
Team2 Total Rounds Match
Team2 Total Rounds Map
Total Rounds (Odd/Even)
All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.
Maps Handicap
All bets will be settled in accordance with the official number of played maps in the game.
If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Maps Total
Maps Team1 Total
Maps Team2 Total
Maps Total (Even/Odd)
Exact Total of Maps
All bets will be settled in accordance with the official number of played maps in the game.
If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Correct Score
Score After Second Map
All bets will be settled in accordance with the official result of the game.
If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Result and Total
All bets will be settled in accordance with the official result of the map, without overtimes.
First Half and Map Result
All bets will be settled in accordance with the official result of the map, without overtimes.
First Half Win
Second Half Win
All bets will be settled in accordance with the official result of the specified half of the map, without overtimes.
The first half includes the first 12 played rounds.
The second half includes rounds starting from the 13th till the end of the map without overtimes.
Round Winner (2-Way)
Winner of First N Rounds
All bets will be settled in accordance with the official result of the winning rounds on the map.
Winning the round is achieved by killing all opponents on the map, detonating/defusing the bomb or ending time on the round timer.
Overtime to Be Played
All bets will be settled in accordance with the official result of the map.
Overtime will be played in case of a draw (12-12) on the map.
League of Legends
Match Winner (2-Way)
Map Winner (2-Way)
Double Chance
All bets will be settled in accordance with the official result of the game/map, including overtimes.
Match Winner (3-Way)
All bets will be settled in accordance with the official result of the game.
Kills Handicap Match
Kills Handicap Map
All bets will be settled in accordance with the official number of main Heroes kills on the map.
Total Kills Match
Total Kills Map
Team1 Total Kills Match
Team1 Total Kills Map
Team2 Total Kills Match
Team2 Total Kills Map
Total Kills (Odd/Even)
All bets will be settled in accordance with the official number of main Heroes kills on the map.
Maps Handicap
All bets will be settled in accordance with the official number of played maps in the game.
If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Maps Total
Maps Team1 Total
Maps Team2 Total
Maps Total (Even/Odd)
Exact Total of Maps
All bets will be settled in accordance with the official number of played maps in the game.
If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Correct Score
Score After Second Map
All bets will be settled in accordance with the official result of the game.
If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
First Blood
All bets will be settled in accordance with the official result of the map.
The bet settlement takes into account the first kill of the game hero by the heroes of the opposing team.
The first kill on the map by neutral units or minions is not counted.
Race to N Kills
The bet settlement takes into account which team will be the first to take 10 kills of the opponent team.
First Dragon Kill
Dragon Kills Total
The Dragon is the second most powerful neutral monster in League of Legends. All types of dragons are counted, including the elder dragon.
In case of the technical defeat on the map after the exit of minions from the barracks on the line, bets will be settled in accordance with the result.
In case of the technical defeat on the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void.
With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
First Baron Kill
Baron Kills Total
Baron Nashor is the most powerful neutral monster in League of Legends.
First Tower Destroyed
Towers Destroyed Total
Turrets, also called towers, are heavy fortifications that attack enemy units on sight. Turrets are a core component of League of Legends. There are 11 turrets per team on Summoner's Rift and 4 on Howling Abyss.
In case of the technical defeat on the map after the exit of minions from the barracks on the line, bets will be settled in accordance with the result.
In case of the technical defeat on the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void.
With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
First Inhibitor Destroyed
Inhibitors Destroyed Total
Inhibitors are structures that prevent super minions from spawning in the respective same lane. Each team has 3 inhibitors on Summoner's Rift in each of their bases, of which at least one inhibitor must be destroyed to render the Nexus and its defending turrets vulnerable to being attacked. Re-destroyed inhibitors are not counted for the settlement.
In case of the technical defeat on the map after the exit of minions from the barracks on the line, bets will be settled in accordance with the result.
In case of the technical defeat on the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void.
With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.
Valorant
Match Winner (2-Way)
Map Winner (2-Way)
Double Chance
All bets will be settled in accordance with the official result of the game/map, including overtimes.
Match Winner (3-Way)
All bets will be settled in accordance with the official result of the game.
Map Winner Excluding Overtimes (3-Way)
All bets will be settled in accordance with the official result of the map, without overtimes.
Rounds Handicap Match
Rounds Handicap Map
Winning Margin Map
All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.
Total Rounds Match
Total Rounds Map
Team1 Total Rounds Match
Team1 Total Rounds Map
Team2 Total Rounds Match
Team2 Total Rounds Map
Total Rounds (Odd/Even)
All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.
Correct Score
All bets will be settled in accordance with the official result of the game.
Starcraft 2
Starcraft
Call of Duty
Mobile Legends
Overwatch
Arena of Valor
King of Glory
Rainbow6
Hearthstone
World of Tanks
Match Winner (2-Way)
Map Winner (2-Way)
Double Chance
All bets will be settled in accordance with the official result of the game/map, including overtimes.
Match Winner (3-Way)
All bets will be settled in accordance with the official result of the game.
Rounds Handicap Match
Rounds Handicap Map
All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.
Total Rounds Match
Total Rounds Map
Team1 Total Rounds Match
Team1 Total Rounds Map
Team2 Total Rounds Match
Team2 Total Rounds Map
Total Rounds (Odd/Even)
All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.
Maps Handicap
All bets will be settled in accordance with the official number of played maps in the game.
If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Maps Total
Maps Team1 Total
Maps Team2 Total
Maps Total (Even/Odd)
All bets will be settled in accordance with the official number of played maps in the game.
If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Correct Score
All bets will be settled in accordance with the official result of the game.
If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.
Tournament Rules
Tournament Winner
To Reach Semi-final
To Reach Final
In Tournament bets it is proposed to guess what team will take the best place in the tournament by the official results of the specified Organization.
If the tournament hasn't been played fully all bets will be void, except the case when the current results are declared by the Organization as final and bets will be settled in accordance with the official result.
If the tournament hasn't been played fully and the winner hasn't been determined, bets will be void.
Match-Up
If both teams are eliminated at the same stage of the tournament or take the same places, bets will be void.
FIELD HOCKEY
General Rules
- All bets are accepted on the regular time without extra-times and shoot-outs.
- If the match was interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
- If a match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
- The regulation of the match is defined by the Tournament Federation, unless otherwise stated in the betting-line.
Market Rules
Match Winner (3-Way)
Double Chance
All bets will be settled in accordance with the official result of the regular time. Goals scored in extra-time are not counted.
If the regulation of the match is changed, bets will be void.
Handicap
All bets will be settled in accordance with the official result of the regular time without extra-time. In case of hitting the spread on the handicap, bets will be void.
If the result after applying the handicap is a draw, the bet will be settled as void.
Total Regular Time
Total (Odd/Even)
Team1 Total Regular Time
Team2 Total Regular Time
All bets will be settled in accordance with the official result of the regular time without extra-time. If the total is exactly equal to the specified number, the bet will be settled as void. 0-0 is counted as Even.
If the regulation of the match is changed, the results of bets which were not defined at the interruption will be void.
Team to Score Goal Number N
The bet settlement takes into account the official information who scored the Nth goal in the regular time of the match.
Race to N Goals
To determine the result, the information of what team will score first Nth number of goals is used.
If the regulation of the match is changed, the results of bets which were not defined at the interruption will be void.
To Qualify
All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament which is posted on the tournament's official website.
To qualify, a team needs to play either one match or several matches.
Floorball
General Rules
- All bets are accepted on the regular time without extra-times and shoot-outs.
- If the match was interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
- If a match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
- The regulation of the match is defined by the Tournament Federation, unless otherwise stated in the betting-line.
Market Rules
Match Winner (3-Way)
Double Chance Regular Time
All bets will be settled in accordance with the official result of the regular time. Goals scored in extra-time are not counted.
Winner Including Overtime
All bets will be settled in accordance with the official result of the regular time including extra-time.
Handicap
All bets will be settled in accordance with the official result of the regular time without extra-time. If the result after applying the handicap is a draw, the bet will be settled as void.
Total Regular Time
Total (Odd/Even)
All bets will be settled in accordance with the official result of the regular time without extra-times. If the total is exactly equal to the specified number, the bet will be settled as void. 0-0 is counted as Even.
Football
General Rules
- Football bets are accepted on the regular time, which is conditioned by the rules of the match/tournament. It includes injury (or stoppage) time appointed by the referee or a match representative near the end of the regular time (match/half). The minutes of the events that took place at the time compensated/added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.
- If the match was interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
- If a match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
- If the format/regulation of the match is changed and has not been provided in advance (and that doesn't correspond with bet conditions), bets are void. (E.g. match played with 3 halves by 30 minutes each. In this case bets on halves are void, bets on the match will be settled according to the result as the overall match length is still 90 minutes).
- Full-time is the same as regular time, which includes 90 minutes with injury/stoppage time added by the referee and excluding extra-times and penalty shoot-outs.
- If the home and away teams are mistakenly swapped, all bets will be void — unless the match is played at a neutral venue.
Market Rules
Match Winner (3-Way)
Half Winner (3-Way)
Double Chance Full-Time
Double Chance Half Time
All bets will be settled in accordance with the official result of the regular time. Goals scored in extra-time are not counted.
Handicap Full-Time
Handicap Half Time
Winning Margin
All bets will be settled in accordance with the official result of the regular time without extra-time. If the result after applying the handicap is a draw, the bet will be settled as void.
Total Full-Time
Total Half Time
Total (Odd/Even)
Team1 Total
Team1 Total (Odd/Even)
Team2 Total
Team2 Total (Odd/Even)
All bets will be settled in accordance with the official result of the regular time without extra-time. If the total is exactly equal to the specified number, the bet will be settled as void. 0-0 is counted as Even.
Total Goals Scored in 1st/2nd Half
Team1 Total Goals Scored in 1st/2nd Half
Team2 Total Goals Scored in 1st/2nd Half
All bets will be settled in accordance with the official result of the regular time without extra-time. For the settlement, the interval that corresponds to the number of goals scored in regular time is considered the winning one.
Both Halves Total Over 1.5
Both Halves Total Under 1.5
The bet settlement takes into account the official result of each half of the match.
Result and Total N (Over/Under)
Half Result and Half Total
The bet settlement takes into account the official result of each half of the match.
Half Time and Full-Time Result
Half 1 Result and Half 2 Result
The bet settlement takes into account the official result of the first half and the full-time.
Most Scoring Half
Team1 Most Scoring Half
Team2 Most Scoring Half
The bet settlement takes into account the official result of each half of the match.
Goal Scored in First Half
Goal Scored in Second Half
Goal Scored in Match
Goals Scored in Both Halves
The bet settlement takes into account the official result of each half of the match.
Both Team to Score in Regular Time
Both Team to Score in Half Time
Team1 to Score in Regular Time
Team1 to Score in Half Time
Team2 to Score in Regular Time
Team2 to Score in Half Time
Team1 to Score in Both Halves
Team2 to Score in Both Halves
Both Teams to Score in Half 1 and Both Teams to Score in Half 2
All bets will be settled in accordance with the official result of the regular time without extra-time.
Draw Either Half
Draw and Both Teams to Score
Team1 Clean Sheet
Team2 Clean Sheet
All bets will be settled in accordance with the official result of the regular time without extra-time.
First Team to Score and Match Result
The bet settlement takes into account the official information who scored the first goal and the result of the regular time of the match. If the result is 0-0 the "No goals" option is a win.
Both Teams to Score and Match Result
All bets will be settled in accordance with the official result of the regular time without extra-time.
Both Teams to Score and Total
All bets will be settled in accordance with the official result of the regular time without extra-time.
Goals Scored in Both Halves
The bet settlement takes into account the official result of each half of the match.
Over 1.5 Goals Scored
All bets will be settled in accordance with the official result of the regular time without extra-time.
Four options are proposed:
- Only 1st team;
- Only 2nd team;
- Both teams;
- None of the teams.
Only one option can be winning.
Team1 to Score N Goals in a Row
Team2 to Score N Goals in a Row
Either Team to Score N Goals in a Row
All bets will be settled in accordance with the official result of the regular time without extra-time. Only goals scored in a row by one team are counted (No goal by another team should be scored between first team goals).
Team1 to Win Either Half
Team2 to Win Either Half
Team1 to Win Both Halves
Team2 to Win Both Halves
Team1 to Win to Nil
Team2 to Win to Nil
The bet settlement takes into account the official result of each half of the match.
Team1 to Win by 1 Goal
Team2 to Win by 1 Goal
Team1 to Win by 1 Goal or Draw
Team2 to Win by 1 Goal or Draw
All bets will be settled in accordance with the official result of the regular time without extra-time.
Number of Goals Scored
Team1 Number of Goals Scored Range
Team2 Number of Goals Scored Range
All bets will be settled in accordance with the official result of the regular time without extra-time. For the settlement, the interval that corresponds to the number of goals scored in regular time is considered the winning one.
Correct Score
Correct Score Half 1
Correct Score Half 2
All bets will be settled in accordance with the official result of the regular time without extra-time. If the match was finished with the score that wasn’t offered in the betting-line, bet will be settled as lost.
Team to Score 1st Goal in 1st/2nd Half
Team to Score Goal Number N (3-Way)
The bet settlement takes into account the official information who scored the Nth goal in the full-time of the match. Own goal counts as an ordinary goal.
Team to Score Last Goal
The bet settlement takes into account the official information who scored the last goal in the regular time of the match. Own goal counts as an ordinary goal.
When Team1 Will Score 1st Goal
When Team2 Will Score 1st Goal
The bet settlement takes into account the official information when the team will score its 1st goal of the regular time of the match. Own goal counts as an ordinary goal. The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.
Race to N Goals
To determine the result, the information of what team will score first Nth number of goals is used.
Team to Score First and to Win Match
To determine the result, the information of what team will score 1st goal and match result is used.
Team1 to Come From Behind and Win
Team2 to Come From Behind and Win
Team1 to Come From Behind and Draw
Team2 to Come From Behind and Draw
Team1 to Come From Behind and Win or Draw
Team2 to Come From Behind and Win or Draw
Team1 to Win Without Coming from Behind
Team2 to Win Without Coming from Behind
Team1 to Lead in Match
Team2 to Lead in Match
All bets will be settled in accordance with the official information and play-by-play protocol of the full-time result.
Total of Goals Minutes (2-Way)
Half Total of Goals Minutes (2-Way)
Total of Goals Minutes Range
All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.
First Goal Interval
Second Goal Interval
Last Goal Interval
All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.
In case of 0-0, bets will be void.
Will Be Goal Before N Minute
Will Be Goal After N Minute
Team 1 to Score Goal Before N Minute
Team 2 to Score Goal Before N Minute
Will Be Goal in Minutes Interval
Team1 to Score in Minutes Interval
Team2 to Score Goal in Minutes Interval
All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.
When 1st Goal Will Be Scored
All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.
Winner After N Minutes (3-Way)
All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.
Will Be Red Card
Player From Team1 Will Receive Red Card
Player From Team2 Will Receive Red Card
Will Be Penalty
Team1 to Perform Penalty
Team2 to Perform Penalty
Will Be Penalty and Red Card
Will Be Penalty or Red Card
Penalty in Both Halves
Penalty for Both Teams
Red Cards for Both Teams
Red Cards Total
Penalties Total
All bets will be settled in accordance with the official information of red cards shown and penalties awarded in the regular time.
Penalty which was cancelled by referee decision (VAR) isn't taken into account.
Awarded but not converted penalty is taken into account.
A player is considered sent off if he is on the pitch at the moment at the time of violation. The cards shown to players on the bench and to the staff (coaches, managers, etc.) are not taken into account.
Will Be Own Goal
To determine the result the information of who scored goals in the match which is posted on the source whoscored.com.
Substitute to Score
To determine the result the information of who scored goals in the match which is posted on the source whoscored.com.
Team to Kick-Off
To determine the result, the information of what team to kick-off is used.
Post or Crossbar Hit
The bet settlement takes into account shots at the goal post or crossbar, after which the ball stays in play (touched the player, referee on the pitch, another goal post or crossbar, went on the pitch or crossed sideline.
A goal post or crossbar is not taken into account if:
- The match was stopped before the ball touched the goal post or crossbar;
- After the ball touched a goal post or crossbar, it went out of the goal-line without touching the pitch;
- The ball flew into the net (the goal was scored).
Team1 Goals Scored by Right Foot Total
Team1 Goals Scored by Left Foot Total
Team1 Header Goals Total
Team2 Goals Scored by Right Foot Total
Team2 Goals Scored by Left Foot Total
Team2 Header Goals Total
Goals Scored by Right Foot Total
Goals Scored by Left Foot Total
Header Goals Total
All bets will be settled in accordance with the official information about goals scoring methods in the regular time which is posted on the source whoscored.com.
In case of evident mistakes on the source, the company can use broadcast to confirm the result.
Goal Number N Method
All bets will be settled in accordance with the official information about goals scoring methods in the regular time which is posted on the source whoscored.com.
In case of evident mistakes on the source, the company can use broadcast to confirm the result.
Goal Number N Method (3-Way)
Team1 Goal Number N Method
Team2 Goal Number N Method
All bets will be settled in accordance with the official information about goals scoring methods in the regular time which is posted on the source whoscored.com.
In case of evident mistakes on the source, the company can use broadcast to confirm the result.
If the goal wasn't scored or was scored with another body part, bets will be void.
Total Goals Outside the Penalty Area
Total Goals Inside the Penalty Area
Total Goals Inside 6-Yard Box
All bets will be settled in accordance with the official information about goals scoring methods in the regular time which is posted on the source whoscored.com.
In case of evident mistakes on the source, the company can use broadcast to confirm the result.
Referee Will Look VAR
All bets will be settled in accordance with the official match broadcasting.
The bet will win if the main referee of the match goes to the monitor for reviewing the incident.
Hints to the referee from the VAR-team are not counted.
All Intervals Without Goal More Than N Minutes
All Intervals Team1 Without Goal More Than N Minutes
All Intervals Team2 Without Goal More Than N Minutes
All Intervals Without Goal Less Than N Minutes
All Intervals Team1 Without Goal Less Than N Minutes
All Intervals Team2 Without Goal Less Than N Minutes
Goalless time intervals rules:
- If goals are scored in the match, the minutes on which the goals were scored separate the time interval of the match (from 0 to 90 minutes) to n + 1 goalless time intervals.
- The length of the goalless time intervals is settled as the difference between the minutes of the first goal and the start of the match, the minutes of successively scored goals and the minutes of the end and the last goal—the start of the match - 0 min.
- If there are no goals in the match, it means that in the match just one goalless time interval with a length of 90 minutes.
- The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.
- Example 1. If the match in regular time was finished with a score of 0:0, there was only 1 goalless time interval with 90-minute length in the match.
- Example 2. If there are 2 scored goals in a match: 23 and 62 minutes. In this case, there were only 3 goalless time intervals in the match: 23 minutes (23-0), 39 minutes (62-23) and 28 minutes (90-62).
- Example 3. If there are 3 scored goals in a match: 15, 45 and 90 minutes. In this case, there were only 4 goalless time intervals in the match: 15 minutes (15-0), 30 minutes (45-15), 45 minutes (90-45) and an interval with 0 minutes (90-90).
What Will Happen First in 5 Minutes Interval (9-Way)
What Will Happen First in 5 Minutes Interval (3-Way): Throw-In, Foul, None of the above
What Will Happen First in 5 Minutes Interval (3-Way): Goal Kick, Corner, None of the above
What Will Happen First in 5 Minutes Interval (3-Way): Offside, Goal scored, None of the above
It is proposed to guess what will happen earlier in this period: throw-in, foul, goal kick, corner, offside, goal scored or none of the above.
We also offer the pairwise comparison of various statistical data, in which it is proposed to find out what happens earlier at a certain period of the game. For example: throw in, foul or none of the above.
Time tracking of each event for the settlement purposes should be considered:
- Throw-in - the time at the moment of actual throwing performance;
- Foul - the time at the moment of actually performed penalty or a free kick after registering a violation;
- Goal kick - the time when goal kick is performed;
- Corner - time at the moment of the actual performance from the corner mark;
- Offside - the time at the moment of actual free kick performance after registering offside;
- Goal - time of the timer in the moment of scoring (when the ball crosses the goal line).
The settlement will be made based on the TV channel's TV broadcast timer, which will be specified in the comments to a specific match on the line. The line timer is started in synchronization with the selected channel timer.
It is considered the central timer for settlement in the moments of the temporary absence of a timer in a television broadcast.
Stoppage time that was added to the 1st half/Match is not taken into account for the bet settlement.
In case of any disputes, betting company may use information from the internal sources to make the final decision.
What Will Happen First in 5 Minutes Interval (5-Way)
The rule applies to the bets placed before kick-off (Pre-match bets).
It is proposed to specify the event that will happen earlier, within the first 5 minutes of the match:
- Goal scored
- Corner appointed
- Penalty appointed
- Card shown
- None of the above
Bets placed on the first 5 minutes of the match will be settled based on the events that happened in the period from the first to the fifth minute inclusive (0:00-5:00).
The goal must be scored within the allotted period to consider the bet winning. The goal will be ignored if the kick was made within the allotted period, but the goal was scored out of this period.
Corner should be appointed within the allotted period. The corner will be accepted if it has been awarded.
Penalty should be appointed within the allotted period. Penalties will be ignored if the violation was within the allotted period and its appointment - no. The penalty will be considered if it has been appointed within the allotted period, even if it was performed later, out of this allotted period.
Red and yellow cards are counted at the moment when they are shown and not at the time of the violation. The card is not considered if the violation, that was the reason for the card to be shown, happened within the allotted period, but card was shown later, out of the allotted period. Only those cards count that have been shown to the players participating in the match at the moment of punishment.
An appointed penalty is considered the winning outcome if it has been appointed before the card was shown for the violation.
To Qualify
All bets will be settled in accordance with the official result of the match including extra-time and penalty shoot-out. Qualifying means that a team progresses to the next stage of the tournament.
Qualifying Method
All bets will be settled in accordance with the official result of the match including extra-time and penalty shoot-out. The method of qualifying is determined, depending on the way the team used to progress to the next stage of the tournament.
Team1 to Win in Extra-Time
Team2 to Win in Extra-Time
To Win in Extra-time
All bets will be settled in accordance with the official result of the match including extra-time.
If there are no extra-times in the match or the winner of the match isn't defined in the extra-time, the result of the bet will be "No".
If the regulations of the match were changed and extra-time wasn't played, bets will be void.
Team1 to Win by Penalty Shoot-Out
Team2 to Win by Penalty Shoot-Out
To Win by Penalty Shoot-Out
All bets will be settled in accordance with the official result of the match including penalty shoot-out.
Total Penalties in Penalty Shoot-Out
All bets will be settled in accordance with the official number penalties, performed by both teams in the penalty shoot-out.
Total of Scored Penalties in Penalty Shoot-Out
Penalty N Will Be Scored
All bets will be settled in accordance with the official number penalties, converted by both teams in the penalty shoot-out.
Any Player Will Score 2 or More Goals
All bets will be settled in accordance with the official information of player's scored goals in the regular time. Goals scored by substituted players are also counted.
Players Total
All bets will be settled in accordance with the official information of player's goals scored in the regular time.
For the bet to stand, each player must participate in the match for more than one second.
Player Will Score and Result (3-Way)
Player Will Score 1st Goal and Result (3-Way)
Player Will Score Last Goal and Result (3-Way)
All bets will be settled in accordance with the official information of player's scored goals in the main time.
Player's statistical data are valid if the player participates in the match for more than one second.
Player Will Score and Correct Score
Player Will Score 1st Goal and Correct Score
Player Will Score Last Goal and Correct Score
All bets will be settled in accordance with the official information of player's scored goals in the regular time.
Player's statistical data are valid if the player participates in the match for more than one second.
Compare players
For the bet to stand, each player must participate in the match for more than one second. If one of the players does not take part in the match, all bets on that player and the overall comparison market will be void.
Statistics
The bet settlement of statistical data takes into account the official result, which is posted on the website https://www.whoscored.com.
If there is no information on this source, the information for bet settlement will be taken from the source https://www.flashscore.com.
In case none of these sources provide the information on statistical data, the company has the right to make settlement based on internal sources.
Player's statistical data are valid if the player participates in the match for more than one second.
Player to Receive Card
Player to Receive Red Card
Fouls Total Against Player
Player Fouls Total
Player Shots On Target Total
Player Offsides Total
Player Shots All Total
The cards shown to players on the bench and to the staff (coaches, managers, etc.) are not taken into account. Statistical data are counted only for the regular time.
Corners
Yellow Cards
For statistical categories "Corners" and "Yellow Cards", next markets may be proposed.
To Win (3-Way)
Double Chance
Handicap
Total
Team1 Total
Team2 Total
Total (Odd/Even)
Half Time and Full-Time
Race to
Team to Take Corner Number N (3-Way)
Team to Take 1st Corner (2-Way)
Team to Take Last Corner
Half with Most Corners
Will Be Corner in First N Minutes
Will Be Taken a Corner
Team1 Will Take a Corner
Team2 Will Take a Corner
Team to Receive Yellow Card Number N (3-Way)
Team to Receive 1st Card (2-Way)
Team to Receive Last Card
Half with Most Yellow Cards
Card Minutes Interval
Team1 Card Minutes Interval
Team2 Card Minutes Interval
Will Be Card Before N Minute
Will Be Card After N Minute
Team1 to Receive Card Before N Minute
Team2 to Receive Card Before N Minute
Corner kicks that are appointed but not performed do not count. If the referee does not count the corner and appoints it again — it will be counted only once.
For all bets associated with the number of a player cautions, the sending-off of a player is ignored. If a player was sent-off because of two yellow cards, only the first yellow card counts. A player is considered sent off if he is on the pitch at the moment at the time of violation. The cards shown to players on the bench and to the staff (coaches, managers, etc.) are not taken into account. Cards shown after the whistle about the end of the 1st half are considered cards shown in the 2nd half. If two or more players from different teams get yellow/red cards in the match based on a single match incident, then bets on the market "First yellow/red card" will be void.
Time tracking of each event for the settlement purposes shall be considered:
- Card – the time of fixing the card by the referee;
- Corner – time at the moment, when a corner kick is performed from the corner mark.
Fouls
Shots On Target
Shots All
Offsides
Throw-ins
Goal Kicks
Saves
For statistical categories "Fouls", "Shots On Target", "Shots All", "Offsides", "Throw-ins", "Goal Kicks", "Saves" next markets may be proposed.
To Win (3-Way)
Double Chance
Handicap
Total
Team1 Total
Team2 Total
Total (Odd/Even)
Half Time and Full-Time
Race to
Team to Commit Foul
Shot On Target Number N (3-Way)
Total Minutes Interval
Team1 Total Minutes Interval
Team2 Total Minutes Interval
- Time tracking of each event for the settlement purposes shall be considered:
- Foul – the time of fixing the violation of the rules by the referee.
- Shot – the time at the moment of actual shooting performance.
- Offside – the time when an offside is fixed.
- Throw-in - the time at the moment of actual throwing performance.
- Goal Kick - the time when a goal kick is performed.
Possession
For statistical category "Possession" next markets may be proposed.
Handicap
Team 1 Total
Team 2 Total
- Data is taken from the site with one decimal place;
- In case of hitting the spread on the total, bets will be void.
Substitutions
Distance Covered
Dribbling
Tackles
Passes
Interceptions
Aerial Duels
Crosses
Ball Clearance
For statistical categories "Substitutions", "Distance Covered", "Dribbling", "Tackles", "Passes", "Interceptions", "Aerial Duels" “Crosses”, “Ball Clearance” next markets may be proposed.
To Win (3-Way)
Double Chance
Handicap
Total
Team 1 Total
Team 2 Total
Total (Odd/Even)
Tournament
If one or more group stage matches are cancelled, all bets on statistics of the group stage are void.
If one or more matches are interrupted and not finished before the end of the group stage, all bets on statistics of the group stage are also void.
The bet settlement of statistical values takes into account the official result which is posted on the website https://www.whoscored.com.
If there is no information on this source, the company has the right to make a settlement based on inner sources.
All the information stated above applies to all sections of the Tournament bets (including Statistics and Group Stage proposals).
Team to Win the Tournament
Team to Advance to the Final
Team to Advance to the Semi-Final
Team to Advance to the Quarter-Final
Finalists Duo
Name two teams to advance to the final of the Tournament.
Top Goalscorer
Predict a player, who will score the most number of goals at the Tournament. If two or more players scored equal number of goals, the following parameters are taken into account:
- Most Tournament goals scored
- Most Tournament assists
- Least number of minutes played
Total of Top Goalscorer
Predict the number of goals scored by the Top Goalscorer. Goals scored in extra-time count. Penalty shoot-out goals do not count.
Top Tournament Player
Name a player, who will get the award at the end of the Tournament.
Number of Goals Scored by Winning Team
Winning Team Will Win All Matches in Regular Time
Winning Team to Score the Most Number of Goals at the Tournament
Winning Team Position in the Group Ranking
If two or more teams scored equal number of goals, bet “Winning team to score the most number of goals at the Tournament” will be lost.
For the settlement, goals scored during extra-time count. Penalty shoot-out goals do not count.
Tournament Statistics
Number of Goals Scored at the Tournament in the Match
Number of Goals Scored at the Tournament in the 1st Half
Number of Goals Scored at the Tournament in the 2nd Half
Number of Goals Scored at the Tournament in the Extra-Time
Number of Own Goals at the Tournament
Number of Draws at the Tournament
Number of Matches with Extra-Time Played
Number of Matches with Penalty Shoot-Out Played
When the Earliest Goal Will Be Scored
Which Team Will Score the Most Number of Goals at the Tournament
Which Team Will Score the Least Number of Goals at the Tournament
Which Team Will Concede the Most Number of Goals at the Tournament
Which Team Will Concede the Least Number of Goals at the Tournament
For the settlement, goals scored in extra-time count. Penalty shoot-out goals do not count.
In case of equal number of goals scored, the winner will be the team which was eliminated last.
If both teams are eliminated at the same stage, the winner is the team that took the highest final ranking in the group stage.
If this parameter is tied up, the number of points obtained by each team in the group matches count.
If the number of points is also equal, the difference between goals scored and goals conceded at the Tournament is taken into account.
The team with the superior goal difference will be the winner.
Players Match-Ups by the Goals Scored at the Tournament
Goals scored during extra-time count.
In case of equal numbers of goals scored, the winner of the match-up will be a player whose team was eliminated last.
If both teams are eliminated at the same stage, the winner is a player whose team took the highest final ranking in the group stage.
If this parameter is tied, the number of points obtained by each team in the group matches counts.
If the number of points is also equal, the difference between goals scored and goals conceded at the Tournament is taken into account.
A player whose team has the superior goal difference will be the winner.
Teams Match-Ups by the Goals Scored at the Tournament
Goals scored during extra-time count.
In case of equal numbers of goals scored, the winner of the match-up will be the team which was eliminated last.
If both teams are eliminated at the same stage, the winner is the team that took the highest final ranking in the group stage.
If this parameter is tied, the number of points obtained by each team in the group matches counts.
If the number of points is also equal, the difference between goals scored and goals conceded at the Tournament is taken into account.
The team with the superior goal difference will be the winner.
Team That Will Perform Better at the Tournament
This bet proposes a match-up between two teams, in which the winner is the team eliminated later than its opponent.
If both teams are eliminated at the same stage, the winner is the team that took the highest final ranking in the group stage.
If this parameter is tied, the number of points obtained by each team in the group matches counts.
If the number of points is also equal, the difference between goals scored and goals conceded at the Tournament is taken into account.
The team with the superior goal difference will be the winner.
Nation’s Top Goalscorer
Name a player who will score the most goals among all players of his Nation.
In case of equal number of goals scored, the following parameters are taken into account:
- Most goals scored;
- Most assists;
- Least amount of time spent on the pitch by a player.
Group Stage Proposals
If the tournament hasn't been completed in full, all bets will be void, except in cases where the current results have been declared final by the Federation or League. In such cases, bets will be settled according to the official results.
Team to Win the Group
Final Ranking of Each Team in the Group
Team to Score the Most Number of Goals in the Group
Team to Score the Least Number of Goals in the Group
In case of equal number of goals scored, the winner is a team that has higher position in the group.
If this parameter is tied up, the number of points obtained by each team in the group matches counts.
If the number of points is also equal, the difference between goals scored and goals conceded in the group is taken into account.
The team with the superior goal difference will be the winner.
Number of Goals Scored by a Team in the Group Stage
Number of Goals Conceded by a Team in the Group Stage
Number of Points Obtained by a Team in the Group Stage
Group with the Most Total Goals Scored
Group with the Least Total Goals Scored
In case of equal number of goals scored, the difference between goals scored and goals conceded is taken into account.
The group with the superior goal difference will be the winner.
Number of Matches with 0-1, 2-3, 4 and More Goals Scored
Group with the Most Number of Yellow Cards Shown
In case of equal number of yellow cards, the winner will be determined according to the next parameters:
- Most number of red cards shown;
- Most number of penalties awarded;
- Most number of fouls committed.
Group with the Least Number of Yellow Cards Shown
In case of equal number of yellow cards, the winner will be determined according to the next parameters:
- Least number of red cards shown;
- Least number of penalties awarded;
- Least number of fouls committed.
Group with the Most Number of Red Cards Shown
In case of equal number of red cards, the winner will be determined according to the next parameters:
- Most number of yellow cards shown;
- Most number of penalties awarded;
- Most number of fouls committed.
Group with the Least Number of Red Cards Shown
In case of equal number of red cards, the winner will be determined according to the next parameters:
- Least number of yellow cards shown;
- Least number of penalties awarded;
- Least number of fouls committed.
Formula 1, Nascar, MotoGP
General Rules
All bets on the race are valid until the end of the stage, regardless of the possible postponement of the start time and date. If the tournament was cancelled or interrupted due to some reasons and wasn't finished, bets will be void.
The regulation of the race is defined by the Tournament Federation and noted in the betting-line. If the regulations of the race were changed, bets will be void.
The race final result is determined by the official race protocol published immediately after the race finish. Further disqualifications of participants or any other changes in the final protocol after the race are not considered.
Market Rules
Race Winner
Winner of the Qualification
All bets will be settled in accordance with the official final race protocol.
The participant who occupied the first place in the official race protocol is determined as the winner of the race. If there is more than one winner, bets on these participants will be void. If the driver hasn't started (DNS) or retired during the warm-up lap, bets will be void. If the driver retired after the race had started (DNF), bets will be settled according to the final race protocol.
In betting on the qualification, the winner is the driver who occupied the first place in the specified qualification. The best driver in qualification is a driver that has shown the best qualifying lap time. If the driver hasn't shown the qualifying lap time in the specified qualification, bets will be void.
Will Take N Places
Will Take N-Y Places
All bets will be settled in accordance with the official final race protocol.
If the driver hasn't started (DNS) or retired during the warm-up lap, bets will be void. If the driver retired after the race had started (DNF), bets will be settled according to the final race protocol.
Match-Up
All bets will be settled in accordance with the official final race protocol.
The bet settlement takes into account the official information about what driver (or team) will occupy a better position in the final race protocol. If one of the drivers hasn't started (DNS) or retired during the warm-up lap, bets will be void. If both drivers retired (DNF), the driver who passed more laps is the winner (if both drivers retired during the same lap, bets will be void).
In betting on the qualification, it is necessary to name the driver who will show the best qualifying lap time and who will occupy a better position in the specified qualification. If the driver hasn't shown the qualifying lap time in the specified qualification, bets will be void.
Fastest Lap
The bet settlement takes into account the official information about what driver will drive the fastest lap in the race.
If the driver hasn't started (DNS) or retired during the warm-up lap, bets will be void. If the driver retired after the race had started (DNF), bets will be settled according to the final race protocol.
Finish the Race
Total Classified Racers
If a driver is classified, he is considered to finish the race. Classified are non-disqualified drivers who have completed at least 90% of the number of laps of the winner. (NC - not classified).
Total Drivers Not to Finish 1st Lap
The 1st Lap is considered as the 1st Lap after the start of the race. The specified driver must start the race for the settlement. If the driver retired during the warm-up lap, bets will be void.
Leader After 1st Lap
The 1st Lap is considered as the 1st Lap after the start of the race. The specified driver must start the race for the settlement. If the driver retired during the warm-up lap, bets will be void.
Safety Car
A safety car (or a pace car) is an automobile which limits the speed of competing cars or motorcycles on a racetrack in the case of a caution period such as an obstruction on the track or bad weather.
The situation when drivers go to the track for a safety-car or the appearance of a virtual safety-car on the track, is not taken into account for the settlement.
Winner’s Team
All bets will be settled in accordance with the official race protocol.
The team, whose driver occupied the first place in the official race protocol is determined as a winner of the race. If the driver hasn't started (DNS) or retired during the warm-up lap, bets will be settled according to the final race protocol.
If in team competition, one or more drivers are changed in the team, due to any reasons, bets will stand.
Which Team’s Driver Is to Retire First
All bets will be settled if the driver has started the race.
If two or more drivers from different teams retired, based on the same race incident, bets on these teams will be void.
Futsal
General Rules
- All bets are settled based on the result at the end of regular time only. Extra-time is not included unless otherwise specified in the betting line.
- If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
- If a match is postponed or delayed for more than 36 hours from the originally scheduled start time, all bets will be void.
Market Rules
Match Winner (3-Way)
Half Winner (3-Way)
Double Chance Regular Time
Double Chance Half Time
All bets will be settled in accordance with the official result of the regular time without extra-time.
If the regulation of the match is changed, bets will be void.
Handicap Regular Time
Handicap Half Time
Winning Margin Team1
Winning Margin Team2
All bets will be settled in accordance with the official result of the regular time without extra-time.
If the result after applying the handicap is a draw, the bet will be settled as void.
If the regulation of the match is changed, bets will be void.
Total Regular Time
Total Half Time
Total (Odd/Even)
Team1 Total
Team2 Total
All bets will be settled in accordance with the official result of the regular time without extra-time.
If the total is exactly equal to the specified number, the bet will be settled as void.
If the regulation of the match is changed, all bets will be void, except for those that had already been unconditionally determined.
Half Time and Regular Time Result
All bets will be settled in accordance with the official result of the regular time without extra-time.
If the regulation of the match is changed, all bets will be void, except for those that had already been unconditionally determined.
Both to Score
All bets will be settled in accordance with the official result of the regular time without extra-time.
If one of the halves was not played or not completed, all bets will be void, except for those that had already been unconditionally determined.
Who Will Score Goal Number N
The bet settlement takes into account the official information who scored the Nth goal in the regular time of the match.
Race to N goals
To determine the result the information of what team will score first Nth number of goals is used.
To Qualify
All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament which is posted on the tournament’s official website.
To qualify, the team needs to play either one match or several matches.
GOLF
1. 'Tournament Winner'. The golfer who takes first place in a tournament is deemed to be the winner. If two or more competitors are tied at the end of a game, the winner of the tournament is usually determined by a ‘sudden death’ playoff. In this case, the golfer who wins the playoff is deemed to be the winner of the tournament. All other competitors take second place. In some tournaments, officials may ask competitors to play on for a specified number of additional holes to determine the winner. In such cases, the golfer with the lowest score over these holes is deemed to be the winner. All other competitors take second place.
2. 'Head-to-head'. Customers need to predict which golfer (from a designated pair) will finish higher. The golfer who completes a full round (18 holes) with the fewest points is deemed to be the winner. If a competitor starts a game, but fails to play all 18 holes, they are deemed to have lost irrespective of the score. The game is deemed to have started from the moment the first stroke is hit. If a competitor forfeits before a game starts, bets on all the competitors from their group will be void. If the group who originally started the game reforms at any point during the match, bets on them will stand.
3. If the start of a tournament is rescheduled or a game is delayed during a tournament, all bets stand for 48 hours. If an event is postponed for more than 48 hours, all bets will be void.
GYMNASTICS-ARTISTIC
1. Only results from official records and other official sources published after the end of an event are deemed to be valid. Results which have either been rendered void or overturned at a later date due to protests, doping investigations etc., are not deemed to be grounds to reconsider settled bets.
2. Head-to-Head (which of the two given athletes is better). Customers need to predict which athlete will finish highest in an event. If both participants either have no recorded result or fail to complete an event, bets will be void. If both participants are eliminated from the competition at an earlier stage (i.e. before the final), the athlete who finished higher is considered to be the winner. If there is no difference in two athletes’ final standing, bets are void.
3. Athletes’ final standings are determined by official records published immediately after an event. The Company does not take into consideration disqualifications of athletes or teams or other subsequent changes to results made at a later date.
4. It is forbidden to include interrelated markets/outcomes on the same competition in multiples and system bets. If two or more interrelated markets/outcomes are included in either a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software.
Handball
General Rules
- All bets are settled based on the result at the end of regular time only. Extra-time is not included unless otherwise specified in the betting line.
- If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
- If a match is postponed or delayed for more than 36 hours from the originally scheduled start time, all bets will be void.
- If the Mercy Rule is applied during the match, all bets will be settled based on the official result at the moment the rule was enforced.
Market Rules
Match Winner (3-Way)
Half Winner (3-Way)
Double Chance Regular Time
Double Chance Half Time
All bets will be settled in accordance with the official result of the regular time without extra-time.
If the regulation of the match is changed, bets will be void.
Handicap Regular Time
Handicap Half Time
Winning Margin
All bets will be settled in accordance with the official result of the regular time without extra-time.
If the result after applying the handicap is a draw, the bet will be settled as void.
If the regulation of the match is changed, bets will be void.
Total Regular Time
Total Half Time
Total (Odd/Even)
Team1 Total
Team2 Total
All bets will be settled in accordance with the official result of the regular time without extra-time.
If the total is exactly equal to the specified number, the bet will be settled as void.
If the regulation of the match is changed, all bets will be void, except for those that had already been unconditionally determined.
Highest Scoring Half
The bet settlement takes into account the official result of each half of the match.
If one of the halves was not played or not completed, all bets will be void, except for those that had already been unconditionally determined.
Match Result and Total
All bets will be settled in accordance with the official result of the regular time without extra-time.
If the regulation of the match is changed, all bets will be void, except for those that had already been unconditionally determined.
Half Time And Regular Time Result
All bets will be settled in accordance with the official result of the regular time without extra-time.
If the regulation of the match is changed, all bets will be void, except for those that had already been unconditionally determined.
Who Will Score Goal Number N
The bet settlement takes into account the official information who scored the Nth goal in the regular time of the match.
Race to N points
To determine the result the information of what team will score first Nth number of goals is used.
If the regulation of the match is changed, all bets will be void, except for those that had already been unconditionally determined.
To Qualify
All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament which is posted on the tournament’s official website.
To qualify, the team needs to play either one match or several matches.
Horse Racing
General Rules
- Bets are accepted on selected racecourses worldwide, and the races we cover are listed on our website.
- All bets will be settled based on the official final race protocol. Any subsequent changes, such as disqualifications, amendments, or appeals after the official result is published, will not affect the settlement of bets.
- Abandoned and postponed races. Bets will be void if:
- The race is abandoned
- The race is postponed and does not take place within 24 hours at the same venue.
- The race starts but is subsequently abandoned or postponed and will not be re-run within 24 hours at the same venue.
- The race is declared void.
- The final declarations do not stand.
- The race moves to a different venue.
- The race distance is changed from the initially advertised race distance by over one furlong (~200 meters) for a flat race or over two furlongs (~400 meters) for a race under National Hunt rules (including National Hunt flat races).
- The race is a walkover.
- Withdrawals and non-runners
- If a horse is withdrawn before the race begins or is officially deemed not to have participated by the starter, bets placed on the withdrawn horse will be refunded. This also applies if a horse is withdrawn and does not appear in the final list of entries after all entry stages have closed.
- Race Restart
- If a race is restarted due to a false start, gate malfunction, track obstruction, or other valid reasons, all runners will return to the starting post. All bets will stand on horses that take part in the re-run. Bets on horses that do not participate in the re-run will be void and stakes refunded.
- Dead Heat
- A "dead heat" occurs when two or more participants finish in a tie for the same position. Bets are settled according to the dead heat rules for that event. The payout is divided by the number of participants who tied for that position. This means the total return on a bet (including your stake) is split equally among all the tied horses.
Example:
Bet: €10 placed on a participant to win at odds of 4.00. The race ends in a dead heat.
Payout calculation: €10 (stake) × 4.00 (odds) ÷ 2 (number of horses tied) = €20 payout
Market Rules
Winner
Winner – a bet placed on a participant to win an event or race outright.
To Take N-Y Place
In betting, ‘to take N-Y place’ refers to a bet where your selection needs to finish within a certain number of top positions (e.g., Top 2, Top 3, or Top 4).
To take 1-2 place: the selected participant must finish in 1st or 2nd place for the bet to be settled as a win. If several runners finish in the same position, the main criterion for settling these bets is which two participants crossed the finish line ahead of the others.
To take 1-3 place: the selected participant must finish in 1st, 2nd, or 3rd place. If several runners finish in the same position, the main criterion for settling these bets is which three participants crossed the finish line ahead of the others.
To take 1-4 place: the selected participant must finish in 1st, 2nd, 3rd, or 4th place. If several runners finish in the same position, the main criterion for settling these bets is which four participants crossed the finish line ahead of the others.
If the selected participant finishes outside the specified positions, the bet loses.
To Take N Place
In betting antepost markets, a price is offered for each selection to finish in exactly the specified position. For example, the ‘to take 2 place’ market is a bet on which horse in the field will finish in second position. Similarly, the ‘to take 3 place’ market is a bet on which horse in the field will finish in third position, and so on.
Long-term Bets
Long-term bets, also known as ante-post bets, are offered on horse races prior to the final declarations stage. These bets are accepted ‘all in, run or not, entered or not’ - meaning that bets will be lost if the selected horse does not participate in the race for any reason, including injury, withdrawal, or failure to qualify.
If a race is postponed to another day:
- Long-term bets placed before the entries have closed will stand and will only be made void if:
a. The race is abandoned or made void;
b. The venue is altered. - Long-term bets placed after the entries have closed will be void, except when:
a. The race is run at a later date at the same venue;
b. The entries are not reopened;
c. The running surface is not altered (e.g. turf to dirt/all weather or vice versa).
HURLING, GAELIC FOOTBALL
1. Bets only include regulation time (i.e. a 70-minute game with 2 halves of 35 minutes or a 60-minute game with 2 halves of 30 minutes), unless otherwise stated.
2. All results are settled based on official statistics taken from the official websites of each league or tournament.
3. If a match is interrupted and not completed within 25 hours, all bets on this match, except for bets where outcomes have been determined when play is stopped, will be void.
4. If a match start time is postponed for less than 25 hours, bets on this match stand. Otherwise, bets on this match will be void.
Customers may bet on the following markets:
- Winner. Predict the outcome of a match. If the market includes the following options: ‘Team 1’, ‘Team 2’ and a ‘Draw’, only regular time is taken into account for betting purposes. If this is not the case, overtime is included.
- Total. If the total number of goals scored in the match is equal to the designated total, bets will be void.
- Individual Total (Team Total). If the number of goals scored by a team in the match is equal to the designated individual total, bets will be void.
- Handicap. If, after the handicap is applied, the result of the match is a draw, the bet will be void (irrespective of which time period bets are placed on.)
ICE HOCKEY
General Rules
- All bets are accepted on the regular time without overtimes and shootouts, unless otherwise specified in the betting line.
- If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
- If the match was not played on the original scheduled date for any reason, bets will be void.
- If the Mercy Rule is applied during the match, all bets will be settled based on the official result at the moment the rule was enforced.
- If the home and away teams are mistakenly swapped, all bets will be void — unless the match is played at a neutral venue.
Market Rules
Match Winner (3-Way)
Period Winner (3-Way)
Double Chance Regular Time
Double Chance Period
All bets will be settled in accordance with the official result of the regular time without overtime and shootouts.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Handicap Regular Time
Handicap Period
Winning Margin
Winning Margin Team1
Winning Margin Team2
All bets will be settled in accordance with the official result of the regular time without overtime and shootouts.
If the result after applying the handicap is a draw, the bet will be settled as void.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Total Regular Time
Total Period
Total (Odd/Even)
Team1 Total Regular Time
Team1 Total Period
Team2 Total Regular Time
Team2 Total Period
All bets will be settled in accordance with the official result of the regular time without overtime and shootouts.
If the total is exactly equal to the specified number, the bet will be settled as void. 0-0 is counted as Even.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Exact Total
Team1 Exact Total
Team2 Exact Total
All bets will be settled in accordance with the official result of the regular time without overtime and shootouts.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Team to Score 1st Goal (2-Way)
The bet settlement takes into account the official information about who scored the first goal in the regular time of the match. If the result in the regular time is 0-0, the bet will be void.
Team to Score Last Goal
The bet settlement takes into account the official information about who scored the last goal in the regular time of the match. If the result in the regular time is 0-0, the bet will be void.
Team to Score Goal Number N (3-Way)
The bet settlement takes into account the official information about who scored the Nth goal in the regular time of the match.
To Score Goal 1st period
To Score Goal 2nd period
To Score Goal 3rd period
All bets will be settled in accordance with the official result of the regular time. Goals scored in overtime are not counted.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Goal Minutes Interval
All bets will be settled in accordance with the official information of goal's minutes in the regular time.
First Goal Interval
All bets will be settled in accordance with the official information of the 1st goal's minute in the regular time. If the result in the regular time is 0-0, the bet will be void.
If the regulation of the match is changed, the bet will be void.
Last Goal Interval
All bets will be settled in accordance with the official information of the 1st goal's minute in the regular time. If the result in the regular time is 0-0, the bet will be void.
If the regulation of the match is changed, the bet will be void.
Race to N Goals
To determine the result the information of what team will score first Nth number of goals is used.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Both Teams to Score
Both Team to Score Twice
Each Team to Score Under N Goals
Each Period Under N Goals
Each Team to Score Over N Goals
Each Period Over N Goals
All bets will be settled in accordance with the official result of the regular time without overtime and shootouts.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Both Teams to Score and Match Result
All bets will be settled in accordance with the official result of the regular time without overtime and shootouts.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Each Period with a Goal
Team1 Will Score in Each Period
Team2 Will Score in Each Period
The bet settlement takes into account the official result of each period of the match without overtime and shootouts.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Any Team to Come from Behind and Win
If the regulation of the match is changed, bets will be void.
Correct Score
Correct Score Period 1
Correct Score Period 2
Correct Score Period 3
All bets will be settled in accordance with the official result of the regular time without overtime and shootouts.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Team1 to Win to Nil
Team2 to Win to Nil
All bets will be settled in accordance with the official result of the regular time without overtime and shootouts.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Team1 to Win Either Period
Team2 to Win Either Period
Team1 to Win Either Two Periods
Team2 to Win Either Two Periods
Team1 to Win all Periods
Team2 to Win all Periods
Either Period Ends in a Draw
Either Two Periods End in a Draw
The bet settlement takes into account the official result of each period of the match without overtime and shootouts.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Team1 to Come from Behind and Win
Team2 to Come from Behind and Win
All bets will be settled in accordance with the official result of the regular time without overtime and shootouts.
If the regulation of the match is changed, bets will be void.
Team1 to Score First and to Win a Match
Team2 to Score First and to Win a Match
Team1 to Score First and not to Win a Match
Team2 to Score First and not to Win a Match
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Team1 to Win and Total
Team2 to Win and Total
Team1 not to Lose and Total
Team2 not to Lose and Total
Draw and Total
All bets will be settled in accordance with the official result of the regular time without overtime and shootouts.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
1st Period Result and Total
The bet settlement takes into account the official result of the 1st period of the match.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
1st Period Result and Match Winner
The bet settlement takes into account the official result of the 1st period and regular time of the match without overtime and shootouts.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Highest Scoring Period Total
Lowest Scoring Period Total
The bet settlement takes into account the official result of each period of the match without overtime and shootouts.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Highest Scoring Period
Lowest Scoring Period
The bet settlement takes into account the official result of each period of the match without overtime and shootouts. If two or more periods were the most/the least effective, the outcome "Neither" would be winning.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Highest Scoring Period
Lowest Scoring Period
The bet settlement takes into account the official result of each period of the match without overtime and shootouts.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Winner Including Overtime
All bets will be settled in accordance with the official result of the regular time including overtime without shootouts.
If the regulation of the match is changed, bets will be void.
Will Be Overtime
All bets will be settled in accordance with the official result of the match result, if there is one overtime played.
If due to some reasons the overtime wasn't played and the game was finished in a draw, bets would be void.
Winner Including Shootouts
All bets will be settled in accordance with the official result of the regular time without overtime and shootouts.
Will Be Shootouts
All bets will be settled in accordance with the official result of the match result, if there are shootouts played.
If due to some reasons the shootouts weren't played and the game was finished in a draw, bets would be void.
Method of Win
All bets will be settled in accordance with the official result of the match including overtime and shootouts. The method of win determines on what stage the game was finished.
If the regulation of the game was changed and overtime wasn't played, bets would be void.
To Qualify
All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament which is posted on the tournament's official website.
To qualify, a team needs to play either one match or several matches.
Statistics
All bets on statistical data will be settled in accordance with the official result of the regular time without overtime and shootouts.
- Shots On Goal;
- Penalty in Minutes – Only two-minute penalties (incl. Double-Minor Penalties) are counted. A Double-Minor penalty counts as two separate minor penalties. Minor Penalty – 2 min.; Double Minor Penalty – 4 min.;
- Goals in Powerplay;
- Face-offs – Only winning Face-offs are counted;
- Hits;
- Blocks;
Each of the above statistical categories may include the following markets:
To Win (3-Way)
Double Chance
Handicap
Total
Team1 Total
Team2 Total
Total (Odd/Even )
INTERNATIONAL LOTTERIES
1. International Lotteries is a service which offers customers the opportunity to take part in lotteries from 25 countries: USA, Italy, Iceland, Bosnia and Herzegovina, France, Singapore, Slovakia, Slovenia, Spain, Switzerland, Turkey, United Kingdom and others, as well as specific lotteries, such as Grecian Kino loto, Australia OZ, Canada AT Bucko, Austrijski Loto, Belgium Keno, Euromillion, Finland Keno, Mark Six, Irish Lotto, Latvia Keno, Multi Polish, German Loto, Hungarian Loto.
2. Each lottery consists of a set of draws. Each draw is assigned a number, date and time when it is to be held. The time when each draw is to be held is announced by the lottery organiser. The draws are sorted by date and time. The gap between draws can vary from a few minutes to several days.
3. Each lottery draw features a set of balls with numbers to bet on. 8/15 is the most popular lottery format. The highest possible odds are set for 8 correctly predicted numbers. Once a draw is completed, bets are settled depending on the customer’s lottery ticket and/or chosen numbers.
4. The results of previous draws for a chosen lottery can be found in the "Round History" section. Customers can find this section at the bottom of their lottery ticket.
5. Customers can only view the results of draws for the current day.
6. Customers can see their bets and their results in the ‘Ticket History’ section.
For betting purposes, only a combination which contains all the numbers drawn is deemed to be the winner. For example, if the winning combination has eight numbers, the winning ticket cannot contain fewer than eight numbers (seven, six, five, four, etc.). If, as the result of an error, bets are accepted on a draw that is already finished or a draw that has started, bets will be void (refunded).
7. If one or more draws are not held at the scheduled time for any reason, bets which have been placed will be valid for the next draw of the same lottery, unless they are cancelled at the customer’s request before the start of the next draw. Lottery bets cannot be combined with any other types of bet (e.g. on sports) in the same bet slip.
8. The minimum bet is €0.1 and the maximum bet is €200. The maximum winnings are €11,000.
Kabaddi
General Rules
- All bets are accepted on the regular time of the match.
- If the match was interrupted for any reason and not finished within 48 hours of the original scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
- If the match was postponed or delayed for more than 48 hours of the original scheduled match time, all bets will be void.
- Points or action during extra time will not be considered in the settlement of any market, except for the Match Winner (2-Way) market that shall be settled on the final official result after any extra time or other qualifying process has been completed.
Market Rules
Toss Winner (2-Way)
All bets will be settled in accordance with the official toss results.
Match Winner (2-Way)
Bets will be settled in accordance with the official match result. In the event of extra time, the settlement will be determined by the eventual winner, as per the official result. In case of a tie, all bets will be void.
Match Winner (3-Way)
Half Winner (3-Way)
Double Chance Regular Time
Double Chance Half Time
Bets will be settled in accordance with the official match result. Tied matches will be settled as a tie, regardless of any extra time played.
Handicap Regular Time
Handicap Half Time
Winning Margin
All bets will be settled in accordance with the official result of the regular time without extra time.
If the result after applying the handicap is a draw, the bet will be settled as void.
All methods of scoring are counted.
Total Regular Time
Total Half Time
Total (Odd/Even)
Team1 Total
Team2 Total
All bets will be settled in accordance with the official result of the regular time without extra time.
If the total is exactly equal to the specified number, the bet will be settled as void.
All methods of scoring are counted.
Match Result and Total
All bets will be settled in accordance with the official result of the regular time without extra time.
Half Time and Regular Time Result
All bets will be settled in accordance with the official result of the regular time without extra time.
Highest Scoring Half
The bet settlement takes into account the official result of each half of the match, without extra time.
Statistics
Total Raid Points
The bet settlement takes into account the official result of scored Raid points by the teams in the regular time.
Raiding Points are defined as points earned by teams through Touch Points and Bonus Points and do not include tackling points, penalties or all out bonuses.
Total Tackle Points
The bet settlement takes into account the official result of scored Tackle points by the teams in the regular time.
Tackle Points are defined as points earned by the team, who defends the raid, regardless of the method.
Total Raids
The bet settlement takes into account the official result of the number of raids made by two teams in regular time.
Raid № Points
The bet settlement takes into account the official result of the number of points scored by teams in the specified raid. All points earned by both teams in any method are counted.
Total Successful Raids
Total Team1 Successful Raids
Total Team2 Successful Raids
The bet settlement takes into account the official result of the number of successful raids made by teams in the regular time.
A raid is considered successful if the raider managed to earn at least one point for his team. Touch points, bonus points and extra points are counted.
Successful Raid №
The bet settlement takes into account the official result if the specified raid is successful.
A raid is considered successful if the raider managed to earn at least one point for his team. Touch points, bonus points and extra points are counted.
Total Unsuccessful Raids
Total Team1 Unsuccessful Raids
Total Team2 Unsuccessful Raids
The bet settlement takes into account the official result of the number of unsuccessful raids made by teams in the regular time.
A raid is considered unsuccessful if the defending team manages to put the raider out (by successful tackle or pushing him out of the mat).
Unsuccessful Raid №
The bet settlement takes into account the official result if the specified raid is unsuccessful.
A raid is considered unsuccessful if the defending team manages to put the raider out (by successful tackle or pushing him out of the mat).
Total Empty Raids
The bet settlement takes into account the official result of the number of empty raids made by teams in the regular time.
The raid is defined as empty if it doesn’t bring points to either team.
Total Bonus Points
The bet settlement takes into account the official result of the number of bonus points made by teams in the regular time.
The bonus point is counted only when there are 6 or more defenders on the mat. It requires the raider to cross the bonus line with one foot touching the mat inside that particular line while the other foot is in the air and not grounded outside that area.
The bonus point is not counted if the raider crosses the bonus line after contact with the defenders.
Raid № Bonus Points
The bet settlement takes into account the official result if bonus points are scored in the specified raid.
The bonus point is counted only when there are 6 or more defenders on the mat. It requires the raider to cross the bonus line with one foot touching the mat inside that particular line while the other foot is in the air and not grounded outside that area.
The bonus point is not counted if the raider crosses the bonus line after contact with the defenders.
Total Super Raids
The bet settlement takes into account the official result of the number of SuperRaids made by teams in the regular time.
Super Raid is counted if the raider gets three or more points (can be touch or bonus or technical points) for his team from a single raid. Only the number of super raids is counted, rather than earned points.
Raid № Super Raid
The bet settlement takes into account the official result if the Super raid is made in the specified raid.
Super Raid is counted if the raider gets three or more points (can be touch or bonus or technical points) for his team from a single raid. Only the number of super raids is counted, rather than earned points.
Total Super Tackles
The bet settlement takes into account the official result of the number of SuperTackles made by teams in the regular time.
Super Tackle is counted for the successful tackle of the raider if the defending team has three or less players on the mat (in this case the team gets two points instead of one). Only the number of super tackles is counted, rather than earned points.
Total All Out
The bet settlement takes into account the official result of the number of All Outs made by teams in the regular time.
All-Out is counted if a team can eliminate all seven players of the opposing team (in this case they get two extra points). Only the number of All-Outs is counted, rather than earned points.
Player Raiding Points
Match-Up Players
Highest Scoring RaiderThe bet settlement takes into account the official result of the number of raid points made by the player in the regular time.
Player Raiding Points are defined as points, earned by the specified player through Touch Points and Bonus Points and do not include tackling points, penalties or all out bonuses.
Points scored in extra-time are not counted.
If a player was not included in the starting 7 line-up, all bets on that player and any comparative bets involving them will be void.
If two or more players score the same highest number of points, bets on them will be settled according to the Dead Heat rule.
KORFBALL
1. Bets are accepted on regulation time only (two 30-minute halves with a 10-minute break). ‘Match Winner’ markets with a ‘Draw’ option are only offered on the first half of a game.
2. Bets on the second half of a game include ‘Golden Goal’, unless otherwise stated.
3. If a match is interrupted before the end of regular time and not resumed within 25 hours, all bets on the outcomes which have not been determined when play is stopped will be void. All bets on outcomes which have been determined when play is stopped stand. With regards to live betting, if a match is interrupted, then only bets on outcomes determined before stoppage of play are settled and all other bets are void.
4. If a match is postponed for a period of more than 25 hours, then all bets placed on this match are void.
5. If the total number of points scored in the match is equal to the designated bet total, bets will be void. The same also applies to bets on quarter/half totals, teams’ and players’ individual totals, for handicap bets on the whole match/half/quarter, player head-to-head bets and other markets where an exact handicap/total value is not assigned.
6. ‘Home vs Away’ markets only include matches shown in the betting section on a given matchday. If one or more matches shown in the betting section on a matchday are rescheduled or cancelled, all bets will be void.
Customers can bet on the following Korfball markets:
- Match Result (No Draw). Predict the outcome of a match. When there is a draw in Korfball, the game keeps going until a ‘Golden Goal’ is scored, unless otherwise stated (e.g. in friendly matches).
- Total. If the total number of points in a match is equal to the designated bet total, bets are void. The same applies to the individual total of a team or a player.
- Handicap. If the score/result is a draw after the handicap is applied, bets are void (irrespective of which time period bets are placed on). The same applies to head-to-head bets (points / fouls / blocks / rebounds / assists etc. scored/made by players).
- Individual Total (Team Total). When placing ‘Individual Total’ (‘Team Total’) bets, customers need to predict whether the number of points scored by a chosen team will be over or under a given amount. If the total number of points scored by the team is equal to the designated bet total, bets are void.
- Odd/Even Total. Customers need to predict whether the total number of points in either the entire match or a given period of a match (i.e. quarter/half/the whole match) will be an even or an odd number.
- Double Chance (for the first half of the match only). The following outcomes are possible for this market:
- 1X – if the first half ends in either a home team win or a draw, bets on this outcome win.
- X2 — if the first half ends in either an away team win or a draw, bets on this outcome win.
- 12 — if the first half ends in an away or a home team win, bets on this outcome win.
LACROSSE
1. When settling all bets on matches, overtime is taken into account, unless otherwise stated. Bets placed on the second half of the match also include overtime. The only exception to this are bets on a match winner with a ‘draw’ option, for which only regular time is taken into consideration.
2. If a match is interrupted before the end of regular time and not resumed within 25 hours, all bets on the outcomes which have not been determined when play is stopped will be void. All bets on outcomes which have been determined when play is stopped stand. With regards to live betting, if a match is interrupted, then only bets on outcomes determined before stoppage of play are settled and all other bets are void.
3. If a match is postponed for a period of more than 25 hours, then all bets placed on this match are void. If this is not the case, bets stand.
4. In the event of a change of venue, bets which have already been placed on the match will be valid, provided that the home team is still designated as such.
The Company offers the following markets on Lacrosse:
- Match Winner. Predict the outcome of a match. If the market includes the following options: ‘Team 1’, ‘Team 2’ and a ‘Draw’, only regular time is taken into account for betting purposes. If this is not the case, overtime is included.
- Total. If the total number of goals in a match is equal to the designated bet total, bets are void. The same applies to the individual total of a team or a player.
- Individual Total (Team Total). If the total number of goals scored by the team is equal to the designated bet total, bets are void.
- Handicap. If the score/result is a draw after the handicap is applied, all bets are void (irrespective of which time period bets are placed on).
- Odd/Even Total. Team 1 (Team 2) Total odd/even. If the total number of goals is 0, bets on an “Even” total win.
MMA
General Rules
- All bets are settled in accordance with the initial official result. Further changes after the fight is finished (protest, doping etc.) are not considered.
- If the number of rounds is changed in the fight, bets on the result of the fight and the winning method will stand, bets on the number of rounds are void, except the cases when the settlement of the bets had been determined before.
- If the fight was cancelled, all bets are void.
- If the fight was declared as "No contest", bets are void (except bets, the outcome of which has been determined).
Market Rules
Fight Winner (2-Way)
All bets will be settled in accordance with the official result of the fight.
The result of the fight can be defined by judge's Decision (DEC), Knock-Out (KO), Technical Knock-Out (TKO), Technical Decision (TD), Disqualification (DQ), Submission (Sub) or refusal of an opponent.
In case of a draw, bets will be void.
Rounds Total
All bets will be settled in accordance with the official result of the fight.
Total 0.5 is settled as over if the round is fully completed.
NETBALL
1. When settling all bets on matches, overtime is taken into account, unless otherwise stated. Bets placed on the second half of the match also include overtime. The only exception to this are bets on a match winner with a ‘draw’ option, for which only regular time is taken into consideration.
2. If a match is interrupted before the end of regular time and not resumed within 25 hours, all bets on the outcomes which have not been determined when play is stopped will be void. All bets on outcomes which have been determined when play is stopped stand. With regards to live betting, if a match is interrupted, then only bets on outcomes determined before stoppage of play are settled and all other bets are void.
3. If a match is postponed for a period of more than 25 hours, then all bets placed on this match are void. If this is not the case, bets stan.
4. Bets on the 4th quarter include overtime.
5. If the total number of points scored in the match is equal to the designated bet total, bets will be void. The same also applies to bets on quarter/half totals, teams’ and players’ individual totals, for handicap bets on the whole match/half/quarter, player head-to-head bets and other markets where an exact handicap/total value is not assigned.
6. ‘Home vs Away’ markets only include matches shown in the betting section on a given matchday. If one or more matches shown in the betting section on a matchday are rescheduled or cancelled, all ‘Home vs Away’ bets will be void.
Customers can bet on the following Netball markets:
- Winner. Customers need to predict the outcome of a match. If the market includes the following options: ‘Team 1’, ‘Team 2’ and a ‘Draw’, only regular time is taken into account for betting purposes. If this is not the case, overtime is included.
- Total. If the total number of points in a match is equal to the designated bet total, bets are void. The same applies to the individual total of a team or a player.
- Handicap. If the score/result is a draw after the handicap is applied, bets are void (irrespective of which time period bets are placed on). The same applies to head-to-head bets (points / fouls / blocks / rebounds / assists etc. scored/made by players).
- Individual Total (Team Total). When placing ‘Individual Total’ (‘Team Total’) bets, customers need to predict whether the number of points scored by a chosen team will be over or under a given amount. If the total number of points scored by the team is equal to the designated bet total, bets are void.
- Odd/Even Total. Customers need to predict whether the total number of points in either the entire match or a given period of a match (i.e. quarter/half/the whole match) will be an even or an odd number.
Rugby
General Rules
- If the match was interrupted for any reason and not finished within 12 hours of the original scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
- If the match was not played on the original scheduled date for any reason, bets will be void.
- Handicaps and totals are given in points unless otherwise specified in the betting line.
Market Rules
Match Winner (3-Way)
Half Winner (3-Way)
Double Chance Regular Time
Double Chance Half Time
All bets will be settled in accordance with the official result of the regular time without extra-time.
Handicap Regular Time
Handicap Half Time
Winning Margin Regular Time
Winning Margin Half Time
All bets will be settled in accordance with the official result of the regular time including extra-time.
If the result after applying the handicap is a draw, the bet will be settled as void.
Total Regular Time
Total Half Time
Total (Odd/Even)
Team1 Total
Team2 Total
Total Points Range
All bets will be settled in accordance with the official result of the regular time including extra-time.
If the total is exactly equal to the specified number, the bet will be settled as void.
Highest Scoring Half
The bet settlement takes into account the official result of each half of the match.
If one of halves wasn't played or wasn't finished, all bets will be void, except for those that had already been unconditionally determined.
Match Result and Total
All bets will be settled in accordance with the official result of the regular time without extra-time.
Half Time and Regular Time Result
All bets will be settled in accordance with the official result of the regular time without extra-time.
To Qualify
All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament which is posted on the tournament's official website.
To qualify, a team needs to play either one match or several matches.
SEPAK TAKRAW
1. Customers can place bets on a match/set winner, match/set points total, handicap bets on match/set and on who will be the first to win a specified number of points in a match/set.
2. Handicap and total bets are settled according to the number of points scored in a match/set.
3. If a match does not start on time or is delayed/rescheduled for any reason, all bets stand until the end of the tournament.
4. If a team/competitor forfeits before the start of a match, all bets will be void.
5. If a match is not finished for any reason, bets on outcomes which have been unconditionally determined when play is stopped stand. All other bets will be void. If a declared competitor is replaced by another player before the start of a match, all bets on this event will be void.
SNOOKER
General Rules
- All bets on the match are valid until the end of the tournament. If the tournament was cancelled or interrupted due to some reasons and wasn't finished, bets would be void.
- The number of frames in the match is defined by the tournament regulations.
Market Rules
Match Winner (2-Way)
Frame Winner (2-Way)
Double Chance
All bets will be settled in accordance with the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete games, and the bet will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets would be void.
If the regulation of the match is changed, bets will be settled according to the result, except the cases, when the match was finished in draw and bets would be void.
Match Winner (3-Way)
All bets will be settled in accordance with the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete games, and the bet will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets would be void.
If the regulation of the match is changed, bets will be settled according to the result.
Match Handicap
Frame Handicap
All bets will be settled in accordance with the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete games, and the bet will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets would be void.
If the regulation of the match is changed, bets, the results of which were not defined at the interruption would be void.
Match Total
Total (Odd/Even)
Player1 Match Total
Player2 Match Total
Frame Number N Total
All bets will be settled in accordance with the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete games, and the bet will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets would be void.
If the regulation of the match is changed, bets, the results of which were not defined at the interruption would be void.
Correct Score
All bets will be settled in accordance with the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete games, and the bet will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets would be void.
If the regulation of the match is changed, bets, the results of which were not defined at the interruption would be void.
Squash
General Rules
- If a match is postponed or delayed for more than 36 hours from the originally scheduled start time, all bets will be void.
- If the match was interrupted for any reason and was not finished, bets, the outcome of which have not been determined prior to the initial interruption, will be void.
- The regulation of the match is defined by the Tournament Federation, unless otherwise stated in the betting-line.
- In the team competition, if for any reason one or more competitors are replaced in the team squad, bets on match outcome and qualifying to the next round will stand. If the players have been nominated in the list in doubles and one of them was replaced, bets will be void.
Market Rules
Match Winner
Set Winner
All bets will be settled in accordance with the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified and if at least one set is fully played, bet on the match winner will be settled according to the result. In other cases bets will be void.
If the regulation of the game is changed all bets will be settled in accordance with the official result of the match except the winner of the game wasn't defined and bets would be void.
Points Handicap Match
Points Handicap Set
All bets will be settled in accordance with the official result of the match.
Handicaps are given in points unless otherwise specified in the betting line.
If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before the interruption will be void.
If the regulation of the match is changed, bets will be void.
Points Total Match
Points Total Set
Team1 Total Points Match
Team2 Total Points Match
Points Total (Odd/Even)
All bets will be settled in accordance with the official result of the match.
Totals are given in points unless otherwise specified in the betting line.
If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before the interruption will be void.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Correct Score Match
All bets will be settled in accordance with the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before the interruption will be void.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Number of Sets
All bets will be settled in accordance with the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before the interruption will be void.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Race to N points
All bets will be settled in accordance with the official result of which player will win the first Nth amount of points in the set.
Totals are given in points unless otherwise specified in the betting line.
Who Will Score Point Number N
The bet settlement takes into account the official information about which player will score Nth point in the set. If the point wasn't grabbed, the bet would be void.
SWIMMING
1. Only results from official records and other official sources published after the end of an event are deemed to be valid. Results which have either been rendered void or overturned at a later date due to protests, doping investigations etc., are not deemed to be grounds to reconsider settled bets.
2. Head-to-Head (which of the two given athletes is better). Customers need to predict which athlete will finish highest in an event. If both participants either have no recorded result or fail to complete an event, bets will be void. If both participants are eliminated from the competition at an earlier stage (i.e. before the final), the athlete who finished higher is considered to be the winner. If there is no difference in two athletes’ final standing, bets are void.
3. Athletes’ final standings are determined by official records published immediately after an event. The Company does not take into consideration disqualifications of athletes or teams or other subsequent changes to results made at a later date.
4. It is forbidden to include interrelated markets/outcomes on the same competition in multiples and system bets. If two or more interrelated markets/outcomes are included in either a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software.
SYNCHRONIZED SWIMMING
1. Only results from official records and other official sources published after the end of an event are deemed to be valid. Results which have either been rendered void or overturned at a later date due to protests, doping investigations etc., are not deemed to be grounds to reconsider settled bets.
2. Head-to-Head (which of the two given athletes is better). Customers need to predict which athlete will finish highest in an event. If both participants either have no recorded result or fail to complete an event, bets will be void. If both participants are eliminated from the competition at an earlier stage (i.e. before the final), the athlete who finished higher is considered to be the winner. If there is no difference in two athletes’ final standing, bets are void.
3. Athletes’ final standings are determined by official records published immediately after an event. The Company does not take into consideration disqualifications of athletes or teams or other subsequent changes to results made at a later date.
4. It is forbidden to include interrelated markets/outcomes on the same competition in multiples and system bets. If two or more interrelated markets/outcomes are included in either a multiple or system bet, bets are void even if they were not initially blocked by the Company’s bet acceptance software.
TABLE TENNIS
General Rules
- If a match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
- If the match is interrupted and one of the players or teams retires or is disqualified:
- If at least one set is fully completed:
• All bets on the match winner will stand. The winner of the match is determined according to the referee’s decision.
• All previously settled bets will also stand. - If the first set is not completed:
• Only bets with already determined outcomes will stand.
• All remaining bets will be void. - Example:
The match was interrupted in the second set with a score of 1:0 (11:9, 9:10). One team retired.
• Bet “2nd set total over (19.5)” – win
• Bet “2nd set total under (19.5)” – loss
• Bet “2nd set total over (20.5)” – void
• Bet “2nd team to win” – loss
• Bet “1st team’s handicap in the match (-5.5)” – void
- If at least one set is fully completed:
- If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined before the interruption will be void.
- Handicaps and totals are given in points unless otherwise specified in the betting line.
- In doubles competitions, if one or more players are replaced for any reason, all bets will be void.
Market Rules
Match Winner (2-Way)
Set Winner (2-Way)
All bets will be settled in accordance with the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified and if at least one set is wholly played, bet on the match winner will be settled according to the result. In other cases bets will be void.
If the regulation of the game is changed all bets will be settled in accordance with the official result of the match except the winner of the game wasn’t defined and bets would be void.
Points Handicap Match
Points Handicap Set
All bets will be settled in accordance with the official result of the match.
Handicaps are given in points unless otherwise specified in the betting line.
If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before the interruption will be void.
If the regulation of the match is changed, bets will be void.
Points Total Match
Points Total Set
Team1 Total Points Match
Team2 Total Points Match
All bets will be settled in accordance with the official result of the match.
Totals are given in points unless otherwise specified in the betting line.
If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before the interruption will be void.
If the regulation of the match is changed, bets will be void.
Correct Score Match
Correct Score Set
All bets will be settled in accordance with the official result of the match.
If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before the interruption will be void.
Who Will Score Point Number N
The bet settlement takes into account the official information about which player will score Nth point in the set. If the point wasn’t grabbed, the bet would be void.
Race to N points
All bets will be settled in accordance with the official result of what player will win first Nth amount of points in the set.
If one of the players refuses to continue the match for any reason or is disqualified, bets, the results of which were not defined at the interruption, would be void.
TENNIS
General Rules
- All bets on the match are valid until the end of the tournament. If the tournament was cancelled or interrupted due to some reasons and wasn’t finished, bets would be void.
- If the match is interrupted and one of players or teams retires or is disqualified:
- If at least one set is fully completed:
- All bets on Match Winner will stand. The winner of the match is determined according to the referee’s decision;
- All previously settled bets will also stand;
- All bets on handicap for the games will be void regardless of the score;
- If the first set is not completed:
- Only bets with already determined outcomes will stand;
- All remaining bets will be void.
- Example 1:
Match Nadal - Djokovic was interrupted in the first set at the score 5:5).
• Bet “1st set Djokovic handicap (+2.5)” - void
• Bet “1st set Nadal handicap (-2.5)” - void
• Bet “1st set total under (10.5)” – void
• Bet “1st set total over (10.5)” – void
• Bet “1st set total over (9.5)” – win - Example 2:
Match Nadal - Djokovic was interrupted at the score 1:0 (6:4, 4:4).
• Bet “1st set Djokovic handicap (+1.5)” - loss
• Bet “2nd set total over (7.5)” – win
• Bet “2nd set total under (8.5)” – void
• Bet “2nd set total over (9.5)” – void
• Bet “Match total over (19.5)” – void
• Bet “Match total under (17.5)” – loss (because actually 18 games have been already played)
- If at least one set is fully completed:
- In the team competition, if for any reason one or more competitors are replaced in the team squad, bets on match outcome and qualifying to the next round will stand. If the players have been nominated in the list in doubles and one of them was replaced, bets will be void.
- Information about the tennis court surface is informative only. If the surface is changed, all bets will stand.
Market Rules
Match Winner (2-Way)
Set Winner (2-Way)
Game Winner (2-Way)
Bets are settled based on the official result of the match.
If at least one set is completed and a player retires or is disqualified, the bet will stand.
If no sets are completed, the bet will be void.
If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be settled according to the result.
Games Handicap Match
Games Handicap Set
Bets are settled based on the official result of the match.
If one of the players retires or is disqualified, all bets on game handicaps will be void regardless of the score. Bets on games handicaps in completed sets will remain valid.
If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa), bets on the 1st set will stand, while all other bets will be void.
If a Champions Tie-Break (a short game played to 10 points) is used instead of a full deciding set, the 3rd set is considered to be settled with a 1–0 score in games. Accordingly, Total and Handicap bets on games in the match are settled based on this 1–0 result for the 3rd set.
If the use of a Champions Tie-Break was not announced prior to the match, all related bets will be void.
Sets Handicap
All bets will be settled in accordance with the official result of the match.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.
Games Total Match
Games Total Set
Player1 Total Games Match
Player1 Total Games Set
Player2 Total Games Match
Player2 Total Games Set
Games Total (Odd/Even)
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.
If a Champions Tie-Break (a short game played to 10 points) is used instead of a full deciding set, the 3rd set is considered to be settled with a 1–0 score in games. Accordingly, Total and Handicap bets on games in the match are settled based on this 1–0 result for the 3rd set.
If the use of a Champions Tie-Break was not announced prior to the match, all related bets will be void.
Sets Total
All bets will be settled in accordance with the official result of the match.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.
Highest Scoring Set
All bets will be settled in accordance with the official result of the 1st and 2nd sets.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.
Number of Sets
All bets will be settled in accordance with the official result of the match.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.
Player1 to Win Either One Set
Player2 to Win Either Set
All bets will be settled in accordance with the official result of the match.
If one of the players retires or is disqualified, all unsettled bets on markets, whose outcomes were not determined prior to the interruption will be void
To Win 1st Set and Win Match
To Win 1st Set and Lose Match
All bets will be settled in accordance with the official result of the match.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.
Match Result and Games Total
Match Result and Sets Total
All bets will be settled in accordance with the official result of the match.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.
1st Set and Match Winner
All bets will be settled in accordance with the official result of the match.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
To Lose 1st Set and Win Match
All bets will be settled in accordance with the official result of the match.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
Either Set to Nil
All bets will be settled in accordance with the official result of the match.
If one of the players retires or is disqualified, all unsettled bets on markets, whose outcomes were not determined prior to the interruption will be void
Correct Score Match
Correct Score Set
Correct Score Game
Correct Score After First Two Sets
All bets will be settled in accordance with the official result of the match.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.
Tie-Break Winner (2-Way)
Tie-Break Correct Score
Will Be Tie-break in Match
Will Be Tie-break in Set
Total Tie-breaks
To Win Point Number N on Tie-break
All bets will be settled in accordance with the official result of the match.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.
To Win Point Number N
All bets will be settled in accordance with the official result of the match.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
Points Total in 1st Game of 1st Set
All bets will be settled in accordance with the official result of the 1st game in 1st set.
Will Be Deuce
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
Race to N Games
All bets will be settled in accordance with the official result of which player will win the first Nth number of games in the set.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
Correct Score After N Games of 1st Set
All bets will be settled in accordance with the official result of the current score in the 1st set.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
Player to Make 1st Break in 1st Set
All bets will be settled in accordance with the official result of the match. The lost serve in the tie-break is not counted.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
Player1 to Win Game N on Own Serve
Player2 to Win Game N on Own Serve
All bets will be settled in accordance with the official result of the match.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
Statistics
Number of Set Points
The bet settlement of statistical values takes into account the official result which is posted on the official website of the tournament or federation.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
Number of Match Points
The bet settlement of statistical values takes into account the official result which is posted on the official website of the tournament or federation.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
Player1 Aces Total
Player2 Aces Total
Aces Total
The bet settlement of statistical values takes into account the official result which is posted on the official website of the tournament or federation.
Player to Serve Ace Number 1
Aces Winning
Aces Handicap
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
Player to Commit Double Fault Number 1
Double Faults Total
Player1 Double Faults Total
Player2 Double Faults Total
Double Faults Winner
Double Faults Handicap
The bet settlement of statistical values takes into account the official result which is posted on the official website of the tournament or federation.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
Player1 First Serve % Total
Player2 First Serve % Total
The bet settlement of statistical values takes into account the official result which is posted on the official website of the tournament or federation.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
Player1 % on First Serve Winning Points
Player1 % on Second Serve Winning Points
Player2 % on First Serve Winning Points
Player2 % on Second Serve Winning Points
The bet settlement of statistical values takes into account the official result which is posted on the official website of the tournament or federation.
If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
Tournament
Tournament Winner
To Reach Final
In Tournament bets it is proposed to guess a player, who will take the best place in the tournament by the official results of specified Federation/League.
If the tournament hasn't been played fully all bets will be void, except the case when the current results were declared by Federation/League as final and bets will be settled in accordance with the official result.
If the tournament hasn't been played fully and the winner hasn't been determined, bets will be void.
UFC
General Rules
- All bets are settled in accordance with the initial official result. Further changes after the fight is finished (protest, doping etc.) are not considered.
- If the number of rounds is changed in the fight, bets on the result of the fight and the winning method will stand, bets on the number of rounds are void, except the cases when the settlement of the bets had been determined before.
- If the fight was cancelled, all bets are void.
- If the fight was declared as "No contest", bets are void (except bets, the outcome of which has been determined).
Market Rules
Fight Winner (2-Way)
All bets will be settled in accordance with the official result of the fight.The result of the fight can be defined by judge's Decision (DEC), Knock-Out (KO), Technical Knock-Out (TKO), Technical Decision (TD), Disqualification (DQ), Submission (Sub) or refusal of an opponent.
In case of a draw, bets will be void.
Rounds Total
Bets are settled based on the official result of the fight.
Total 0.5 is considered half of the 5-minute round and equals 2 minutes and 30 seconds. If more than 2 minutes and 30 seconds have passed in the round, the total 0.5 will be settled as over. If the fight ends exactly at 2 minutes and 30 seconds, the bet will be void.
Number of Completed Rounds
All bets will be settled in accordance with the official result of the fight.
The bet settlement takes into account the completely finished rounds.
Fighter1 to Win Inside the Distance
Fighter2 to Win Inside the Distance
To Win Inside the Distance
All bets will be settled in accordance with the official result of the fight.
The win inside the distance means a Knock-Out (KO), Technical Knock-Out (TKO), Technical Decision (TD), Disqualification (DQ), Submission (Sub) or refusal of an opponent.
Winner by Points
All bets will be settled in accordance with the official result of the fight.
The Win by points means judge's decision (Unanimous decision, Split decision, Majority decision).
In case of a draw, bets will be settled as losing.
Winning Method
All bets will be settled in accordance with the official result of the fight.
A win inside the distance means KO, TKO, TD, DQ, or refusal of the opponent.
A win by points includes Unanimous, Split, or Majority Decision.
A draw includes outcomes based on the judge's scorecards:
- Unanimous Draw (all three judges score the fight as a draw);
- Majority Draw (two judges score the fight as a draw, one judge scores it in favor of either fighter);
- Split Draw (one judge scores it as a draw, the other two judges score the fight in favor of different fighters);
- Technical Draw (declared when the fight is stopped due to an accidental injury or other unforeseen event before a certain number of rounds is completed).
The End of the Fight
All bets will be settled in accordance with the official result of the fight.
In Round Win bets, you must choose the interval of rounds in which the fight will end.
If the fight ends between rounds, the round that just ended is counted.
If all rounds are finished, the Full Fight is settled as a win.
In case of Technical Draw or DQ, the last completed round is counted.
Fighter1 to Win in Round
Fighter2 to Win in Round
to Win in Round
All bets will be settled in accordance with the official result of the fight.
In Round Win bets, you must choose the interval of rounds in which the fight will end.
If the fight ends between rounds, the round that just ended is counted.
The win by points after all rounds were finished doesn’t equal a win in the last round.
In case of Technical Draw or DQ, the last completed round is counted.
Fighter1 to Win in Rounds (Range)
Fighter2 to Win in Rounds (Range)
To Win in Rounds (Range)
All bets will be settled in accordance with the official result of the fight.
In Round Win bets, you must choose the interval of rounds in which the fight will end.
If the fight ends between rounds, the last minute of the last round that just ended is counted.
The win by points after all rounds were finished doesn’t equal a win in the last round.
In case of Technical Draw or DQ, the last completed round is counted.
Fighter1 to Win by Decision
Fighter2 to Win by Decision
To Win by Decision
All bets will be settled in accordance with the official result of the fight.
The judges' decision includes:
- Unanimous decision (all three judges score the fight in favor of the same fighter).
- Split decision (two judges score the fight for one fighter, while the third judge scores it for the other fighter).
- Majority decision (two judges score the fight for one fighter, while the third judge scores it as a draw).
Fighter1 to Win by Unanimous Decision
Fighter2 to Win by Unanimous Decision
To Win by Unanimous Decision
All bets will be settled in accordance with the official result of the fight.
Unanimous decision means that all three judges score the fight in favor of the same fighter.
Fighter1 to Win by Split Decision
Fighter2 to Win by Split Decision
To Win by Split Decision
All bets will be settled in accordance with the official result of the fight.
Split decision means that two judges score the fight for one fighter, while the third judge scores it for the other fighter.
Fighter1 to Win by KO/TKP/DQ
Fighter2 to Win by KO/TKP/DQ
To Win by KO/TKP/DQ
All bets will be settled in accordance with the official result of the fight.
Knock-out is considered any legal strike or combination thereof that renders an opponent unable to continue fighting.
A technical knockout (TKO) is declared:
- The referee stops the fight because a fighter is no longer defending themselves against the opponent’s strikes, in order to prevent further damage.
- The ringside physician stops the fight due to excessive bleeding or another physical injury.
- A fighter’s corner stops the fight in the interest of their own fighter’s safety.
Fighter1 to Win by Submission Hold/Lock
Fighter2 to Win by Submission Hold/Lock
To Win by Submission Hold/Lock
All bets will be settled in accordance with the official result of the fight.
A submission is declared:
- A fighter visibly taps the floor or their opponent with a hand or foot.
- A fighter verbally submits to the opponent or the referee.
Fighter1 to Win in Round Number N or by Decision
Fighter2 to Win in Round Number N or by Decision
To Win in Round Number N or by Decision
All bets will be settled in accordance with the official result of the fight.
The judges decision includes:
- Unanimous decision
- Split decision
- Majority decision
Fighter1 to Win by KO/TKP/DQ in Round Number N
Fighter2 to Win by KO/TKP/DQ in Round Number N
To Win by KO/TKP/DQ in Round Number N
All bets will be settled in accordance with the official result of the fight.
Knock-out is considered any legal strike or combination thereof that renders an opponent unable to continue fighting.
A technical knockout (TKO) is declared:
- The referee stops the fight because a fighter is no longer defending themselves against the opponent’s strikes, in order to prevent further damage.
- The ringside physician stops the fight due to excessive bleeding or another physical injury.
- A fighter’s corner stops the fight in the interest of their own fighter’s safety.
Fighter1 to Win by Submission Hold/Lock in Round Number N
Fighter2 to Win by Submission Hold/Lock in Round Number N
To win by Submission Hold/Lock in Round Number N
All bets will be settled in accordance with the official result of the fight.
A submission is declared:
- A fighter visibly taps the floor or their opponent with a hand or foot.
- A fighter verbally submits to the opponent or the referee.
The Fight Will Be Finished Within First Minute
All bets will be settled in accordance with the official result of the fight.
Round N Will Be Started
All bets will be settled in accordance with the official result of the fight.
The specified round should start for the settlement.
Fighter1 to Win by KO/TKP/DQ or by Points
Fighter2 to Win by KO/TKP/DQ or by Points
All bets will be settled in accordance with the official result of the fight.
Fighter1 to Win by Submission Hold/Lock or by Points
Fighter2 to Win by Submission Hold/Lock or by Points
All bets will be settled in accordance with the official result of the fight.
Tournament
Fighter N Will Win Title
All bets will be settled in accordance with the official result of the evening fights. A specified fighter must win a Title.
All Fights Will End Inside the Distance
All bets will be settled in accordance with the official result of the evening fights. All fights should finish inside the distance (Knock-Out (KO), Technical Knock-Out (TKO), Technical Decision (TD), Disqualification (DQ), Submission (Sub) or refusal of an opponent).
If one of the scheduled fights was cancelled, all bets would be void, except the cases when the settlement had been determined before.
All Fights Will End by Decision
At Least One Fight Will End by Split Decision
N Number of Fights Will End by Decision
All bets will be settled in accordance with the official result of the evening fights. Only fights finished by the judge's decision (Unanimous decision, Split decision, Majority decision, Unanimous Draw, Draw by majority decision, Split Draw) are counted.
If one of the scheduled fights was cancelled, all bets would be void, except the cases when the settlement had been determined before.
N Number of Fights Will End by KO/TKON
Fights Will End by KO/TKO/DQ Total
All bets will be settled in accordance with the official result of the evening fights. Only wins by KO or TKO are counted.
If one of the scheduled fights was cancelled, all bets would be void, except the cases when the settlement had been determined before.
N Number of Fights Will End by Submission Hold/Lock
All bets will be settled in accordance with the official result of the evening fights. Only winnings by submission or refusal of an opponent are counted.
If one of the scheduled fights was cancelled, all bets would be void, except the cases when the settlement had been determined before.
VOLLEYBALL
General Rules
- If the match was interrupted for any reason and not finished within 12 hours of the original scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
- If the match is postponed or delayed for more than 36 hours from the originally scheduled start time, all bets will be void.
- Handicaps and totals are given in points unless otherwise specified in the betting line.
- If regulation of the match is changed (1-4 sets are played to 21 points, or vice versa), then bets on the following markets will be settled at the accepted odds while the others will be void:
- Match Winner;
- Set Winner;
- Correct Score;
- The "Golden Set" is not included in bet settlement.
Market Rules
Match Winner
Set Winner
All bets will be settled in accordance with the official result of the match.
If the regulation of the game is changed, all bets will be settled in accordance with the official result of the match except if the winner of the game wasn’t defined, and bets will be void.
Points Handicap Match
Points Handicap Set
Winning Margin
All bets will be settled in accordance with the official result of the match.
Handicaps are given in points unless otherwise specified in the betting line.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Points Total Match
Points Total Set
Team1 Total Points Match
Team2 Total Points Match
Points Total (Odd/Even)
All bets will be settled in accordance with the official result of the match.
Totals are given in points unless otherwise specified in the betting line.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Sets Handicap
All bets will be settled in accordance with the official result of the match.
If the regulation of the match is changed, bets will be void.
Number of Sets
Sets Total
All bets will be settled in accordance with the official result of the match.
If the regulation of the game is changed and the number of sets reduced, bets will be void.
Correct Score
Correct Score After First Two Sets
All bets will be settled in accordance with the official result of the match.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Race to N points
All bets will be settled in accordance with the official result of what team will win first Nth amount of points in the set.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
Will Be Additional Points
All bets will be settled in accordance with the official result of the match. The 26th point in a set played to 25, the 22nd point in a set played to 21, and the 16th point in a set played to 15 are considered additional points.
If the regulation of the match is changed, bets will be void.
Who Will Score Point Number N
The bet settlement takes into account the official information about which team will score the Nth point in the set.
If the point wasn't scored, bets would be void.
Will Be Tie-Break
All bets will be settled in accordance with the official result of the match. The 5th set in the match is considered a Tie-break.
If the regulation of the match is changed, bets will be void.
To Qualify
All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament, which is posted on the tournament's official website.
To qualify, a team needs to play either one match or several matches.
Statistics
All bets will be settled in accordance with the official result of the match.
If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.
The "Golden Set" is not included in bet settlement.
Team1 Aces Total
Team2 Aces Total
Aces Total
Team1 Blocks Total
Team2 Blocks Total
Blocks Total
Team1 Serve Faults Total
Team2 Serve Faults Total
Serve Faults Total
Team1 Successful Attacks Total
Team2 Successful Attacks Total
Successful Attacks Total
Tournament
Tournament Winner
In Tournament bets it is proposed to guess a team that will take the best place in the tournament by the official results of specified Federation/League.
If the tournament hasn't been played fully all bets will be void, except the case when the current results were declared by Federation/League as final and bets will be settled in accordance with the official result.
If the tournament hasn't been played fully and the winner hasn't been determined, bets will be void.
WATER POLO
General Rules
- All bets are accepted on the regular time.
- If the match was interrupted for any reason and not finished within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
- If the match is postponed or delayed for more than 36 hours from the originally scheduled start time, all bets will be void.
Market Rules
Match Winner (3-Way)
All bets will be settled in accordance with the official result of the regular time.
Handicap
All bets will be settled in accordance with the official result of the regular time.
If the result after applying the handicap is a draw, the bet will be settled as void.
Total Regular Time
Total (Odd/Even)
Team1 Total Regular Time
Team2 Total Regular Time
All bets will be settled in accordance with the official result of the regular time.
If the total is exactly equal to the specified number, the bet will be settled as void. 0-0 is counted as Even.
Team to Score Goal Number N
The bet settlement takes into account the official information who scored the Nth goal in the regular time of the match.
Race to N goals
To determine the result, the information of what team will score first Nth number of goals is used.
To Qualify
All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament which is posted on the tournament's official website.
To qualify, a team needs to play either one match or several matches.
WINTER SPORT
1. Winter Sports include Skiing, Biathlon, Bobsleigh, Ski race, Freestyle / Ski Acrobatics, Sleigh, Nordic Combined, Skating, Skeleton, Ski Jumping, Snowboarding
2. In the event of a distance change, the number of rounds as well as a change in the venue of the competition, all bets on this event shall be refunded. If the start time of the event is postponed for more than 24 hours, all bets on the event are refundable.
3. If the event was interrupted and not resumed within 24 hours from the moment the event stopped, all bets on this event, except bets, the outcome of which is uniquely determined at the time the race was stopped, are refundable.
4. If after stopping the event was resumed on another track (track), all bets placed on this event, except bets, the outcome of which is uniquely determined by the time the race is stopped, shall be refunded.
5. Places of athletes are determined by the official final protocol published immediately after the end of the race. Changes in the protocol of the competition related to the disqualification of athletes after the race are not taken into account by the betting company.
6. If the race was not held on the specified day, then all bets on it shall be refunded.
The following markets are offered for winter sports betting:
- Bet on the winner of the race. In this case, the winner is the one who won first place in the final protocol. If the athlete has not reached the start of the race, a refund is made.
- Finish in the Top 3. It is necessary to determine which of the riders will finish in the Top 3. If the rider has not reached the start of the race, a refund is made.
- The game "Who is better." The athlete who will perform better is chosen. In this case, the best one is considered to be the one who took a higher place in the final protocol. Bets are settled based on an official protocol published by the governing body/federation of the respective competition immediately after the end of the race. Changes in the protocol of the competition related to the disqualification of athletes after the race are not taken into account by the betting company. If both riders have lost the race, then all bets are refundable. If one of the athletes has not finished the race, when calculating bets for this position, it is considered that his opponent took a place higher.
- More / fewer misses of <Specified participant>. It is necessary to determine whether the specified rider in the biathlon race will make more or fewer misses than the specified number. If, as a result of the race, the number of misses made is equal to the total bet, a refund is made with a coefficient of 1.
Virtual Sport
VIRTUAL TENNIS OPEN (VTO).
1. Match simulations are produced through a combination of artificial intelligence and an independent random number generator.
2. VTO players’ profiles (number of goals, fitness, consecutive match statistics, etc.) are based on those of professional tennis players.
3. All matches are broadcast live and can be streamed through the media player in your browser.
4. You can switch freely between all available matches in a round, or alternatively choose to follow a single match for the entire round.
Information
5. Two knockout tournaments are run in parallel on a continuous basis. Each tournament consists of 4 rounds. 16 players participate in the first round (round of 16) which is then followed by a round of 8, a semi-final, and a final. To ensure that there is enough time to place bets, the graphical user interface (GUI) alternates between rounds of each of the two tournaments. This means that a round of the grass-court tournament is always followed by a round of the hard-court tournament and vice versa.
6. Bets can be placed on all matches in the next available round of a tournament.
Tournament information Due to the tournaments being shown in parallel, one complete tournament lasts for 25 minutes 30 seconds. This includes an introduction (15 seconds before the tournament begins), the rounds (3 minutes 30 seconds per round) and a celebration (15 seconds at the end of the tournament).
Betting
Bets can be placed on VTO matches until 10 seconds prior to the start of the tournament.
Bets are accepted on games, sets, and matches.
Betting markets are always open for at least 3 minutes 30 seconds before a match (betting on the next available round on the grass court is offered while a round on the hard court is in progress and vice versa).
Available markets:
- Game markets
- Winner of 1st game, 1st set (1 – home team to win; 2 – away team to win);
- Correct score of 1st game, 1st set (game-0; game-15; game-30; game-40 – 0-game; 15-game; 30-game; 40-game).
- Set markets
- Winner of 1st set (1 – home team to win; 2 – away team to win);
- Correct score of 1st set: (6:0; 6:1; 6:2; 6:3; 6:4; 7:5; 7:6 – 0:6; 1:6; 2:6; 3:6: 4:6; 5:7; 6:7);
- Total games in 1st set: (Over/Under, 3 different options);
- Total games in 1st set , odd/even: (Odd/Even).
- Match markets
- Match winner (1 – home team to win; 2 – away team to win);
- Final Score (in sets – best of 3) (2:0; 2:1 – 0:2; 1:2);
- Total games in match: (Over/Under, 1 option).
VIRTUAL FOOTBALL LEAGUE (VFL)
1. 16 teams participate in the Virtual Football League.
2. The virtual players’ profiles are based on those of today’s world-famous footballers. Gameplay features are based on the statistics of international football and include all the factors affecting a match, such as weather conditions, referees’ mistakes, the team’s motivation, etc.
3. Just like in real-life football matches, the result of a match is determined according to the final score displayed on the scoreboard and is not affected by referees’ mistakes regarding goals or disputes.
4. Matches are modelled by artificial intelligence, developed by the independent international company Sportradar. The outcome of an event depends on both the objective logical factors which are well known to each customer (teams’ tactics, current fitness, motivation for the match according to the team’s position in the tournament, personal relationships between the teams, individual statistics) and on chance, which is determined by Sportradar’s random number generator.
5. Each season lasts 141 minutes and is divided into 30 rounds (home games and away games). One round consists of eight matches. The customer may switch between the eight matches in the current round, or follow any single match of their choice. One match lasts 4 minutes 35 seconds.
6. Each match includes:
- Pre-match period;
- first half;
- second half;
- post-match period.
- The pre-match period precedes the beginning of a game and lasts 60 seconds.
- The duration of each half is 45 minutes as in real-life football, however, the customer only sees highlights lasting 1 minute 30 seconds. The half-time break lasts 10 seconds. At the end of each game, there is a post-match period of 10 seconds. There is a 15-second post-matchday period at the end, which concludes the game.
Bets on VFL
7. Bets are accepted on any upcoming match in the current season. On each “Game day”, all games in the selected round with up-to-date odds are displayed. Bets on the VFL matches are accepted until 10 seconds before the start of an event. After this time, no bets will be accepted.
The following markets are available to MOJABET customers:
- Regular time (Team 1 to win; draw; Team 2 to win);
- Handicap (H1; H2);
- First Half (Team 1 to win; draw; Team 2 to win);
- Total (over; under);
- Correct score (from 0:0 to 3:3; other);
- Next team to score at 0:0 (Team 1; no one; Team 2).
To place a bet on the VFL markets right now, you should:
- Go to the “Virtual Sports” section;
- Select the match;
- Select the outcome/outcomes by clicking on the respective odds;
- Collect your winnings for any correct predictions.
CYBER EVENTS
Cybersports
1.General definitions:
- A “frag” means the liquidation of the opponent.
- “Denying” means the destruction of an allied tower.
- “N” (n) means any number.
- “Best of 1” (Bo1) means that only one matchup is held;
- “Best of 2” (Bo2) means a series of two games;
- “Best of 3” (Bo3) means a series of games until one player has won twice;
- “Best of 5” (Bo5) means a series of games until one player has won 3 times;
- “Best of 7” (Bo7) means a series of games until one player has won 4 times;
- “Best of 9” (Bo9) means a series of games until one player has won 5 times.
2. MOJABET accepts bets on the following cybersports: Dota 2, League of Legends, World of Tanks, Overwatch, StarCraft II, Counter-Strike: Global Offensive, Smite, Heroes of the Storm, and Hearthstone: Heroes of Warcraft.
3. Bets are taken on the winner of a match or tournament.
4. A single match may include one or several maps/games. The number of maps/games is stipulated by the rules and may vary subject to the stage of the tournament. If there is one map/game (best of 1), the teams play one map (game), and a win on the map/in the game means that the match is won. Should the rules stipulate that the match proceeds until two or three wins (best of 3, bets of 5), the team must win two or three maps/games respectively. Should the rules stipulate that the match includes two maps/games (best of 2), this match may end in a draw.
5. Bets are taken for the entire match and for stages within a match. There is no restriction on the time a bet is placed - bets are accepted until either team wins the match and/or map/game.
6. A technical glitch may cause a match to be interrupted.
7. Should a game be postponed for 25 hours or more due to technical failures, or should a game be interrupted and abandoned, all bets on that game will be settled at odds of 1, except for markets whose outcomes had already been unconditionally determined before the game was interrupted.
8. When a customer places a bet on the “Winner of the Match” market, they must predict which team will win in the entire series of maps/games. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, World of Tanks, Overwatch, StarCraft II, Counter-Strike: Global Offensive, Smite, Heroes of the Storm, and Hearthstone: Heroes of Warcraft.
9. When a customer places a bet on the “Winner of the Map/Game” market, they must predict which team will win a specific map/game. To win a map in League of Legends, Dota 2 or Smite, the team must destroy the opposing team’s main building, although the number of frags by the defeated team may exceed that of the winner. Either team may surrender in advance, which is regarded as a defeat on the current map. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, World of Tanks, Overwatch, StarCraft II, Counter-Strike: Global Offensive, Smite, Heroes of the Storm, and Hearthstone: Heroes of Warcraft.
10. When a customer places a bet on the “Total Frags” market, they must predict the total number of frags on the map/in the game, excluding kills by neutral creeps. Customers can also place bets on the market “Total Frags in the Match”.
When a customer places a bet on the “Frags Handicap” market, they must predict the difference between the number of frags by team 1 and the number of frags by team 2 on the map/in the game. Customers can also place bets on the market “Frags Handicap in the Match”.
Let us take a best-of-three match as an example. In the first map/game: team 1 got 27 frags, and team 2 got 21 frags. The total number of frags on the map/in the game amounts to 27+21=48, and the frags handicap amounts to 27-21=6 against team 2. In the second map/game: team 1 got 25 frags, and team 2 got 10 frags. The total number of frags on the map/in the game amounts to 25+10=35, and the frags handicap amounts to 25-10=15 against team 2. The total number of frags in the match is 83, and the total frags handicap is -21 against team 2.
Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, World of Tanks, Counter-Strike: Global Offensive, and Smite.
11. When a customer places a bet on the “Total Maps/Games” market, they must predict the total number of maps/games in an event. When they place a bet on the “Maps/Games Handicap” market, they must predict the difference between the number of maps/games won by team 1 and the number of maps/games won by team 2. Let us take a best-of-three match as an example. Team 1 won two maps/games, and team 2 won no maps/games. The total number of maps/games is 2, and the maps/games handicap is -2 against team 1. Bets on this market are accepted on the following cybersports : Dota 2, League of Legends, World of Tanks, Overwatch, StarCraft II, Counter-Strike: Global Offensive, Smite, Heroes of the Storm, and Hearthstone: Heroes of Warcraft.
12. When a customer places a bet on the “Odd/Even” market, the must predict if the total number of frags on the map/in the game will be odd or even. For example, team 1 got 25 frags, while team 2 got 22 frags: the total number of frags amounts to 47, which is an odd number. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, World of Tanks, Counter-Strike: Global Offensive, and Smite.
13. When a customer places a bet on the “Race To “n” Frags” market, they must predict which team will be the first to get “n” frags on the map/in the game. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, World of Tanks, Counter-Strike: Global Offensive, and Smite.
14. When a customer places a bet on the “First Blood” market, they must predict which team will be the first to frag on the map/in the game. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, World of Tanks, Counter-Strike: Global Offensive, and Smite.
15. When a customer places a bet on the “Which Team Will Be The First To Lose A Tower?” market, they must predict which team will be the first to lose a tower on the map/in the game. In Dota 2, the teams may deny their own towers, which shall be regarded as that team losing a tower. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, and Smite.
16. When a customer places a bet on the “Duration Of The Map From X Minutes to Y Minutes” market, they must predict the duration of a map/game. The selection “Yes” means that the map/game will last the specified amount of time. The selection “No” means that the map/game will last more or less than the specified amount of time. The duration of a map/game is determined according to the game clock. Let us take the market “Duration Of The Map From 0 Minutes To 40 Minutes” as an example. The game lasted 40 minutes 01 second. The duration of the game is deemed to be 41 minutes, and the selection “No” shall win. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, and Smite.
17. When a customer places a bet on the “Team To Get “n” Frags” market, they must predict which team will get “n” frags on the map/in the game. Bets on this market are accepted on the following cybersports: Dota 2, League of Legends, and Smite.
18. League of Legends
- When a customer places a bet on the “Which Team Will Be The First To Destroy An Inhibitor” market, they must predict which team will be the first to destroy an inhibitor on the map/in the game.
- When a customer places a bet on the “Which Team Will Be The First To Kill A Dragon” market, they must predict which team will be the first to kill a dragon (drake) on the map/in the game.
- When a customer places a bet on the “Which Team Will Kill Nashor First” market, they must predict which team will be the first to kill Baron Nashor on the map/in the game.
- When a customer places a bet on the “Total Number Of Destroyed Towers On Map “n”” market, they must predict the total number of destroyed towers (for both teams) on the map/in the game.
19. Dota 2
- When a customer places a bet on the “Courier Liquidation” market, they must predict if a courier will be killed on the map/in the game.
- When a customer places a bet on the “GODLIKE Streak” market, they must predict whether or not at least one player will achieve a GODLIKE streak (9 consecutive frags without being killed by enemy creeps/towers) on the map/in the game.
- When a customer places a bet on the “Roshan - Total Liquidations” market, they must predict how many times Roshan will be killed on the map/in the game.
- When a customer places a bet on the “Total Number Of Destroyed Towers On Map “n”” market, they must predict the total number of towers (for both teams) to be destroyed on the map/in the game.
20. Counter-Strike: Global Offensive
- Games are played by two teams, each with five members.
- A single game consists of two halves. The first half consists of 15 rounds (for example, 9-6). The second half will end if one of the teams wins 16 rounds in total (for example, 16-13).
- Should the teams have an equal number of won rounds (15-15) at the end of the second half, two additional sets of 3-rounds will be awarded as overtime. The team that is the first to win four rounds in overtime shall be declared the winner. In the event of a draw at the end of overtime (18-18), two more sets of 3-rounds will be awarded as additional overtime and this will continue until the winner of the map/game is determined.
- When a customer places a bet on the “Total Rounds” market, they must predict how many rounds the map/game will have.
- When a customer places a bet on the “Rounds Handicap” market, they must predict the difference between the number of rounds won by team 1 and the number of rounds won by team 2 on the map/in the game.
- When a customer places a bet on the “Total Frags” market, they must predict the total number of frags in a specified round (round “n”).
- When a customer places a bet on the “Frags Handicap” market, they must predict the difference between the total number of frags by team 1 and the total number of frags by team 2 in a specified round (round “n”).
- When a customer places a bet on the “Which Team Will Be The First To Win “n” Rounds” market, they must predict which team will be the first to win the specified number of rounds on the map/in the game.
- When a customer places a bet on the “Which Team Will Win Round''n ``?” market, they must predict which team will win the specified round on the map/in the game.
21. StarCraft II
- Two players take part in each game.
- The objective is to destroy the opponent’s base on the map. A contender may surrender in advance, which is regarded as a defeat on the current map.
22. World of Tanks
- Games are played by two teams, each with 7 members.
- On each map, teams play one round as an attacking clan and one round as a defending clan, after which the battlefield is changed.
- The match format is determined by the tournament organizer (Best of 5, Best of 9).
- When a customer places a bet on the “Total Rounds” market, they must predict the total number of rounds on the map/in the game.
- When a customer places a bet on the “Rounds Handicap” market, they must predict the difference between the number of rounds won by team 1 and the number of rounds won by team 2 on the map/in the game.
- When a customer places a bet on the “Race To “n” Rounds” market, they must predict which team will be the first to win the specified number of rounds.
- When a customer places a bet on the “Which Team Will Win Round “n”?” market, they must predict which team will win the specified round on the map/in the game.
- When a customer places a bet on the “Total Frags” market, they must predict the total number of frags in a specified round (round “n”).
- When a customer places a bet on the “Frags Handicap” market, they must predict the difference between the total number of frags by team 1 and the total number of frags by team 2 in a specified round (round “n”).
E-Football
1. e-Football tournaments are run on the PlayStation 4 pro gaming platform using the officially licensed game FIFA, developed by Electronic Arts.
2. Competitions are held online as a round-robin tournament.
3. 5 e-Sports players who are 18 years of age or older participate in the tournaments.
Tournament procedure
- One team is assigned to each participant in the tournament.
- e-Sports players compete with each other in a round-robin schedule.
- The winner of the match is determined during regular time.
- If regular time ends in a draw, the players must select: “Agree to a draw” The following extra time modes are not available: “Golden Goal”, “Classic” or “Penalty Shootouts”
- When a match ends in a draw, its score is included in the tournament statistics.
- The result of the match is entered into the tournament statistics at the end of the regular time.
- Regular time includes one half of 45 virtual time units, which is equivalent to 5 real-life minutes; two halves of 90 virtual time units, which is equivalent to 10 real-life minutes.
- Only injury time awarded by FIFA virtual referees in the game can be added to the regular time of a half. This injury time counts as regular time.
Tournament winner
- Each participant plays a total of 8 matches per tournament: 4 home matches and 4 away matches.
- Each tournament consists of 20 unique matches in which all 5 participants take part.
- At the end of each match, players earn points as follows:
- Victory - 3 points;
- Draw - 1 point;
- Defeat - 0 points.
- Should two players have an equal number of points, the player with the best goal difference will be declared the winner.
- All match results are added to the official tournament statistics in real time.
- In the event of a technical failure which means that it is impossible to hold a tournament, bets on the unplayed matches will be settled at odds of 1.00.
- Cancelled matches are not replayed and will be listed as “Cancelled”.
- Future tournaments with new lineups shall be scheduled for upcoming dates.
- If a participant fails to show up or is not able to join the tournament due to force majeure circumstances, then he/she shall be substituted immediately or in advance, depending on the amount of notice given.
- If a participant cannot be substituted, or if at least 1 of 5 participants is absent, the tournament shall be cancelled, since the rules stipulate that 5 e-Sports players must participate in a tournament.
4. Bets on e-Football events are accepted online during the live broadcast.
The available markets (regular time/half) are:
- 1X2;
- Double Chance;
- Handicap;
- Total;
- Team’s Individual Total;
- Odd/Even;
- Correct Score;
- Next Goal;
- Both Score;
- Score In Both Halves;
- Half Time/Full Time
23. In the event of software malfunctions when bets are being accepted (obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live/Virtual Sports sections and those displayed on the bet slip, etc.) or should there be other indications of bets having been accepted incorrectly, the Operator is entitled to declare the affected bets void.
- Bets are accepted on a computer game FIFA (football simulator with 2 players taking part in).
- Matches are played with game settings "2 halves by 3 minutes each" or "2 halves by 4 minutes each" or "2 halves by 5 minutes each" or "2 halves by 6 minutes each" complexity level “beginner”.
- If the match is stopped due to technical reasons (computer failure, disconnection, etc.) and re-match appointment, bets on a stopped match will be settled according to the general rules of settling interrupted events. Bets on re-match are accepted as for a new event.
- If due to technical failure the live streaming of the event is interrupted (disconnection, DDoS, etc.), this is not a reason for canceling bets, except for situations in which it is impossible to know the final result of a match.
E-Basketball
General Rules
- Bets are accepted on the NBA 2K computer game (basketball simulator with 2 players).
- Matches are played in two formats with the following game settings:
- “4 quarters of 5 minutes, overtime lasts 3 minutes”
- “4 quarters of 8 minutes, overtime lasts 4 minutes”
Match mode is set to “All-star”.
- If a match is stopped due to technical reasons (computer failure, disconnection, etc.) and a re-match is scheduled, bets on the stopped match will be settled according to the general rules for interrupted events.
- Bets on the re-match are accepted as new events.
- If the video broadcast of an event is interrupted due to technical malfunction (disconnection, DDoS, etc.), this will not be grounds for canceling bets, except in situations where it is impossible to determine the final result of the match.
E-Hockey
General Rules
- Bets are accepted on the NHL computer game (hockey simulator with 2 players participating).
- Matches are played with the following game settings: “3 periods of 3 minutes each” or “3 periods of 4 minutes each”, difficulty level and goalkeeper difficulty level set to “Semi-Pro”, game style set to “Arcade”.
- If the match is stopped due to technical reasons (computer failure, disconnection, etc.) and a re-match is scheduled, bets on the stopped match will be settled according to the general rules for interrupted events. Bets on the re-match are accepted as new events.
- If the live streaming of the event is interrupted due to technical failure (disconnection, DDoS, etc.), this will not be a reason for canceling bets, except in cases where it is impossible to determine the final result of the match.
E-Cricket
Market Rules
Match Winner
If the Match is not completed for whatever reason, and there is no official result, bets will be void.
Where there is a tie and a winner is declared due to a Super Over or something similar, bets will be settled on that declared result. In the event of disruptions due to technical issues, where no official winner is declared, bets will be void unless it is possible to resume the Match within 4 hours of the original start time, and a winner is declared.
Innings Runs
The innings in its entirety must be bowled, unless the batting team is all out or reaches its target, or bets will be void – unless settlement is already determined.
Runs in Next Over
The Over in its entirety must be bowled unless the batting team is All Out or reaches its target within the Over, unless the result of this market is already determined. Penalty Runs will count only where they are accredited to a particular delivery within that Over.
Fall of Wicket
The Team score at the fall of the named wicket will be taken for settlement purposes. If the Innings is completed or the batting team reaches its target then the final innings score will be deemed the result for settlement purposes.
Innings Fours
Innings Sixes
The innings in its entirety must be bowled, unless the batting team is all out or reaches its target, or bets will be void – unless settlement is already determined.
Runs off Ball x
All runs accredited to that ball count, the ball must be legal and completed. Any illegal deliveries (wides and no balls) will not be counted as balls for the purpose of this market. For example, even if there are two wides bowled in that over, there will still only be 6 legal balls bowled in the over. For clarity if the named ball is a wide and then followed by a boundary four, then the market result will be settled as 5. The ball must be legally bowled for bets to stand. If the named ball is a no ball and leads to a free hit, the runs scored off the free hit will count, for example if the ball is a no ball and then followed by a six off the free hit then the market result will be 7.
Method of Dismissal
Methods of dismissal only include: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket and Timed Out – any wicket that is not named will be considered “Others”. If a batsman retires this does not count as a dismissal for settlement purposes. Market will be settled on the dismissal method for the specified wicket number, regardless of whether the players are different due to retirements or otherwise. If the Innings ends with the named wicket not falling, then all bets will be void.
Most Fours
Most Sixes
There must be an official match result for bets to stand unless settlement is already determined (the team batting second has already surpassed its target. Fours/Sixes in a Super Over do not count).
Match Fours
Match Sixes
There must be an official match result for bets to stand unless settlement is already determined (the total has already been surpassed). Boundary fours scored from the bat only to count - overthrows, all run fours and extras do not. Fours/Sixes scored in a super over do not count.
Batsman Fours
Batsman Sixes
Boundary Fours/Sixes scored from the bat only to count - overthrows, all run fours and extras do not. Fours/Sixes hit in a Super Over do not count.
Four in Next Over
Six in Next Over
Fours/Six accredited to batsmen only to count. Byes, Leg byes or Wides do not count. Fours hit from a No Ball will count if the Four is accredited to the batsman. The Over in its entirety must be bowled unless the batting team is All Out or reaches its target within the Over, unless the result is already determined. Overthrows do not count towards the batsman and so do not count for the purposes of this market. If a total of Six runs is scored from an individual delivery in the Over but this is not a Six hit by a batsman this does not count for the purposes of this market.
Wicket in Next Over
The Over in its entirety must be bowled unless the batting team is All Out or reaches its target within the Over, unless the result of this market is already determined.
HORSE AND DOG RACING
1. Bets on horse and dog races are accepted online in accordance with the most recent version of MOJABET’s rules, which may be amended from time to time.
2. When placing a bet on horse or dog races, the name and place (1-2, 1-3 or 1-4) of the runner must be specified. The runner that finishes with the best time in a race is declared the winner.
3. MOJABET offers the following types of bets: single, multiple and system. For more details, please refer to the “Types of Bets” section of these rules.
4. Stakes shall be refunded in the following situations:
- If the track is changed, all stakes shall be refunded;
- In the event of a walk over (there is only one runner), all stakes thereon shall be refunded;
- If a race does not take place/is abandoned, all stakes thereon shall be refunded;
- If there were no odds provided for a runner to win, but that runner took part in the race and won, the stakes on all participants in the race shall be refunded;
- If a participant does not start the race (they are withdrawn before the start of the race, or either the starter or the governing bodies of the race decide that this participant may not run), all stakes on this participant shall be refunded.
5. Bets on a finishing position shall be declared void if the number of runners is fewer than the number of finishing positions + 1.
6. Should a runner have dropped out of a race or been disqualified according to the official results, all bets on that runner will be settled as lost.
7. Should the track surface be changed, all bets will stand.
8. Should the live broadcast of a race be interrupted, all bets will stand.
9. Bets shall be settled according to the official results of the event as declared by the horse-racing club/race course only. The finishing order is determined by the judges. Adjustments to the settlement will not be made once the official result has been declared and winnings have been paid.
10. Should two runners finish in a dead heat, the stake and half of the winnings shall be paid to the customer. The winnings are the profit from a winning bet, excluding the stake. If there are more than two winners, the customer shall receive their stake plus the winnings divided by the number of the winners. For example, if there are three winners, the payout will be calculated as follows: the stake + (the stake * the odds - the stake)/3.
11. MOJABET retains the right to correct obvious mistakes or inaccuracies in the Sports/Live/Virtual Sports sections, to amend incorrect translations and incorrectly stated odds and to refund some types of bets, should this be deemed necessary.
12. MOJABET shall not be held liable for the details posted on the website as they are indicative only.
Horse Racing
1. If a race is re-run, stakes on selections which do not take part in the re-run will be refunded.
2. If a race is postponed, all bets placed before the race’s governing bodies declared the adjournment shall be refunded. MOJABET usually offers updated odds for an adjourned race.
3. If a race is postponed and its adjournment is stated in the official sources, all bets will stand. However, single bets and any of their respective legs in multiple bets will be declared void if:
- The race is terminated;
- The race is officially declared void;
- The conditions of the race were changed after bets had been placed (subject to the rules);
- The track is changed;
- The track surface is changed (for example, turf is replaced by dirt or a synthetic surface, or vice versa).
4. If a race is interrupted and is not resumed within 25 hours, all stakes thereon shall be refunded.
5. If a race is cancelled, all bets thereon shall be declared void. If a race is postponed to a later time on the same day, all bets thereon shall stand.
6. The bet “Racer Finish In Winning Triad” wins if the selected horse finishes in one of the first three places.
Dog Racing
1. All bets on a runner shall stand if they are referred to by both names and starting box numbers in the Virtual Sports section (or by either the box number or the name only).
2. Should any runner be withdrawn from the race, all stakes thereon shall be refunded, unless that runner is substituted.
3. If a race is cancelled or is to be re-run under a different name (referred to by the venue, and/or date, and/or time), all bets placed on the runners of the cancelled race shall be refunded. MOJABET usually offers updated odds for races which are to be re-run under the same name. If it is the case, the number of the re-run race will be the same as that of the cancelled race, regardless of the scheduled time of the race. If a race is cancelled and is not to be re-run, all stakes thereon shall be refunded.